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ERS Berlin (Release v1.0)


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#561 dtmdragon

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Gepost 22 maart 2011 - 08:14

Calm down lol I think it’s an option you can select in the options menu from memory it's called 'tool tips'

No shit you didn't think I knew what it meant?

What did you think I thought hover meant? That the units were going to magically fly around the map? I know exactly what it means, I'm not stupid. It doesn't work, not sure why, but by now I've figured out what each unit does so it doesn't matter.

Paths are the more pressing issue, or lack there off. Pedestrians, and Units continually get stuck and I'm hoping this problem gets fixed.


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#562 Brendon

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Gepost 23 maart 2011 - 04:43

I've noticed a lot of the pedestrians get stuck and don't move, causing huge groups of non moving pedestrians to form. Also, a lot of the cars you dispatch get stuck on the bridge, and cannot be moved off of the bridge.

#563 RuralFirefighter

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Gepost 23 maart 2011 - 10:40

I keep getting invisible structure fires. I get toned out, it shows the location very quickly and then hides the location.. I get 2 engines to the spot where I hear the fire coming from yet I see no visible smoke or fire.. I reinstalled twice.

#564 kris

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Gepost 24 maart 2011 - 06:21

I maybe have a stupid question
Buth can you change the lights from the cars in this mod.( in the editor).
Because i think with the update that ist possible.

#565 ffemt33

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Gepost 26 maart 2011 - 09:36

How can I install this on 911 First Responders? I have it downloaded and it installs but when I go in the game menu to choose the mod, it's not there.

#566 TheCadetForce

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Gepost 26 maart 2011 - 10:23

How can I install this on 911 First Responders? I have it downloaded and it installs but when I go in the game menu to choose the mod, it's not there.

You use the shortcut on desktop ERS Berlin starten.

#567 edwarddl

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Gepost 27 maart 2011 - 12:41

It would cool if once you click the map to dispatch the units, a actual dispatcher comes over the radio and says which units are being dispatched.

#568 Sirius7dk

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Gepost 28 maart 2011 - 07:34

I've noticed a lot of the pedestrians get stuck and don't move, causing huge groups of non moving pedestrians to form. Also, a lot of the cars you dispatch get stuck on the bridge, and cannot be moved off of the bridge.


Where are the stuck pedestrians? I cannot find any stuck pedestrians anywhere?
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#569 MoonCressler

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Gepost 28 maart 2011 - 09:06

yeah i've never had that problem i've had cars get suck if i have to stop to much traffic but just have a tow truck take one of them away and they get fixed
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#570 Shadylasse

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Gepost 28 maart 2011 - 09:07

I only seem to have one problem; TOW trucks coming (or vehicles actually) at the south of the map can get stuck on the busspawn if a bus spawns into it.

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#571 jerome

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Gepost 28 maart 2011 - 09:29

I only seem to have one problem; TOW trucks coming (or vehicles actually) at the south of the map can get stuck on the busspawn if a bus spawns into it.


Yup, I've had that problem a few times
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#572 MoonCressler

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Gepost 29 maart 2011 - 04:11

yeah been there haha i've been sitting there trying to figure out where my vehicle is haha
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#573 pyrofreak

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Gepost 29 maart 2011 - 04:22

After about 5 to 10 minutes pedestrians will get stuck around the fire department at the top of the map. They will also get stuck at the cross walk that cross the 4 lane road in the middle if the map. As for traffic, emergency vehicles, and tow trucks will get stuck in the southern portion of the map. Sometimes in other locations, but predominately in the southern area. However, we shouldn't have to remove vehicles from the map to make things run smoother.

#574 Wkboy714

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Gepost 29 maart 2011 - 11:30

Yup, I've had that problem a few times

Sometimes the coroner too.
But this is easy to fix with a new order.

#575 Brendon

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Gepost 30 maart 2011 - 02:47

Where are the stuck pedestrians? I cannot find any stuck pedestrians anywhere?


Have you played the game for more then 20 minutes? Pedestrians end up getting stuck in the road and blocking cars by the fire department in other areas, as well as clustering and blocking each other in other areas.

#576 Shadylasse

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Gepost 30 maart 2011 - 03:31

Sometimes the coroner too.
But this is easy to fix with a new order.

True thing it's easy to fix, but when you have a HAZMAT terror attack, a major car crash, a forest fire and homicide at once it's possible to forget that it has been sent, and therefore discover it's gone too :P

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#577 Brendon

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Gepost 31 maart 2011 - 02:50

I love your mod, but a lot of gamebreaking problems make it so that I can't play longer than 15 minutes.

Here are the biggest problems with your mod for me:

Stuck pedestrian clusters who can't move around themselves and stop in the middle of nowhere:
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Units get stuck on bridge and cannot be manually moved off of the bridge and stop moving:
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Pedestrians and cars get stuck in eachothers paths, and don't know how to go around eachother.
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#578 MoonCressler

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Gepost 31 maart 2011 - 05:12

i played for about 30 mins or more before and I've never seen any of this....not saying your a liar just a note to the developers maybe it's triggered by something I just don't know what
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#579 Brendon

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Gepost 31 maart 2011 - 05:33

BTW, I play 911:FR. Some of the structures are missing as well because I don't have the deluxe version. I doubt those other bugs are because I play a localized version of the game.

#580 Sirius7dk

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Gepost 31 maart 2011 - 07:20

I have the deluxe version and have played the game for more than 2 hours in a row, and the only problem similar to yours, is when a vehicle tries to go past the tourist queue at the Reichstag, and I normally solve the problem by arresting and moving 1 or 2 people.
Did you know that two wrongs don't make a right, but two Wrights make an airplane?

(From http://uncyclopedia.wikia.com)