ERS Berlin (Release v1.0)
#361
Geschrieben 15 Februar 2011 - 03:00
After getting the SCBA, click on the firefeighter, and then click on the gasmask to enable/disable the oxygen.
That's how they don't get injured
#362
Geschrieben 15 Februar 2011 - 03:04
Ok thanks!if they have their SCBA on, you got to enable the oxygen.
After getting the SCBA, click on the firefeighter, and then click on the gasmask to enable/disable the oxygen.
That's how they don't get injured
But how about the fire hoses, i have 4 hoses on the fire truck, but when i enable the pump nothing happens?
#363
Geschrieben 15 Februar 2011 - 04:12
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#364
Geschrieben 15 Februar 2011 - 04:21
What shall I do when the truck is empty for water? I don't find any hydrants to connect.
There is no hydrants in the game... In the game you have some very small "black" pints on the ground... If you have a fire drive too the destination and click on one fireman the search along the sidewalk for the "black" spotts... And when you see a hydrant whit a plus left click on it....
Hope this helps
#366
Geschrieben 15 Februar 2011 - 06:25
It's working!
#367
Geschrieben 15 Februar 2011 - 10:27
#368
Geschrieben 16 Februar 2011 - 12:01
When I install the mod, it say it is'nt installed, but I have the map and al the other stuff. Also when I open the updater there is an pop up that says: couldn't write any data in the dictionary "%EMDir%". restart the program if necessary with the administrator rights. But I restart the computer and when I want to play it doesn't work. because it says that I need to instal the mod. gr
i have that prob too
#369
Geschrieben 16 Februar 2011 - 12:30
Run it with admin rights!i have that prob too
#370
Geschrieben 16 Februar 2011 - 01:55
#371
Geschrieben 16 Februar 2011 - 02:58
#372
Geschrieben 16 Februar 2011 - 04:27
#373
Geschrieben 16 Februar 2011 - 04:34
#374
Geschrieben 16 Februar 2011 - 04:45
[offtopic] Do you mean this?is there some code or cheat to look zoom in more( more to a vehicle than the standard zoom)??
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#375
Geschrieben 16 Februar 2011 - 05:02
thanks anyway
#376
Geschrieben 16 Februar 2011 - 05:04
#377
Geschrieben 16 Februar 2011 - 05:04
But I needed like 6 cars for it, because there wasn't a SEK unit..
Maybe a good idea for next version?
Because all cars (police) have just 2 guys in it when I call them in, and that's not very nice when there is a demonstration / riot..
#378
Geschrieben 16 Februar 2011 - 05:21
I had a Demonstration,
But I needed like 6 cars for it, because there wasn't a SEK unit..
Maybe a good idea for next version?
Because all cars (police) have just 2 guys in it when I call them in, and that's not very nice when there is a demonstration / riot..
I had the demonstration event also and yes, it takes like all of your police cars to clear this event. Why can the passenger amount for the police van be increased also.
#379
Geschrieben 16 Februar 2011 - 05:33
Also had that.I had a Demonstration,
But I needed like 6 cars for it, because there wasn't a SEK unit..
Maybe a good idea for next version?
Because all cars (police) have just 2 guys in it when I call them in, and that's not very nice when there is a demonstration / riot..
But its easy.. Needed 1 Group carrier, and 4 police cars.
Sure SEK would be good, but not on a mission like that.
#380
Geschrieben 16 Februar 2011 - 05:41