ERS Berlin (Release v1.0)
#601
Geschrieben 16 April 2011 - 10:50
#602
Geschrieben 16 April 2011 - 11:10
Light are changed on the Passat and touran police. And there are now 2 group carrier's.What changes are there in the newest update?
And also new sirens for some cars.
And some other things are also changed
#604
Geschrieben 16 April 2011 - 05:36
#605
Geschrieben 16 April 2011 - 05:56
NoIs anyone else having problems with the traffic since the last update? It is getting stuck all over town.
#606
Geschrieben 16 April 2011 - 08:04
#607
Geschrieben 19 April 2011 - 02:43
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#608
Geschrieben 20 April 2011 - 04:32
Is anyone else having problems with the traffic since the last update? It is getting stuck all over town.
Seems to be with the 911 FR version only.
#609
Geschrieben 20 April 2011 - 07:16
I have the 911 version an I don't have that problem.Seems to be with the 911 FR version only.
#610
Geschrieben 23 April 2011 - 11:17
#611
Geschrieben 23 April 2011 - 11:22
(I've the same, my German isn't so good XD)
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#612
Geschrieben 24 April 2011 - 04:47
#613
Geschrieben 24 April 2011 - 07:51
That's also my reasonit's English
(I've the same, my German isn't so good XD)
#614
Geschrieben 24 April 2011 - 04:25
I've had this happen in many mods, Winterberg, Florian Hamburg, LA too I think. They move either because of danger (person with gun, fire etc.) or because a vehicle with a siren makes them move. In most cases they start walking again. In others they just stand still, and you have to send the police in to move them.Either way, it seems that after some time that instead of moving for vehicles, pedestrians forget to move out of the way and instead stand still, thus causing blocks. This is an issue with the mod, not the game. I believe it's because the mod populates the map with too many pedestrians.
In Winterberg this isn't such a major problem. If you're getting too heavy traffic jams, even after removing the person in the road, you can call in the police helicopter. It has a button to reset traffic, IE remove all civilian traffic from the map and respawn it.
#615
Geschrieben 25 April 2011 - 11:42
#616
Geschrieben 30 April 2011 - 11:29
(From http://uncyclopedia.wikia.com)
#617
Geschrieben 30 April 2011 - 11:43
Yep, I did. But it was the worst incident I tried in the mod. 30 mins in action and every single police officer in use, along with half of the city's ambulances.Has anyone ever managed to heal all (or remove) all the poisoned people when you have a hazmat incident in the bottom left (southwest) corner of the map?
#618
Geschrieben 01 Mai 2011 - 11:26
#619
Geschrieben 02 Mai 2011 - 01:25
#620
Geschrieben 05 Mai 2011 - 01:37