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Small Town American Mod (W.I.P) RESTART


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Umfrage: Newsonville Mod Content (178 Mitglieder haben abgestimmt)

What type of Scripts would you like to see?

  1. Abgestimmt Scripts that add realism (11 Stimmen [91.67%])

    Prozentsatz der Stimmen: 91.67%

  2. Abgestimmt Scripts that make gameplay easier, by adding less limitations (1 Stimmen [8.33%])

    Prozentsatz der Stimmen: 8.33%

  3. Abgestimmt Scripts that make gameplay harder, by adding more limitations (0 Stimmen [0.00%])

    Prozentsatz der Stimmen: 0.00%

If we were to add new events to freeplay, which ones should we make?

  1. Abgestimmt Tree Down (Fire Department) (11 Stimmen [29.73%])

    Prozentsatz der Stimmen: 29.73%

  2. Abgestimmt Brush Fire (Fire Department) (0 Stimmen [0.00%])

    Prozentsatz der Stimmen: 0.00%

  3. Abgestimmt Domestic Disturbance (Police) (11 Stimmen [29.73%])

    Prozentsatz der Stimmen: 29.73%

  4. Car vs Person MVA (Police, EMS) (11 Stimmen [29.73%])

    Prozentsatz der Stimmen: 29.73%

  5. Hazmat Emergency (Fire, Police, EMS) (4 Stimmen [10.81%])

    Prozentsatz der Stimmen: 10.81%

What new commands should FF's have?

  1. Abgestimmt Put on SCBA gear (11 Stimmen [7.01%])

    Prozentsatz der Stimmen: 7.01%

  2. Abgestimmt Connect hose from Hydrant to truck (12 Stimmen [7.64%])

    Prozentsatz der Stimmen: 7.64%

  3. Abgestimmt Connect hose from truck to truck (14 Stimmen [8.92%])

    Prozentsatz der Stimmen: 8.92%

  4. Get barrier (7 Stimmen [4.46%])

    Prozentsatz der Stimmen: 4.46%

  5. Get traffic cone (9 Stimmen [5.73%])

    Prozentsatz der Stimmen: 5.73%

  6. Get Flare (6 Stimmen [3.82%])

    Prozentsatz der Stimmen: 3.82%

  7. Abgestimmt Put on Traffic Vest (10 Stimmen [6.37%])

    Prozentsatz der Stimmen: 6.37%

  8. Abgestimmt Put on Hazmat Gear (12 Stimmen [7.64%])

    Prozentsatz der Stimmen: 7.64%

  9. Abgestimmt Get Medical Bag (13 Stimmen [8.28%])

    Prozentsatz der Stimmen: 8.28%

  10. Abgestimmt Put on Medical Gloves (10 Stimmen [6.37%])

    Prozentsatz der Stimmen: 6.37%

  11. Abgestimmt Search for Victems (10 Stimmen [6.37%])

    Prozentsatz der Stimmen: 6.37%

  12. Abgestimmt Captains/Chief: Call Any Unit (12 Stimmen [7.64%])

    Prozentsatz der Stimmen: 7.64%

  13. Abgestimmt Captains/Chief: Call Police (11 Stimmen [7.01%])

    Prozentsatz der Stimmen: 7.01%

  14. Abgestimmt Captains/Chief: Cancel Units Enroute (12 Stimmen [7.64%])

    Prozentsatz der Stimmen: 7.64%

  15. Abgestimmt Captains/Chief: Return Unit (8 Stimmen [5.10%])

    Prozentsatz der Stimmen: 5.10%

Abstimmen Gäste können nicht abstimmen

#401 cops

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Geschrieben 06 Juli 2011 - 08:12

may I do a sugestion about the new scripts poll?

I love to see

Captains/Chief: Cancel Units Enroute
Captains/Chief: Call Any Unit
Put on Medical Gloves (give much more realisme!)
Get Medical Bag
Put on Hazmat Gear
Put on Traffic Vest
Get traffic cone
Connect hose from truck to truck
Connect hose from Hydrant to truck
Put on SCBA gear

and of course Scripts that add realism

well I love to see Put on Medical Gloves and Captains/Chief: Cancel Units Enroute

QHVZAKw.png

 

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I don't take any requests any more,except for ;

Red Watch (RCMP)


#402 camhesse1

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Geschrieben 06 Juli 2011 - 08:28

may I do a sugestion about the new scripts poll?

I love to see

Captains/Chief: Cancel Units Enroute
Captains/Chief: Call Any Unit
Put on Medical Gloves (give much more realisme!)
Get Medical Bag
Put on Hazmat Gear
Put on Traffic Vest
Get traffic cone
Connect hose from truck to truck
Connect hose from Hydrant to truck
Put on SCBA gear

and of course Scripts that add realism

well I love to see Put on Medical Gloves and Captains/Chief: Cancel Units Enroute

OK, really? you dont have to write down all the ones you want to see... thats why there is a poll. You are supposed to vote in the POLL not reply all the ones you want to see, VOTEing is for VOTEing. Thankyou very much...

