Tired to wait??yeah i did
ERS Berlin (Release v1.0)
#541
Gepost 14 maart 2011 - 02:08
#543
Gepost 15 maart 2011 - 05:55
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#544
Gepost 17 maart 2011 - 03:43
#545
Gepost 17 maart 2011 - 04:16
Is it just me,or does anyone have problems with the pedestrians getting 'stuck'?
Its not just you. If i for example send units from station "1100" to the area North-East of the map, they tend to try to run trough the queue of people outside the reichstag, and there is two persons there who always walks into eachother and end up blocking the path of the emergency vehicles. I simply temporarily arrest one of them and move him the first time it happens and it never happens again.
#546
Gepost 17 maart 2011 - 05:00
Its not just you. If i for example send units from station "1100" to the area North-East of the map, they tend to try to run trough the queue of people outside the reichstag, and there is two persons there who always walks into eachother and end up blocking the path of the emergency vehicles. I simply temporarily arrest one of them and move him the first time it happens and it never happens again.
I did that, for the like 10 spots it occurs at.
But it keeps happening for me, and I cant open this map on the editor to see if I can do something
#547
Gepost 18 maart 2011 - 05:03
Also, on the jumper calls...I grab the jump pad, but have no earthly idea on how to deploy it. Any hints?
#548
Gepost 18 maart 2011 - 09:20
What do I do with the dog after I have pushed it out of the street? I know the FF can move the dog, but after that I just end up leaving it sitting on the sidewalk for lack of a better idea.
Also, on the jumper calls...I grab the jump pad, but have no earthly idea on how to deploy it. Any hints?
Get the firefighter to put the dog into the KLEF, by clicking on it. This will not work if you have shot the dog dead, in which case it will disappear by itselves when you have taken the victim away.
You deploy the jump pad by clicking on the building or the ground around the jumper, just move your mouse around a bit and you should see the symbol.
(From http://uncyclopedia.wikia.com)
#549
Gepost 18 maart 2011 - 03:21
I tried targeting the jumper, but I guess I missed every time if there's actually a notice.
Thank you, sir.
#550
Gepost 19 maart 2011 - 04:56
Any idea why this happens?
#551
Gepost 19 maart 2011 - 07:12
#553
Gepost 20 maart 2011 - 02:51
That is the install program..... Well its most likely your internet connection or it could be your firewall
Actually, it's least likely to be his internet connection, seeing as he posted that post to the internet. So yeah, check your firewall.
^ what he said
#555
Gepost 20 maart 2011 - 06:19
And that's about as much as I know about firewalls.
#556
Gepost 20 maart 2011 - 07:48
Also, how do I rescue someone in the water? Which unit has a life raft.
#557
Gepost 21 maart 2011 - 12:04
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#558
Gepost 21 maart 2011 - 02:43
#560
Gepost 21 maart 2011 - 07:47
What did you think I thought hover meant? That the units were going to magically fly around the map? I know exactly what it means, I'm not stupid. It doesn't work, not sure why, but by now I've figured out what each unit does so it doesn't matter.
Paths are the more pressing issue, or lack there off. Pedestrians, and Units continually get stuck and I'm hoping this problem gets fixed.