The mod team left eachother so the mod will not get further developed.Keep up the good work!
ERS Berlin (Release v1.0)
#623
Geschrieben 13 Mai 2011 - 09:20
I've only one, simple question: how can I disable the "Terror Attack" events? I've tried to find the freeplay configuration files at their usual place but it's definitely not located there.
#625
Geschrieben 13 Mai 2011 - 11:36
I think it'll be somewhere in the campaign because it's not a freeplay map.
There's no campaign, this mod only has freeplay option.
#627
Geschrieben 13 Mai 2011 - 06:28
I know, It's NOT a freeplay map it's created in the campaign
Well it's really nice to know that the so-called freeplay map is really a campaign but it doesn't take me any further to solve my problem, that I couldn't locate the files where I can configure the event frequency. I've read the starting post of this topic and opened the mentioned file but it only has 2 variables where I can set the frequency of smaller and larger events. But I want to turn off one event only (namely, the Terror Attack).
#628
Geschrieben 14 Mai 2011 - 12:49
Two quick questions:
1. What's the purpose of the HAZMAT detection vehicle? Is there an event that demands it or is it in for realism's sake?
2. There is a homicide that occurs in the park immediately south-west of the central junction (if looking 'up' the map is North) I can't seem to clear the incident and its happened more than once. I've scoured the area with the Crime Scene guys and normal officers but there is nothing to pick up. Any help appreciated...
Thanks,
The OC-D
"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons" - Douglas MacArthur
#630
Geschrieben 21 Mai 2011 - 09:12
I am having trouble understanding how to correctly and successfully undertake 'traffic redirection' on this MOD.
Is anyone able to assist with a guide/step-by-step on how to undertake this action?
Does someone have a video of this uploaded on YouTube (or the like)? I have come accross several videos on YouTube of 'ERS Berlin Mod - Gameply' and particularly one of a motor vehicle accident however they do not show the traffic redirection being setup or even if it is working.
Some help would be greatly appreciated.
#631
Geschrieben 21 Mai 2011 - 11:57
Cheers m8.
#632
Geschrieben 21 Mai 2011 - 12:57
Just click on police officer, then select redirect traffic icon. After that, click with left mouse button where you want to redirect and select the way-point, after you done click shift+left mouse to finish and start redirecting.
Cheers m8.
Yes, I understand how to click, but regardless of where I start and end it, the traffic always seems to return to the police officer. Then it all banks up and the only way I can get rid fo the traffic is to call in a heap of tow trucks...
I think I really need to see a video upload of how it's done correctly and successfully.
#633
Geschrieben 22 Mai 2011 - 05:58
I received my first 'Hazmat' job where a van crashed into a street sign and 2 boxes fell out of the back of the van.
All I did was move the boxes off the street and 'mopped' up the hazmat incident, however the incident itself has not 'cleared'.
I believe is has something to do with the boxes? What do u do with these boxes? I tried to use a hazmat firefighter to take it into the decon tent but that wouldn't work. I tried using the KLEF van to remove the item (just like with animals, etc) however no luck?
Any ideas? Has anyone been able to work out what you do with them?
#634
Geschrieben 22 Mai 2011 - 03:40
I believe I have managed to work out the correct way to redirect traffic, however I now have a new question.
I received my first 'Hazmat' job where a van crashed into a street sign and 2 boxes fell out of the back of the van.
All I did was move the boxes off the street and 'mopped' up the hazmat incident, however the incident itself has not 'cleared'.
I believe is has something to do with the boxes? What do u do with these boxes? I tried to use a hazmat firefighter to take it into the decon tent but that wouldn't work. I tried using the KLEF van to remove the item (just like with animals, etc) however no luck?
Any ideas? Has anyone been able to work out what you do with them?
I have cleared the incident, but I could not remove the boxes either, but I did clear the vehicle and drove at least 1 person on hospital, after healing him.
Forgetting to hospitalise (arrest and delivering him to the police station should work too) the driver is the only solution I can think of.
(From http://uncyclopedia.wikia.com)
#635
Geschrieben 23 Mai 2011 - 08:36
I have cleared the incident, but I could not remove the boxes either, but I did clear the vehicle and drove at least 1 person on hospital, after healing him.
Forgetting to hospitalise (arrest and delivering him to the police station should work too) the driver is the only solution I can think of.
Yeah that was it. I figured that out last night but never had a chance to get on and tell you guys.
I guess it's just a case of trying and trying again until you work it out.
#636
Geschrieben 23 Mai 2011 - 11:19
1) Downloader crashed halfway through download
2) The installation corrupted my game
3) Why bother with all that when you can just supply a simply folder and tell us where to transfer the files to?
I dislike this mod greatly now.
#637
Geschrieben 24 Mai 2011 - 09:48
This mod;
1) Downloader crashed halfway through download
2) The installation corrupted my game
3) Why bother with all that when you can just supply a simply folder and tell us where to transfer the files to?
I dislike this mod greatly now.
It has worked successfully for many people...
But that's ok, everyone is entitled to their own opinion I guess...
#638
Geschrieben 24 Mai 2011 - 03:08
but how do i solved ''animal on the road''
I let the police cam and shoot on the animal so he runs away,
road is back open but there no standing complete ''animal on road''
Gr.
Brandweer_Rilland
http://www.brandweer-rilland.nl/
word ook lid van de brandweer Rilland hyves.
Brandweer Rilland Hyves
The official Brandweer Goes site
Brandweer Goes
Official Brandweer Goes Facebookpage
http://www.facebook....weergoes?ref=ts
#639
Geschrieben 25 Mai 2011 - 01:13
maybe a dumb question
but how do i solved ''animal on the road''
I let the police cam and shoot on the animal so he runs away,
road is back open but there no standing complete ''animal on road''
Gr.
Brandweer_Rilland
You need to send a KLEF unit to take the animal, just ask the firefighter to take the animal, put the animal into the KLEF and send the KLEF back out off the map to complete it successfully.
(From http://uncyclopedia.wikia.com)
#640
Geschrieben 25 Mai 2011 - 02:20
http://www.brandweer-rilland.nl/
word ook lid van de brandweer Rilland hyves.
Brandweer Rilland Hyves
The official Brandweer Goes site
Brandweer Goes
Official Brandweer Goes Facebookpage
http://www.facebook....weergoes?ref=ts