OK, really? you dont have to write down all the ones you want to see... thats why there is a poll. You are supposed to vote in the POLL not reply all the ones you want to see, VOTEing is for VOTEing. Thankyou very much...

Don't take offense to what i just said, i'm just saying things that are on people's minds when they look at your comment. He looks at the votes not at the comments of it... so sorry if i came acrossed mean there

#403 great guy

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Geschrieben 07 Juli 2011 - 03:52

do you you think you can make some incidents that are false? for example say engine 3 is dispatched to a possible structure fire, along with other units, say engine 3 arrives on scene and finds no fire then they cancel all other units enroute. thats what i mean
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#404 KILLERxCOP

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Geschrieben 07 Juli 2011 - 04:15

do you you think you can make some incidents that are false? for example say engine 3 is dispatched to a possible structure fire, along with other units, say engine 3 arrives on scene and finds no fire then they cancel all other units enroute. thats what i mean


while realistic it probably would not translate well into the game because when you view the scene to call in units you would see it was a false alarm and it would just be watching your engine drive to a point and back.

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#405 ScotiaFD

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Geschrieben 07 Juli 2011 - 04:24

while realistic it probably would not translate well into the game because when you view the scene to call in units you would see it was a false alarm and it would just be watching your engine drive to a point and back.


maybe it could be that you arrive to say an apartment building and people are all outside and you can hear the alarm going off and you have to send the engine company to the floor that the alarm is going off on and all the rooms on the floor are blacked out until you open or brake down the door, then you hit the "Cancel Units" button and that ends the call. just my 2 cents.

                                                                    Volunteer Fire Fighter for the CureSWVFdUg.jpg

                                               


#406 TacticalRooster22

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Geschrieben 07 Juli 2011 - 04:14

You can do stuff like that in Fire Department 3, would that even work on this game? It did on Winterberg I guess... :gruebel:

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#407 Station27

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Geschrieben 07 Juli 2011 - 06:46

Yeah but remember guys, this is not going to be another Winterberg because personally i found it too complex.

Thank you,

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Plymouth Volunteer Fire Department


#408 lefty2

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Geschrieben 07 Juli 2011 - 08:27

any updates?
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#409 Station27

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Geschrieben 07 Juli 2011 - 08:48

Not at the moment, still finishing up E3 then moving on to either script work or Engine 2

Thank you,

"Station 27"
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Plymouth Volunteer Fire Department


#410 TacticalRooster22

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Geschrieben 08 Juli 2011 - 04:05

Scripting, models can always be released later, but scripts are needed now! :P

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#411 Sawdbuster

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Geschrieben 08 Juli 2011 - 02:38

So an FD like this one?

Edgartown Fire Dept

I was told that they run 2 full time ambulnces

#412 lefty2

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Geschrieben 08 Juli 2011 - 06:25

Scripting, models can always be released later, but scripts are needed now! :P

i agree with tacticalrooster
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#413 TacticalRooster22

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Geschrieben 08 Juli 2011 - 08:49

So an FD like this one?

Edgartown Fire Dept

I was told that they run 2 full time ambulnces

My dept runs 2 full time ambos too. ;)

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#414 firefighting32

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Geschrieben 09 Juli 2011 - 03:24

I love this. It looks great, I can't wait. PM me if you need help with a skin for Engine 1, because it says its lacking a skin in the video.
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#415 morgo

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Geschrieben 12 Juli 2011 - 03:31

Hi im from a small town in illinois called geneseo and were an all volunteer dept. and i was looking at ur squad and engine and if you like i could sned you pics of our engine cuz your engine is a bit out dated and the squad we have is really nice and we have a small ladder truck which would be perfect for this mod which i could also take pics of if you want to see and make sure mod has good sirens!
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#416 lefty2

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Geschrieben 12 Juli 2011 - 09:53

if you are focusing on realism will you need to connect your engines to the hydrants like in the winterburg mod because i think that adds realism and strategy to the game.
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#417 Station27

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Geschrieben 12 Juli 2011 - 10:30

We are hoping to be able to do that. Also in the more rural areas connect the Engine to a Tanker for Water

Thank you,

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Captain (Callsign 2703)

Plymouth Volunteer Fire Department


#418 lefty2

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Geschrieben 12 Juli 2011 - 11:10

We are hoping to be able to do that. Also in the more rural areas connect the Engine to a Tanker for Water

ya that is a good idea also will the units from off map take time to arrive like wintetrburg and on your map are you trying to use buildings that you can enter because those give the game more depth
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#419 Station27

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Geschrieben 12 Juli 2011 - 11:57

We are using Fire Stations for most of our Fire and EMS units. But Police will come from off the map, along with the tech units.

Thank you,

"Station 27"
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Plymouth Volunteer Fire Department


#420 TacticalRooster22

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Geschrieben 13 Juli 2011 - 12:50

Oh, police? Really? Well then I'm guessing this is gonna be like...real rural then, right? :gruebel:

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