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Small Town American Mod (W.I.P) RESTART


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Poll: Newsonville Mod Content (178 gebruiker(s) hebben gestemd )

What type of Scripts would you like to see?

  1. Gestemd Scripts that add realism (11 stemmen [91.67%])

    Percentage stemmen: 91.67%

  2. Gestemd Scripts that make gameplay easier, by adding less limitations (1 stemmen [8.33%])

    Percentage stemmen: 8.33%

  3. Gestemd Scripts that make gameplay harder, by adding more limitations (0 stemmen [0.00%])

    Percentage stemmen: 0.00%

If we were to add new events to freeplay, which ones should we make?

  1. Gestemd Tree Down (Fire Department) (11 stemmen [29.73%])

    Percentage stemmen: 29.73%

  2. Gestemd Brush Fire (Fire Department) (0 stemmen [0.00%])

    Percentage stemmen: 0.00%

  3. Gestemd Domestic Disturbance (Police) (11 stemmen [29.73%])

    Percentage stemmen: 29.73%

  4. Car vs Person MVA (Police, EMS) (11 stemmen [29.73%])

    Percentage stemmen: 29.73%

  5. Hazmat Emergency (Fire, Police, EMS) (4 stemmen [10.81%])

    Percentage stemmen: 10.81%

What new commands should FF's have?

  1. Gestemd Put on SCBA gear (11 stemmen [7.01%])

    Percentage stemmen: 7.01%

  2. Gestemd Connect hose from Hydrant to truck (12 stemmen [7.64%])

    Percentage stemmen: 7.64%

  3. Gestemd Connect hose from truck to truck (14 stemmen [8.92%])

    Percentage stemmen: 8.92%

  4. Get barrier (7 stemmen [4.46%])

    Percentage stemmen: 4.46%

  5. Get traffic cone (9 stemmen [5.73%])

    Percentage stemmen: 5.73%

  6. Get Flare (6 stemmen [3.82%])

    Percentage stemmen: 3.82%

  7. Gestemd Put on Traffic Vest (10 stemmen [6.37%])

    Percentage stemmen: 6.37%

  8. Gestemd Put on Hazmat Gear (12 stemmen [7.64%])

    Percentage stemmen: 7.64%

  9. Gestemd Get Medical Bag (13 stemmen [8.28%])

    Percentage stemmen: 8.28%

  10. Gestemd Put on Medical Gloves (10 stemmen [6.37%])

    Percentage stemmen: 6.37%

  11. Gestemd Search for Victems (10 stemmen [6.37%])

    Percentage stemmen: 6.37%

  12. Gestemd Captains/Chief: Call Any Unit (12 stemmen [7.64%])

    Percentage stemmen: 7.64%

  13. Gestemd Captains/Chief: Call Police (11 stemmen [7.01%])

    Percentage stemmen: 7.01%

  14. Gestemd Captains/Chief: Cancel Units Enroute (12 stemmen [7.64%])

    Percentage stemmen: 7.64%

  15. Gestemd Captains/Chief: Return Unit (8 stemmen [5.10%])

    Percentage stemmen: 5.10%

Stem Gasten kunnen niet stemmen

#221 Xplorer4x4

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Gepost 29 januari 2011 - 06:51

'Station27', on 21 Jan 2011 - 11:23 PM, said:

HELP:

Our Mapper liamhomie needs assistance in figuring out how to make a vehicle start on the map when freeplay begins. He also needs help making a vehicle go through a station door.

If anyone can help it would be greatly appreciated :help:

People really need to learn what there doing BEFORE they try to make a mod. I learned this ages ago, the hard way. Anyways, place the vehicle, left click on it, click properties(at the bottom of the editor. Then you can assign it a path. However you have to edit spawn points in order to actually spawn vehicles besides those on the map. Also keep in mind each path need to have a start and an end because if the vehicles loop for ever they can not be redirected more then once.


'helljumper51', on 28 Jan 2011 - 11:20 PM, said:

Engine 1 is Complete. just needs to be skinned.

http://i52.photobuck...asdsdsdsd-1.jpg

Is this a freightliner cab?

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#222 liamhomie

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Gepost 29 januari 2011 - 06:57

'Xplorer4x4', on 29 Jan 2011 - 5:51 PM, said:

People really need to learn what there doing BEFORE they try to make a mod. I learned this ages ago, the hard way. Anyways, place the vehicle, left click on it, click properties(at the bottom of the editor. Then you can assign it a path. However you have to edit spawn points in order to actually spawn vehicles besides those on the map. Also keep in mind each path need to have a start and an end because if the vehicles loop for ever they can not be redirected more then once.


i know how to give a car a path and put it on the map and stuff, but i don't know how to make it so a fire truck can go through a fire station bay door.
Posted Image

Looking for Scripter. Any experience NEEDED.

http://forum.emergen...od-wip-restart/

P.M. Me or Station 27

#223 Station27

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Gepost 29 januari 2011 - 11:50

'Xplorer4x4', on 29 Jan 2011 - 5:51 PM, said:

People really need to learn what there doing BEFORE they try to make a mod. I learned this ages ago, the hard way. Anyways, place the vehicle, left click on it, click properties(at the bottom of the editor. Then you can assign it a path. However you have to edit spawn points in order to actually spawn vehicles besides those on the map. Also keep in mind each path need to have a start and an end because if the vehicles loop for ever they can not be redirected more then once.



