HazMat will be on two trucks Rescue 1 and Tower 1 one truck for each station.i didnt know what type of Truck you where using for your hazmat and the the little box truck seemed to suit this the best

Small Town American Mod (W.I.P) RESTART
#121
Posted 23 December 2010 - 12:12 AM
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#122
Posted 23 December 2010 - 12:57 AM
Provided by our mapper
Attached Files
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#123
Posted 23 December 2010 - 01:08 AM


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#124
Posted 23 December 2010 - 01:10 AM
If you can I'd de-cube the cab roof some, even in the 80's pickups werent that square.... maybe add a slight rounding to the ambo box corners, otherwise=)
Hey thanks! And yeah I was plannig on roundding the corners, just needed a break from this model

@cops: thanks I will be sure to watch this!
@Station27 Watertower is going in to a slight rework and modification atm. other buildings yet to be started due to cramming for school.
#125
Posted 23 December 2010 - 01:48 AM
Okay liamhomie is adding some buildings to the map now so this will give you time to keep working before he needs themHey thanks! And yeah I was plannig on roundding the corners, just needed a break from this model
lol, This is actually my first full blown model so I am still learning on the fly! Also I have picked up a few tricks that I plant to apply the the squad.
@cops: thanks I will be sure to watch this!
@Station27 Watertower is going in to a slight rework and modification atm. other buildings yet to be started due to cramming for school.
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#126
Posted 23 December 2010 - 08:17 AM


#127
Posted 23 December 2010 - 11:46 AM
It's full of mistakes, sorry to say it. Most of the road parts don't even fit eachother or aren't connected. The roads that ends (like small roads with residence on it) doesn't have a nice rounding or anything to show they actually stop. Also is the roads going across the water which it should not; Bridges cover this, the road can now be seen underneath the bridge too...Here is an as is image of the map texture
Provided by our mapper
All in all 0/10 - sorry, but it's reality, I really see no effort put into this.
EDIT;
Not to mention that when the roads hit eachother the pavements is not rounded off, and even some of the roads just has a "Head on collision" without any realistic items to show the road colors change. I even see a road where a pavement gets the same treatment.
#128
Posted 23 December 2010 - 01:19 PM

was wondering whether you could put all updates in future and the previous ones on the first post, making it easier to maybe compare etc. and when you have an update just post that you've updated the first post.
Thanks, Tom.
#129
Posted 23 December 2010 - 03:24 PM
It's full of mistakes, sorry to say it. Most of the road parts don't even fit eachother or aren't connected. The roads that ends (like small roads with residence on it) doesn't have a nice rounding or anything to show they actually stop. Also is the roads going across the water which it should not; Bridges cover this, the road can now be seen underneath the bridge too...
All in all 0/10 - sorry, but it's reality, I really see no effort put into this.
EDIT;
Not to mention that when the roads hit eachother the pavements is not rounded off, and even some of the roads just has a "Head on collision" without any realistic items to show the road colors change. I even see a road where a pavement gets the same treatment.
I will pass this on to him be advised that this is not a final version just the base of what will be finished
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#130
Posted 24 December 2010 - 03:24 AM

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#131
Posted 24 December 2010 - 03:38 AM
Well I mean I guess it's a good base layout, but it does need more effort.
I spoke to liamhomie and its the image that makes it look like that. He said most of those things arent that noticable but he is going to do some touch ups and resurfaceing to make it even better.
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#132
Posted 24 December 2010 - 03:51 AM

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#133
Posted 24 December 2010 - 09:51 AM

#134
Posted 24 December 2010 - 02:34 PM
I have an idea for the map, a railroad that crosses the map by bottom of map the river.
Well have to see Im not making the map so I cant tell you for sure.
Here is another addition to the map

Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#135
Posted 24 December 2010 - 05:19 PM

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#136
Posted 24 December 2010 - 06:01 PM
A bit harsh imo lol, but I agree with your basic points for the most part.It's full of mistakes, sorry to say it. Most of the road parts don't even fit eachother or aren't connected. The roads that ends (like small roads with residence on it) doesn't have a nice rounding or anything to show they actually stop. Also is the roads going across the water which it should not; Bridges cover this, the road can now be seen underneath the bridge too...
All in all 0/10 - sorry, but it's reality, I really see no effort put into this.
EDIT;
Not to mention that when the roads hit eachother the pavements is not rounded off, and even some of the roads just has a "Head on collision" without any realistic items to show the road colors change. I even see a road where a pavement gets the same treatment.
I dont think all the roads should round out at the end. Run this address for google maps:
4314 East Riverside Drive, Evansville, Indiana
And see most streets here do not round out. Then go down to street view and look at the dead end. The street may as well run through to the back of the APT complex over there but it doesnt. Now I do agree some should round out for variety, but not all.
Some of the streets do indeed need patching up. Some parts look like 2 street textures just chopped together.
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#137
Posted 24 December 2010 - 07:48 PM
A bit harsh imo lol, but I agree with your basic points for the most part.
I dont think all the roads should round out at the end. Run this address for google maps:
4314 East Riverside Drive, Evansville, Indiana
And see most streets here do not round out. Then go down to street view and look at the dead end. The street may as well run through to the back of the APT complex over there but it doesnt. Now I do agree some should round out for variety, but not all.
Some of the streets do indeed need patching up. Some parts look like 2 street textures just chopped together.
As stated earlier its the image thats choppy not the actual texture look at the second one almost flawless.

Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#139
Posted 25 December 2010 - 02:08 AM

#140
Posted 25 December 2010 - 03:42 AM

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