ERS Berlin (Release v1.0)
#141
Geschrieben 05 Januar 2011 - 03:14
#142
Geschrieben 05 Januar 2011 - 03:54
Keep the good work up
#143
Geschrieben 05 Januar 2011 - 08:10
#145
Geschrieben 05 Januar 2011 - 10:19
I'm to busy with school at the moment =.=
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#146
Geschrieben 06 Januar 2011 - 12:02
like what????Yeah...but he also says that there may not be a workaround for some strange assignment error in the engine :/
#148
Geschrieben 06 Januar 2011 - 01:08
#149
Geschrieben 06 Januar 2011 - 02:38
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#150
Geschrieben 06 Januar 2011 - 02:59
#151
Geschrieben 06 Januar 2011 - 04:53
#152
Geschrieben 07 Januar 2011 - 01:54
Yeah...but he also says that there may not be a workaround for some strange assignment error in the engine :/
The problem seems to be that EM4 can only handle a limited amount of prototypes loaded at the same time.
In ERS we pushed it to the limit - so sometimes when you play long enough and call too many units the game crashes :-(.
There is still quite allot of vehicles to come guys and a good few scripts and more equipment.. This will still be a little while. The beta still has at least 30 cars left to add.
No. Not every vehicle will be added to the game. We already have too many prototypes in game. Some vehicles are planned only for missions (there will be no missions in 1.0 )
#153
Geschrieben 07 Januar 2011 - 01:56
#154
Geschrieben 08 Januar 2011 - 01:14
Ugh, not another engine imposed limit...that's what killed the Wuppertal mod >:-(The problem seems to be that EM4 can only handle a limited amount of prototypes loaded at the same time.
In ERS we pushed it to the limit - so sometimes when you play long enough and call too many units the game crashes :-(.
#155
Geschrieben 08 Januar 2011 - 03:21
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#157
Geschrieben 13 Januar 2011 - 07:18
Yes it is, i just read from 1st post. Ignore this.
#158
Geschrieben 13 Januar 2011 - 07:27
The way I read it, it's an issue with how many units you can actually have in the game, not the ammount of units on a scene. The ERS team would like to have more unique units, but the game won't allow it.Well is there a way to limit the amount that can be dispatched at a time?
#159
Geschrieben 14 Januar 2011 - 09:30
#160
Geschrieben 14 Januar 2011 - 10:42
Where have you heard that?This is not sounds great! Does that means that you will need more time for release a final mod for evrybody? I heard that mod will be released in february, is that true? Or, with this new problems, release will be delayed for some time?
And im kinda sure that it not will be released in february..