Is this a freightliner cab?

Yes it is supposed to be a 2010 Freightliner

Thank you,

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Plymouth Volunteer Fire Department


#224 helljumper51

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Gepost 29 januari 2011 - 11:57

yeah it is supposed to be one. why?
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#225 USman

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Gepost 30 januari 2011 - 12:38

'liamhomie', on 29 Jan 2011 - 5:57 PM, said:

i know how to give a car a path and put it on the map and stuff, but i don't know how to make it so a fire truck can go through a fire station bay door.

Scripting/ vo placements
Hi, I don't know what to put in my sig yet.

#226 Station27

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Gepost 30 januari 2011 - 12:39

'liamhomie', on 29 Jan 2011 - 5:57 PM, said:

i know how to give a car a path and put it on the map and stuff, but i don't know how to make it so a fire truck can go through a fire station bay door.


PM USman or blimp666 they can probably help you

@USman is Fire Station 1's Model done yet

Deze post is bewerkt door Station27: 30 januari 2011 - 12:40

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#227 USman

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Gepost 30 januari 2011 - 12:51

Yup, ment to give it to him tuesday but my Editior went kuput :1046276128_motz: and I couldn't find what I needed to change :/
Hi, I don't know what to put in my sig yet.

#228 Station27

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Gepost 30 januari 2011 - 01:26

Our Progress so Far:


Thank you,

"Station 27"
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Plymouth Volunteer Fire Department


#229 Unit 42

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Gepost 30 januari 2011 - 01:46

Nice job! Looks like a great map!
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Anime....that is all.

#230 Xplorer4x4

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Gepost 30 januari 2011 - 02:38

'helljumper51', on 29 Jan 2011 - 10:57 PM, said:

yeah it is supposed to be one. why?

It looked like one, and I could use a freight liner cab for something. I will PM you about it. Nothing wrong with it, lol dont worry.


And on a side note, I didnt have the patience to sit through a video that a few screen shots could have shown me.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#231 aitor

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Gepost 30 januari 2011 - 11:52

Nice video, the map looks great!
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#232 Station27

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Gepost 31 januari 2011 - 04:35

'aitor', on 30 Jan 2011 - 10:52 AM, said:

Nice video, the map looks great!

Thanks, and the map is a lot better than we had the first time.

Attention:
Expect more PD units to be made. Expect some units to be redone mostly just the PD units we have done adding a new lightbar on it to make it more realistic.

Thank you,

"Station 27"
Captain (Callsign 2703)

Plymouth Volunteer Fire Department


#233 aitor

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Gepost 31 januari 2011 - 08:09

Sounds good, what police units are you going to do?
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#234 Station27

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Gepost 31 januari 2011 - 02:37

'aitor', on 31 Jan 2011 - 07:09 AM, said:

Sounds good, what police units are you going to do?


NPD Crown Victoria-Done (Needs New Lightbar)
NPD SUV
UCSD Crown Victoria
UCSD Truck
NYSP Crown Victoria
NYSP Other

Thank you,

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#235 USman

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Gepost 01 februari 2011 - 12:56

If you have a segistion for the NYSP other PM them to me please ;) I will take segestions until friday then will create a poll.
Hi, I don't know what to put in my sig yet.

#236 TacticalRooster22

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Gepost 01 februari 2011 - 03:55

I like the video! Cool map, but the river seems so...strait. In-game will the shore be more sloped and rugged? :popcorn:

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#237 Station27

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Gepost 01 februari 2011 - 09:38

'TacticalRooster22', on 01 Feb 2011 - 02:55 AM, said:

I like the video! Cool map, but the river seems so...strait. In-game will the shore be more sloped and rugged? :popcorn:


I dont know right now. Im not making the map liamhomie/USman are making it.

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#238 TacticalRooster22

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Gepost 02 februari 2011 - 04:15

Ok just to bring that up. ;)

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#239 bama1234

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Gepost 02 februari 2011 - 04:24

Keep up the good work :police:

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#240 Station27

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Gepost 02 februari 2011 - 06:01

'bama1234', on 02 Feb 2011 - 03:24 AM, said:

Keep up the good work :police:


Thanks were working hard

Update:

USman had completed the police crown victorias and Squad 1, also we have started Brush 1

Deze post is bewerkt door Station27: 02 februari 2011 - 07:06

Thank you,

"Station 27"
Captain (Callsign 2703)

Plymouth Volunteer Fire Department