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ERS Berlin (Release v1.0)


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#341 magic12346

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Gepost 14 februari 2011 - 12:30

This is the best mod yet in my opinion! Way, way better than the LA mod.. looks like the New York modification has its work cut out ;) well done guys :)

#342 eesti919

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Gepost 14 februari 2011 - 09:08

Very good mod :D

But there are some things to change:

1. When vehicles go back to base, they move way too slowly.
2. Sometimes fires go out by themselves (Firetruck is too slow to make it there :P )
3. Human AI is dumb: they dont move away from fires and just die in smoke, unless some policeman will direct them away (and also gets injured). This happened behind the Brandenburg gates where are bushes and people standing around it...
4. Although my PC is quite powerful, it still gets a bit laggy at nights.

Thats my opinion :cheers:

#343 Alex03

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Gepost 14 februari 2011 - 09:48

Very good mod :D

But there are some things to change:

1. When vehicles go back to base, they move way too slowly.I think soo to but it is supposed to realistic.
2. Sometimes fires go out by themselves (Firetruck is too slow to make it there :P ) Again I think the same, but again it is supposed to be realistic
3. Human AI is dumb: they dont move away from fires and just die in smoke, unless some policeman will direct them away (and also gets injured). This happened behind the Brandenburg gates where are bushes and people standing around it...Agreed but this is not the ERS fault but the producers error!I dont think it can be fixed without making a new game!
4. Although my PC is quite powerful, it still gets a bit laggy at nights. Works fine for me and I dont have a powerful computer.

Thats my opinion :cheers:



#344 matte31

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Gepost 14 februari 2011 - 04:20

Its good but hard.
Is SEK included in this mod? I have just played little so..
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#345 Mr_Kaizer

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Gepost 14 februari 2011 - 04:54

No SEK yet, but no missions for them either, as far as I've seen.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#346 edwarddl

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Gepost 14 februari 2011 - 05:23

Has anyone had the chemical events? Does anyone find them almost impossible to complete because after a while, you can put anymore people in the decon tent.

#347 magic12346

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Gepost 14 februari 2011 - 05:35

i've only ever had a chemical event where one person was contaminated :s sorry.. but does anyone know what the chemical detection unit actually does??

#348 magic12346

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Gepost 14 februari 2011 - 05:35

i've only ever had a chemical event where one person was contaminated :s sorry.. but does anyone know what the chemical detection unit actually does??

i've only ever had a chemical event where one person was contaminated :s sorry.. but does anyone know what the chemical detection unit actually does??

i've only ever had a chemical event where one person was contaminated :s sorry.. but does anyone know what the chemical detection unit actually does??

haha, sorry about that, my mouse went weird :P

#349 Kermit

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Gepost 14 februari 2011 - 05:45

I really, really, really like this mod! Good work!
How long did you guys work on this mod?
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#350 matte31

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Gepost 14 februari 2011 - 05:56

Has anyone had the chemical events? Does anyone find them almost impossible to complete because after a while, you can put anymore people in the decon tent.

Yes, i had a terrorist attack with some kind of chemical weapon.. Couldnt complete because people actually spawned at the contamination.
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#351 rensie1995

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Gepost 14 februari 2011 - 06:09

You can see in the pictures, the cars have some doors open.
Does someone know how you can do that within the game?
Or how to change your view, so you can look closer to a vehicle and more horizontal??

#352 smallbilldontsuck

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Gepost 14 februari 2011 - 08:11

Hej guys!

firstly i want to say that this is indeed an awesome mod!

but i have a question for you guys.

what kind of missions do you got?

i got

- drunken person
- vehicle crash! (biggest crash was 2 cars, 3 injuries)
- fire (small)
- automatic fire alarm
- strucure fire
- terrorist attack: some kind of chemical can, around 10-20 ppl got affected)
- missing child
- homicide
- psycal rescue

Normally these are just small incidents. do you get missions with big explosions or something like that? or car crashes with more vehicles?

greets

#353 Mr_Kaizer

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Gepost 14 februari 2011 - 08:28

You can see in the pictures, the cars have some doors open.
Does someone know how you can do that within the game?
Or how to change your view, so you can look closer to a vehicle and more horizontal??

Some of those pictures have been made in the editor. Most of them actually. So they're staged.

Hej guys!

firstly i want to say that this is indeed an awesome mod!

but i have a question for you guys.

what kind of missions do you got?

i got

- drunken person
- vehicle crash! (biggest crash was 2 cars, 3 injuries)
- fire (small)
- automatic fire alarm
- strucure fire
- terrorist attack: some kind of chemical can, around 10-20 ppl got affected)
- missing child
- homicide
- psycal rescue

Normally these are just small incidents. do you get missions with big explosions or something like that? or car crashes with more vehicles?

greets

I just had a "Fire (small)" spread to the entire wooded area north of the central street. Had 7 or 8 LHFs and a TLF fighting it. That's the biggest fire incident I've had.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#354 salvador.c

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Gepost 14 februari 2011 - 09:12

how can i take a tree out of the map i know how to take out of the road using a crane but not how to take him away!
thanks.
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#355 smallbilldontsuck

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Gepost 14 februari 2011 - 09:21

let a firefighter use a chainsaw and saw it to pieces. thats all :)

#356 UkMod999

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Gepost 15 februari 2011 - 12:05

I just had a "Fire (small)" spread to the entire wooded area north of the central street. Had 7 or 8 LHFs and a TLF fighting it. That's the biggest fire incident I've had.




I had a house fire just off up from 1010, It spead to all the trees and I ended up with also 6 or 7 lhfs with a tlf and dlk, Here is a gamplay video from the start of the fire to midway through it -http://www.youtube.com/watch?v=85xted830XQ This was the biggest I have also had.
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#357 matte31

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Gepost 15 februari 2011 - 01:28

Hej guys!

firstly i want to say that this is indeed an awesome mod!

but i have a question for you guys.

what kind of missions do you got?

i got

- drunken person
- vehicle crash! (biggest crash was 2 cars, 3 injuries)
- fire (small)
- automatic fire alarm
- strucure fire
- terrorist attack: some kind of chemical can, around 10-20 ppl got affected)
- missing child
- homicide
- psycal rescue

Normally these are just small incidents. do you get missions with big explosions or something like that? or car crashes with more vehicles?

greets

There's also a grafitti event :)
EDIT: How can i get more than 1 fire hose to work on the HLF ? I press the button to get out 2 FF,1 with hose, but how can i get more guys with hoses? When i connect more no one sprays water?

And why do some ff's with SCBA coughs even when the bar is 300? Is it because they stand to close to the flames?
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#358 TacticalRooster22

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Gepost 15 februari 2011 - 02:42

About the hoses, you need to have a valve to allow more than one hose connection. You can't just connect it from the truck. In order for the water to work, it has to be connected to a valve.

Firefighters coughing, they need to have SCBA. If they're too close without SCBA, than they'll cough. Just move them farther back though if they don't have SCBA. ;)

Missions: I also got jumper, tree blocking road, and one where there was a tree on top of a man (physical rescue assignment). :P

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#359 erfd

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Gepost 15 februari 2011 - 06:29

Make sure you turn the scba on before going into a fire. A logo will apear above the fire fighter when it is on.

#360 matte31

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Gepost 15 februari 2011 - 01:32

Yes they have SCBA on.
But they get injured anyway?

:)
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