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ERS Berlin (Release v1.0)


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#381 Xboxjah

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Geschrieben 16 Februar 2011 - 05:49

Can anyone explain to me how that Redirect Vehicles thing works?
I dont really understand how to do it

#382 Mr_Kaizer

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Geschrieben 16 Februar 2011 - 05:53

Use the redirect traffic command. Place the first waypoint where you want the redirection to start, IE in front of the first vehicle. Then place waypoints where you want the traffic to go. Place end waypoint by holding down shift and clicking. You place waypoints by right clicking on the ground where you want it.


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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#383 Xboxjah

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Geschrieben 16 Februar 2011 - 05:55

Thanks a lot :)

#384 MoonCressler

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Geschrieben 16 Februar 2011 - 06:10

first person to make an english translator gets a huge hug from me
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#385 UkMod999

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Geschrieben 16 Februar 2011 - 06:12

first person to make an english translator gets a huge hug from me



what? There is one?
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#386 rate911

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Geschrieben 16 Februar 2011 - 06:31

How can I call Bereitschaftspolizei?

#387 Alex03

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Geschrieben 16 Februar 2011 - 06:34

They are not in the game yet ;)

#388 FDNY Squad 55

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Geschrieben 16 Februar 2011 - 07:05

I look forward to the next version the time between case(s} (calls) to be delayed and also the time for which the units come (respond)on the map to be extended.
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#389 perti

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Geschrieben 16 Februar 2011 - 08:06

super mod
would be nice if they gave zrihtati to take yourself in firefighting hoses and s then mount the harvest, as with LOS A mods

what may be yet to come any bigger correction such as the one figure that the towing service to the car fox

, can be more finely a car with only top

#390 MoonCressler

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Geschrieben 16 Februar 2011 - 08:36

woah there is english in it and this mod is pretty amazing though i just had to restart because i had a fire take a whole block because i couldn't find a hydrant there small there there a short cut that helps point them out or anythigng?
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#391 rafnancy

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Geschrieben 16 Februar 2011 - 08:39

awesome Mod !

I couldn't make this mod work on 911FR, so I get a EM4 game and it work perfectly ! I think it may be a problem for the 911FR version.

Anyway, I didn't have time to play a long time, but I can already say I like this mod, specialy the realistic side of it. For exemple, I had a car accident, but without injured people, there was just 2 guy fighting about that in the middle of the street, so funny.

Well done guys !

#392 jeff2mars

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Geschrieben 16 Februar 2011 - 09:43

hello
i got twice an accident at the upper right side of the map, and at the end i have a black car which seems not damaged and i can't remove it with the tow truck so it blocks traffic...

anyone got the same problem ?
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#393 Mr_Kaizer

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Geschrieben 16 Februar 2011 - 10:07

The car goes away when the incident is cleared. Just divert traffic, or ignore it. Remember to clean up the oil spill.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#394 TacticalRooster22

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Geschrieben 16 Februar 2011 - 11:52

woah there is english in it and this mod is pretty amazing though i just had to restart because i had a fire take a whole block because i couldn't find a hydrant there small there there a short cut that helps point them out or anythigng?

There are little brown circles on the street on sidewalks that look like sewers, select a fireman and click one. It will have the Connect to Hydrant picture. Right click it and the fireman will put a standpipe there. Then connect the hose to the truck and go on from there. ;)

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#395 erfd

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Geschrieben 17 Februar 2011 - 01:21

Play the tutorial. If you some how cant connect to a hydrant, call for everyone. :)

#396 Mr_Kaizer

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Geschrieben 17 Februar 2011 - 06:53

Or just an extra LHS or TLF. If you're connected to them, and they aren't using hoses directly, they don't run out of water.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#397 MoonCressler

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Geschrieben 17 Februar 2011 - 07:37

I've got to say this mod is pretty awesome it takes a little while to get use to but I like it alot more realistic all I can think of is maybe later on expand the tutorial for some people because I played that first and it helped a little but I was still lost for alot of stuff
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#398 28at

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Geschrieben 17 Februar 2011 - 10:04

Run it with admin rights!

Cheers mate, thanks for the clarification. she's away now, i hope

#399 UkMod999

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Geschrieben 17 Februar 2011 - 02:46

Guys... If you want to learn about Hydrants,Fires,Crashes..


Do the tutorial.. It lasts 5 minutes if that and it will help with how to use most equipment.. Hydrants are a circle with a brown/metal colour on the pavement.. They are easily noticble.. They look like drains but there not.

I've got to say this mod is pretty awesome it takes a little while to get use to but I like it alot more realistic all I can think of is maybe later on expand the tutorial for some people because I played that first and it helped a little but I was still lost for alot of stuff



Yeah, Oil spills and all that might not be present in the tutorial.. but you don't need a tutorial for that sort of stuff.. Same with Jumpers and that..

- Redirecting Traffic - Right click where you want to start the diversion then keep right clickng to where you want them to go.. If its on the motorway divert them onto the other lane etc.. Then left shift + right click to finish the diversion and start it.
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#400 Xandarb

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Geschrieben 17 Februar 2011 - 06:23

Hi! First of all I want to thank you guys for a great mod! Thanks!

One question... What to do about the automatic alarms?

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