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ERS Berlin (Release v1.0)


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#481 Rafael

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Geschrieben 26 Februar 2011 - 02:02

This mod is wonderful, the fact is that there are still some details to be corrected, but as yet is the 1.0 version, this magnificent work of high standard fully, congratulations to the entire team.

#482 Kookas

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Geschrieben 27 Februar 2011 - 10:37

Also, a patrolling feature for the police would be nice. It's difficult to solve some things when the guy is on one edge of the map and my police are on the other.. :>

^ what he said


#483 TheCadetForce

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Geschrieben 27 Februar 2011 - 01:48

Also, a patrolling feature for the police would be nice. It's difficult to solve some things when the guy is on one edge of the map and my police are on the other.. :>

Report vehicle as available should start a patrol for Police Vehicles

#484 Kookas

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Geschrieben 27 Februar 2011 - 02:30

Report vehicle as available should start a patrol for Police Vehicles


Oh, really? That's interesting - I thought it just sent them back home (never really did look at that command). I'll try that then, thanks!

^ what he said


#485 cromaximuss

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Geschrieben 27 Februar 2011 - 03:12

This mod is fantastic but I will be more happy if I have more fires in freeplay...

#486 RuralFirefighter

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Geschrieben 27 Februar 2011 - 05:28

This mod is fantastic but I will be more happy if I have more fires in freeplay...


You can edit the XML files to have that happen.

#487 TacticalRooster22

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Geschrieben 27 Februar 2011 - 06:29

Since it's a Mission Script-based mod, you can't do that. I know you can change the frequency of the events and the start itme of the game, but not the events themselves. ;)

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#488 RuralFirefighter

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Geschrieben 27 Februar 2011 - 08:37

Since it's a Mission Script-based mod, you can't do that. I know you can change the frequency of the events and the start itme of the game, but not the events themselves. ;)


Thats basically what I was telling him ;)

#489 TheCadetForce

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Geschrieben 27 Februar 2011 - 09:00

Oh, really? That's interesting - I thought it just sent them back home (never really did look at that command). I'll try that then, thanks!

No problem :holdglass:

#490 MoonCressler

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Geschrieben 28 Februar 2011 - 12:55

can anyone elaborate on how to change the files to make more fires happen I play for like an hour and I think i had 2 small fires thats it
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#491 Kookas

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Geschrieben 28 Februar 2011 - 12:57

Nevermind, figured them out..

^ what he said


#492 Mr_Kaizer

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Geschrieben 28 Februar 2011 - 01:04

Jumper? Can't you just use the jump pad?
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#493 Kookas

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Geschrieben 28 Februar 2011 - 01:11

Yeah, I got confused with another guy on a different balcony :v

^ what he said


#494 AlwindeHoon

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Geschrieben 01 März 2011 - 03:12

Hello,

Love the mod, nice gameplay :-) But I have a question. I've done the "Terrorist Attack" and brought it to a good end, but when I want to pack up my Dec. Tents, it's not possible?
How do you do this?

Thank you for so far!

Hoontje

#495 MoonCressler

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Geschrieben 01 März 2011 - 05:01

click your hazmat truck then click the decon tent
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#496 valmiustila

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Geschrieben 02 März 2011 - 03:08

Hello,

Love the mod, nice gameplay :-) But I have a question. I've done the "Terrorist Attack" and brought it to a good end, but when I want to pack up my Dec. Tents, it's not possible?
How do you do this?

Thank you for so far!

Hoontje


Hmh? What he means with "Terrorist Attack" ?? Is there the mission like that? In Freeplay, huh?

#497 salvador.c

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Geschrieben 02 März 2011 - 03:41

When I open the freeplay map on Editor the map load 100%, but it crash in 2 minuts.
Anyone can help me?
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#498 cops

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Geschrieben 02 März 2011 - 03:52

Hmh? What he means with "Terrorist Attack" ?? Is there the mission like that? In Freeplay, huh?


yes right of the map on the big plaza

But I got my first out of control fire :1046275767_ugly:

I send all the fire department but I couln't manged it to get it under control, so I just let it burn dawn and try to protect the other houses :raucher:

But this is just one big, great, fantastic game/mod :12:

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#499 UkMod999

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Geschrieben 02 März 2011 - 04:16

yes right of the map on the big plaza

But I got my first out of control fire :1046275767_ugly:

I send all the fire department but I couln't manged it to get it under control, so I just let it burn dawn and try to protect the other houses :raucher:

But this is just one big, great, fantastic game/mod :12:





I also got a out of control fire in the middle of the map.. A House fire which spread to all the wood land at the back.. all the way to the end of the tree's.. I had over 15 burnt cars... All LHF's were at this.. was crazy! Had to let it burn.. Was spreading so quick!
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#500 Sirius7dk

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Geschrieben 02 März 2011 - 05:45

I also got a out of control fire in the middle of the map.. A House fire which spread to all the wood land at the back.. all the way to the end of the tree's.. I had over 15 burnt cars... All LHF's were at this.. was crazy! Had to let it burn.. Was spreading so quick!


I just gave up on that fire and restarted the game :1046275767_ugly:
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