ERS Berlin (Release v1.0)
#421
Geschrieben 19 Februar 2011 - 02:28
#423
Geschrieben 19 Februar 2011 - 03:21
I have an question. I've just played this mod and then the accident,'animal in traffic' appeared.
I chased the dog from the road, but that wasn't enough to clear the incident. Then I shot the dog to die, but it lies there the whole time and the incident wasn't solved yet.
Any solutions to solve this??
thanks,
Kermit.
#424
Geschrieben 19 Februar 2011 - 03:27
If its too late for the dog, then simply follow the same procedure - but with the corpse.
#425
Geschrieben 19 Februar 2011 - 07:30
#426
Geschrieben 19 Februar 2011 - 11:03
#427
Geschrieben 19 Februar 2011 - 11:52
#428
Geschrieben 20 Februar 2011 - 01:07
Signature removed. Please use a smaller image.
#429
Geschrieben 20 Februar 2011 - 03:01
#430
Geschrieben 20 Februar 2011 - 04:16
#431
Geschrieben 20 Februar 2011 - 04:52
Anime....that is all.
#432
Geschrieben 20 Februar 2011 - 08:46
ALso what is the trick for the homocide that happens in the park i sent crime scene to investigate the body and the coronor came and took it and i cleared everyone. I couldn't figure out what else to do.
#433
Geschrieben 20 Februar 2011 - 09:46
After the forensics check the body it should show on the map the person who committed the murder. You will have to arrest him/her and then it's cleared.browse and find the directory yourself it did the same thing to me...
ALso what is the trick for the homocide that happens in the park i sent crime scene to investigate the body and the coronor came and took it and i cleared everyone. I couldn't figure out what else to do.
#434
Geschrieben 20 Februar 2011 - 10:23
There is an incident near the Brandenburg Gate. Very similar event to the normal game even the same contaminated container.yeah i haven't found anything for them to do yet or had a call that would need them.
After the forensics check the body it should show on the map the person who committed the murder. You will have to arrest him/her and then it's cleared.
Also there is a murder weapon, when I had this event it was a sniper rifle. Get your scenes of crime to pick this up also.
#435
Geschrieben 20 Februar 2011 - 12:55
Yes nice easy response for this missions, you don't need to shoot the dog - you simply remove it with "KLEF Light Equipment Truck" - get one of your fire fighters to grab the dog, you are then able to deposit the dog in the back of the KLEF.
If its too late for the dog, then simply follow the same procedure - but with the corpse.
Thank you.
#436
Geschrieben 20 Februar 2011 - 01:24
I didn't realise this until today!
#437
Geschrieben 20 Februar 2011 - 01:38
You can also see how much water you have left, and whether or not it's connected to a water supply.This will be common knowledge for some, when you are operating emergency vehicles there are some extra controls you can use on the left hand side. Simply click on the ">>>" and some extra buttons will appear on the top left of your screen. These control extra lights, sirens etc...
I didn't realise this until today!
#438
Geschrieben 20 Februar 2011 - 01:46
Thanks
#439
Geschrieben 20 Februar 2011 - 03:17
#440
Geschrieben 20 Februar 2011 - 03:43