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ERS Berlin (Release v1.0)


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#441 Shadylasse

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Geschrieben 20 Februar 2011 - 03:43

Guy's your all asking about Hazmat Decontamination... and that..

This is only V1.0 Stop moaning about what Hazmat doo.. There is plenty more equipment and scripts for Hazmat do and what all others do.. When Beta testing I did ask about this and it was said there is tons more equipment to go in so just wait patiently.. This mod took 2 and a half years to make and its been worth it..

They just asked about what the HAZMAT Detection do..?

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#442 UkMod999

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Geschrieben 20 Februar 2011 - 04:11

They just asked about what the HAZMAT Detection do..?


Didn't take you long to post a reply..

2 and a half years? You must be joking. Please don't take that as disrespectful... but two years? Wow.



Well people complain about New York mod being in the make for 2 and a half years... Which it hasn't but they still were complaining that it will never come out so..
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#443 groovybluedog

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Geschrieben 20 Februar 2011 - 04:58

One thing I do hate is when people create hell loads of good stuff, a thread with screenies and videos to get us excited, then to find the project has been abandoned. I understand people have a life away from mods which I am fine with, but they as "as another door opens another door closes" - What I mean is, as they move on, shouldnt the creator finish the project?

Back on topic to ERS berlin, I do not see any difference in anything playing it. Freeplay and Multiplayer are bloocked out and campains are bog standard.

EDIT: Epic fail. I misread:

5b: If you're using 911: FR, it seems that this won't work. Start the game the normal way, then go to "Mods" and activate it like any other mod.


EDIT: Still does not work. Its buggered my entire game. Uninstalled. Thank god for the repair option built into EM4 installer.
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#444 perti

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Geschrieben 20 Februar 2011 - 06:12

man that would be found where zrihtati that were larger missions (fire accidents)
because they are only small tasks quickly tired of
al of such a mission then after a while

Whereas in Winterberg, a number of missions that a lot of work (crash)


can be some nice new mod that is similar to Berlin
and when there is new york

#445 Kookas

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Geschrieben 20 Februar 2011 - 06:13

One thing I do hate is when people create hell loads of good stuff, a thread with screenies and videos to get us excited, then to find the project has been abandoned. I understand people have a life away from mods which I am fine with, but they as "as another door opens another door closes" - What I mean is, as they move on, shouldnt the creator finish the project?


Modder's block.. there's either a lack of motivation or we get distracted and sidetrack off onto another project.

^ what he said


#446 Sirius7dk

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Geschrieben 23 Februar 2011 - 02:51

What exactly am I supposed to do when I get a report of a missing child?
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#447 MoonCressler

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Geschrieben 23 Februar 2011 - 03:35

you need a firefighter to cut the tree off him and medics to transport him look in the park he's to the east of the fountain laying under a tree
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#448 kentecapone

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Geschrieben 23 Februar 2011 - 01:40

What should i do with the dog in a "rabies attack", or in "an animal on the road" missions???

#449 perti

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Geschrieben 23 Februar 2011 - 02:44

Call klef

#450 Xandarb

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Geschrieben 23 Februar 2011 - 02:45

What should i do with the dog in a "rabies attack", or in "an animal on the road" missions???



Well, I do like this:
Kill it (the rabies-dog, or maybe it's a wolf) with a police, call a firetruck and make a fireman pick up the corpse, reenter the firetruck, send the firetruck and police back to base! :)

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#451 Alex03

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Geschrieben 23 Februar 2011 - 03:48

Or just call the KLEF and use the fire-fighter:)

#452 madmex

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Geschrieben 23 Februar 2011 - 11:09

I just installed the Berlin mod and wauw its a cool mod, Its my nr1 mod for now, I have found only one prob and that is when the firefighter is stepping out off basked from the ladder truck then I have the prob to get that fire fighter into the truck.

So how do i get that fire fighter into the truck ??

#453 Alex03

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Geschrieben 23 Februar 2011 - 11:28

deinstal the ladder

#454 UkMod999

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Geschrieben 24 Februar 2011 - 12:56

I just installed the Berlin mod and wauw its a cool mod, Its my nr1 mod for now, I have found only one prob and that is when the firefighter is stepping out off basked from the ladder truck then I have the prob to get that fire fighter into the truck.

So how do i get that fire fighter into the truck ??



When he is off the ladder and the ladder is deinstalled.. hold shift and right click on the truck :-)
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#455 TacticalRooster22

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Geschrieben 24 Februar 2011 - 03:10

Or just call the KLEF and use the fire-fighter:)

Wait what do you mean? You don't have to kill the dog? :gruebel:

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#456 madmex

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Geschrieben 24 Februar 2011 - 05:44

Wait what do you mean? You don't have to kill the dog? :gruebel:


Well when you call KLEF then he will take the dog in too the car, when you call the police then you need to kill the dog and that is more work.

When he is off the ladder and the ladder is deinstalled.. hold shift and right click on the truck :-)



Thanks m8t I will try that

#457 MoonCressler

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Geschrieben 24 Februar 2011 - 08:49

Okay so i ran into this the terror attack mission with the hazmat leak i closed up the container...but what do you do with the container becuase i took care of everything else there i cleaned everyone and arrested the guy but i can't finish the mission i assume it's cause the container is still there....



short versio...

How do you get rid of the container
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#458 TacticalRooster22

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Geschrieben 25 Februar 2011 - 03:32

Try calling the KLEF and picking it up with the fireman. Just a guess, but who knows. ;)

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#459 MoonCressler

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Geschrieben 25 Februar 2011 - 07:04

tried..failed


also i'm not sure if this is possible but i had a release of unknown chemicals and the way the chemicals travel half the map was infected before i could even get a cop to respond because when people get sick they just keep going with there lives you should make them collapse or something. Since the teams have realistic response time it's just impossible
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#460 Mr_Kaizer

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Geschrieben 25 Februar 2011 - 01:28

Well there are some prepositioned cops around the map. You can use those. Also, when ever I have a police car that is finished with its mission, and doesn't need to return to base (to deliver a prisoner for example), I hit the Available for call button, or whatever it's called. The one with the radio on it. This sets the car to patrol the map, and dramatically shortens response time.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.