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ERS Berlin (Release v1.0)


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#61 UkMod999

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Geschrieben 30 Oktober 2010 - 04:28

Yeah, I'm glad it doesn't crash. Like Winterberg is so fun, but it always crashes! Good job on preventing that guys! BTW, do you know the approximate loading time for the mod? :popcorn:



When You Load The ERS Loader In Desktop then Press Start. Then Click Modifications Then ERS Berlin It Takes 30 Seconds Then Go To Campaighn Then Freeplay And Takes About 2/3 Minutes to load. It loads quick and the calls start to come in.

When i got a tee that fell on the road, then a tree on a car both on the same road. Then 5 electrical fires(sent 1700's LHF) to the fires because they were out anyway, then suddenly a Huge house fire that spread to the forest, 6 or 7 LHF's was there then 3 DLK's and 4 STW's and 3 RTW's. During that time i got no other incident while i dealt with the fire. Seriously its awesome that big fires happen every so often like real life. That makes it the best Emergency mod. You can check water levels and also have a Breathing Apparatus Board to tell you how much Bar your firefighter has, 300 bar to 250 its awesome!

Cant say no more except your in for a treat!
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#62 firefighter213

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Geschrieben 30 Oktober 2010 - 04:56

how long till this mod is released

#63 Alex03

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Geschrieben 30 Oktober 2010 - 04:58

Yeah, I'm glad it doesn't crash. Like Winterberg is so fun, but it always crashes! Good job on preventing that guys! BTW, do you know the approximate loading time for the mod? :popcorn:

It takes me three min!!!!

#64 rafnancy

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Geschrieben 30 Oktober 2010 - 05:02

how is it possible that you play this mod ? I tought it was not released yet ?

#65 Alex03

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Geschrieben 30 Oktober 2010 - 05:03

how is it possible that you play this mod ? I tought it was not released yet ?

Beta tester!!!! ;)

#66 firefighter213

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Geschrieben 30 Oktober 2010 - 05:04

how is it possible that you play this mod ? I tought it was not released yet ?

they are testers

#67 FamousBasic13

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Geschrieben 31 Oktober 2010 - 07:48

looks great, i love the way the police ambulance and fire keep doors open when at the scene :police:

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#68 UkMod999

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Geschrieben 31 Oktober 2010 - 12:31

looks great, i love the way the police ambulance and fire keep doors open when at the scene :police:


They dont. That was only on promotion vehicles. The shutters do open on the fire trucks though
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#69 TacticalRooster22

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Geschrieben 01 November 2010 - 10:57

I wish that they would stay open. It would be cool to have a script to optionally open/close doors. It would be very realistic and cool. Still, glad to hear about the loading time and fire truck doors! :12:

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#70 UkMod999

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Geschrieben 01 November 2010 - 11:13

I wish that they would stay open. It would be cool to have a script to optionally open/close doors. It would be very realistic and cool. Still, glad to hear about the loading time and fire truck doors! :12:



I did ask them to do that on ERS Bug Tracker, and they said they have or did.
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#71 USman

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Geschrieben 01 November 2010 - 11:23

Looks awesome!!! I am looking forward to this alot! From watching the videos it looks like it will be up there with LA mod and Winterberg!
Hi, I don't know what to put in my sig yet.

#72 frenky

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Geschrieben 03 November 2010 - 06:03

I did ask them to do that on ERS Bug Tracker, and they said they have or did.


Does this mean that the doors stay open at the scene when mod is available to everyone?

#73 UkMod999

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Geschrieben 03 November 2010 - 11:18

Im not sure. I did ask and they did say that ut was done and marked it with green. We will see. I tell u when its on cus im beta tester
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#74 frenky

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Geschrieben 04 November 2010 - 07:47

Im not sure. I did ask and they did say that ut was done and marked it with green. We will see. I tell u when its on cus im beta tester


Ok! Thank you! I hope that they will make that, that will be great!!!

#75 Station27

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Geschrieben 05 November 2010 - 11:07

How can I betatest I really want to because there hasnt been a good mod out with lots of scripts and gui since RTS

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#76 kris

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Geschrieben 05 November 2010 - 11:26

How can I betatest I really want to because there hasnt been a good mod out with lots of scripts and gui since RTS

Here is the link ; http://www.emergency...&threadID=39107
They don't appected any more betatester because they are over the 350 people.

#77 Unit 42

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Geschrieben 06 November 2010 - 01:27

Sorry to be a noob but what's RTS?
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#78 SleepyLizard

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Geschrieben 06 November 2010 - 01:59

REscue Trainer Simulator, http://forum.emergen...about-this-mod/
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#79 TacticalRooster22

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Geschrieben 08 November 2010 - 01:47

When You Load The ERS Loader In Desktop then Press Start. Then Click Modifications Then ERS Berlin It Takes 30 Seconds Then Go To Campaighn Then Freeplay And Takes About 2/3 Minutes to load. It loads quick and the calls start to come in.

When i got a tee that fell on the road, then a tree on a car both on the same road. Then 5 electrical fires(sent 1700's LHF) to the fires because they were out anyway, then suddenly a Huge house fire that spread to the forest, 6 or 7 LHF's was there then 3 DLK's and 4 STW's and 3 RTW's. During that time i got no other incident while i dealt with the fire. Seriously its awesome that big fires happen every so often like real life. That makes it the best Emergency mod. You can check water levels and also have a Breathing Apparatus Board to tell you how much Bar your firefighter has, 300 bar to 250 its awesome!

Cant say no more except your in for a treat!

Seriously? That's awesome! So about the firefighters, are you saying that they have air tank levels? :gruebel:

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#80 UkMod999

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Geschrieben 08 November 2010 - 01:55

Seriously? That's awesome! So about the firefighters, are you saying that they have air tank levels? :gruebel:



Yup. When the Driver of the fire engine comes out and you start the pump it has a picture of a BA Board and u click it then at the top left it has the board with each firefighters level and you click it and you can take control of that firefighter and saves you looking for the one whos low. Its all good.
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