ERS Berlin (Release v1.0)
#341
Geschrieben 14 Februar 2011 - 12:30
#342
Geschrieben 14 Februar 2011 - 09:08
But there are some things to change:
1. When vehicles go back to base, they move way too slowly.
2. Sometimes fires go out by themselves (Firetruck is too slow to make it there )
3. Human AI is dumb: they dont move away from fires and just die in smoke, unless some policeman will direct them away (and also gets injured). This happened behind the Brandenburg gates where are bushes and people standing around it...
4. Although my PC is quite powerful, it still gets a bit laggy at nights.
Thats my opinion
#343
Geschrieben 14 Februar 2011 - 09:48
Very good mod
But there are some things to change:
1. When vehicles go back to base, they move way too slowly.I think soo to but it is supposed to realistic.
2. Sometimes fires go out by themselves (Firetruck is too slow to make it there ) Again I think the same, but again it is supposed to be realistic
3. Human AI is dumb: they dont move away from fires and just die in smoke, unless some policeman will direct them away (and also gets injured). This happened behind the Brandenburg gates where are bushes and people standing around it...Agreed but this is not the ERS fault but the producers error!I dont think it can be fixed without making a new game!
4. Although my PC is quite powerful, it still gets a bit laggy at nights. Works fine for me and I dont have a powerful computer.
Thats my opinion
#344
Geschrieben 14 Februar 2011 - 04:20
Is SEK included in this mod? I have just played little so..
#346
Geschrieben 14 Februar 2011 - 05:23
#347
Geschrieben 14 Februar 2011 - 05:35
#348
Geschrieben 14 Februar 2011 - 05:35
i've only ever had a chemical event where one person was contaminated sorry.. but does anyone know what the chemical detection unit actually does??
i've only ever had a chemical event where one person was contaminated sorry.. but does anyone know what the chemical detection unit actually does??
haha, sorry about that, my mouse went weird
#350
Geschrieben 14 Februar 2011 - 05:56
Yes, i had a terrorist attack with some kind of chemical weapon.. Couldnt complete because people actually spawned at the contamination.Has anyone had the chemical events? Does anyone find them almost impossible to complete because after a while, you can put anymore people in the decon tent.
#351
Geschrieben 14 Februar 2011 - 06:09
Does someone know how you can do that within the game?
Or how to change your view, so you can look closer to a vehicle and more horizontal??
#352
Geschrieben 14 Februar 2011 - 08:11
firstly i want to say that this is indeed an awesome mod!
but i have a question for you guys.
what kind of missions do you got?
i got
- drunken person
- vehicle crash! (biggest crash was 2 cars, 3 injuries)
- fire (small)
- automatic fire alarm
- strucure fire
- terrorist attack: some kind of chemical can, around 10-20 ppl got affected)
- missing child
- homicide
- psycal rescue
Normally these are just small incidents. do you get missions with big explosions or something like that? or car crashes with more vehicles?
greets
#353
Geschrieben 14 Februar 2011 - 08:28
Some of those pictures have been made in the editor. Most of them actually. So they're staged.You can see in the pictures, the cars have some doors open.
Does someone know how you can do that within the game?
Or how to change your view, so you can look closer to a vehicle and more horizontal??
I just had a "Fire (small)" spread to the entire wooded area north of the central street. Had 7 or 8 LHFs and a TLF fighting it. That's the biggest fire incident I've had.Hej guys!
firstly i want to say that this is indeed an awesome mod!
but i have a question for you guys.
what kind of missions do you got?
i got
- drunken person
- vehicle crash! (biggest crash was 2 cars, 3 injuries)
- fire (small)
- automatic fire alarm
- strucure fire
- terrorist attack: some kind of chemical can, around 10-20 ppl got affected)
- missing child
- homicide
- psycal rescue
Normally these are just small incidents. do you get missions with big explosions or something like that? or car crashes with more vehicles?
greets
#354
Geschrieben 14 Februar 2011 - 09:12
thanks.
salvador.c
#355
Geschrieben 14 Februar 2011 - 09:21
#356
Geschrieben 15 Februar 2011 - 12:05
I just had a "Fire (small)" spread to the entire wooded area north of the central street. Had 7 or 8 LHFs and a TLF fighting it. That's the biggest fire incident I've had.
I had a house fire just off up from 1010, It spead to all the trees and I ended up with also 6 or 7 lhfs with a tlf and dlk, Here is a gamplay video from the start of the fire to midway through it -http://www.youtube.com/watch?v=85xted830XQ This was the biggest I have also had.
#357
Geschrieben 15 Februar 2011 - 01:28
There's also a grafitti eventHej guys!
firstly i want to say that this is indeed an awesome mod!
but i have a question for you guys.
what kind of missions do you got?
i got
- drunken person
- vehicle crash! (biggest crash was 2 cars, 3 injuries)
- fire (small)
- automatic fire alarm
- strucure fire
- terrorist attack: some kind of chemical can, around 10-20 ppl got affected)
- missing child
- homicide
- psycal rescue
Normally these are just small incidents. do you get missions with big explosions or something like that? or car crashes with more vehicles?
greets
EDIT: How can i get more than 1 fire hose to work on the HLF ? I press the button to get out 2 FF,1 with hose, but how can i get more guys with hoses? When i connect more no one sprays water?
And why do some ff's with SCBA coughs even when the bar is 300? Is it because they stand to close to the flames?
#358
Geschrieben 15 Februar 2011 - 02:42
Firefighters coughing, they need to have SCBA. If they're too close without SCBA, than they'll cough. Just move them farther back though if they don't have SCBA.
Missions: I also got jumper, tree blocking road, and one where there was a tree on top of a man (physical rescue assignment).
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#359
Geschrieben 15 Februar 2011 - 06:29
#360
Geschrieben 15 Februar 2011 - 01:32
But they get injured anyway?