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ERS Berlin (Release v1.0)


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#321 RuralFirefighter

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Geschrieben 13 Februar 2011 - 05:19

I dispatched the CSI unit and it didn't arrive.
How long do i have to wait for it to arrive


It takes a few minutes for units to be spawned... It needs to be a little faster in my opinion.

#322 perti

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Geschrieben 13 Februar 2011 - 05:26

what to do in these two cases

In the first case, the former wounded on a wooden board so I took a chainsaw and sawed dif when I came up with a doctor I could not do anything with fire Sun
http://www.shrani.si...jmfkaH/2343.png

another example
here at all nevme what to do with fire nemorem zero (sawing move)
http://www.shrani.si...3Te7DcC8/12.png

#323 RuralFirefighter

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Geschrieben 13 Februar 2011 - 05:31

what to do in these two cases

In the first case, the former wounded on a wooden board so I took a chainsaw and sawed dif when I came up with a doctor I could not do anything with fire Sun
http://www.shrani.si...jmfkaH/2343.png

another example
here at all nevme what to do with fire nemorem zero (sawing move)
http://www.shrani.si...3Te7DcC8/12.png


For the first one, treat and transport the patient and I am stuck on the second one myself.

#324 JPH

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Geschrieben 13 Februar 2011 - 05:55

I dispatched the CSI unit and it didn't arrive.
How long do i have to wait for it to arrive

The CSI took a good file to arrive, be patient. Have a look around the map make sure it isn't stuck anywhere.

#325 ErlendBerg

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Geschrieben 13 Februar 2011 - 06:07

what to do in these two cases

In the first case, the former wounded on a wooden board so I took a chainsaw and sawed dif when I came up with a doctor I could not do anything with fire Sun
http://www.shrani.si...jmfkaH/2343.png

another example
here at all nevme what to do with fire nemorem zero (sawing move)
http://www.shrani.si...3Te7DcC8/12.png


On the second one you take a firetruck to the location... Then you call in a ambulance (If you need, NEF) Then you take one of the firefighers and you move away the 2 cement bags (on the worker) and then you are done.... :schreiben:

Hope this helps :cheers: :sporty:

#326 mariuswww

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Geschrieben 13 Februar 2011 - 06:37

Hey, when i place a Firehose valve i can't pick it up again any tips?

Awesome mod BTW!

#327 RuralFirefighter

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Geschrieben 13 Februar 2011 - 06:44

Hey, when i place a Firehose valve i can't pick it up again any tips?

Awesome mod BTW!


Shift click. :)

#328 TheCadetForce

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Geschrieben 13 Februar 2011 - 06:46

Hey, when i place a Firehose valve i can't pick it up again any tips?

Awesome mod BTW!

Hold 'Shift' and click on the Valve.

#329 mariuswww

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Geschrieben 13 Februar 2011 - 06:47

THX guys :P

#330 TheCadetForce

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Geschrieben 13 Februar 2011 - 06:51

No problem

#331 Vjeetje

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Geschrieben 13 Februar 2011 - 06:53

Hey everyone, last night I manage to install the mod on my brother's computer. I can't install on mine, something just show's up, and if I click the "X" button, whole operation will exit.

I just wanted to ask few question's and say something about this mod. So..

1. If the cars could get a little bit faster, it would be great.
2. How can I redirect traffic? I've seen Mr. Kaizer said you need to press shift and choose start position. Little strange for me.
3. How Can I select/call tow truck, except callint it by the police officer?
4. It would be good, when some accident happens, it should say what is it. It show's up for a second and than dissapers, and when I come to the accident, I don't know what should I do. It should be some marks, when you click on it, it brings you to the scene, like in all other mods.
5. Sometimes(not always), in the right corner some body show's up, with marked, for example, head, right leg, etc. but I don't know what does it mean? Shall I do something about it or just transport it to the hospital?
6. I had a case, I couldn't solve it. I had 2 more cases, so I wasn't watching at it, when I was finished with other two, I went to the scene, but nothing was happening there? Some bees were coming out of trash can?
7. About the case with the animal attack, I always shoot the dog and than call firefighters to remove the animal. I don't call some unit(forgot the name) to "arrest" the dog.

And just one more thing.. They should have done this mod like other mod's (Installing), like LA mod, London mod, etc.

All in all, the mod is great, and very addicting.

Kind Regards

#332 Woltep

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Geschrieben 13 Februar 2011 - 07:20

Since some of you guys have a problem with the vehicle names - here is a list.

<string name="STR_EN_TOOLTIP_VUKW">Traffic Control</string>
<string name="STR_EN_TOOLTIP_EWA">Patrol car</string>
<string name="STR_EN_TOOLTIP_ZSTW">Unmarked Patrol Car</string>
<string name="STR_EN_TOOLTIP_NEF">Doctors Car</string>
<string name="STR_EN_TOOLTIP_RTW">Ambulance</string>
<string name="STR_EN_TOOLTIP_LHF">Fire Engine</string>
<string name="STR_EN_TOOLTIP_TLF">Pumper</string>
<string name="STR_EN_TOOLTIP_ELW">Batallion Chief </string>
<string name="STR_EN_TOOLTIP_DLK">Ladder</string>
<string name="STR_EN_TOOLTIP_DEKON">Hazardous Materials Squad</string>
<string name="STR_EN_TOOLTIP_KLEF">Light Equipment Truck</string>
<string name="STR_EN_TOOLTIP_GRUKW">Group carrier</string>
<string name="STR_EN_TOOLTIP_WRW">Swift Water Rescue</string>
<string name="STR_EN_TOOLTIP_KRIKW">Crime Scene Investigation</string>
<string name="STR_EN_TOOLTIP_ABC">Hazmat Detection</string>
<string name="STR_EN_TOOLTIP_PKW">Car</string>
<string name="STR_EN_TOOLTIP_FWK">Rescue Crane</string>
<string name="STR_EN_CLOSESTEWA">Selects the closest available patrol car</string>

This text also appears when you hover your mouse over the names,

The KLEF can transport animals.

#333 Station27

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Geschrieben 13 Februar 2011 - 07:31

I have an issue I responded the Swift Water Rescue to a person drowning and the people got out of the car but they couldnt get in the water and the guy died.

Thank you,

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Plymouth Volunteer Fire Department


#334 Woltep

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Geschrieben 13 Februar 2011 - 07:40

I have an issue I responded the Swift Water Rescue to a person drowning and the people got out of the car but they couldnt get in the water and the guy died.



One of the three persons in the car is a rescue swimmer. He can enter the water ;-)



I updated the first post with some tips and tricks:

General tips and tricks:

  • Vehicles can be towed by the police. Just select a police officer and click on the vehicle.
  • You can dispatch units either with the button or by clicking on a free area anywhere on the map with the left mouse button.
  • The "shift" key changes the priority of some commands. For example it helps you picking up the valve and entering the DLK.
  • You can also transport uninjured people in the RTW.
  • If you don`t manage it to finish an event look for objects or persons on the map that have to be transported.
  • Rediricting the traffic works best on streets with multiple lanes in each direction. The end of the redirection should be near the orignal path of the cars redirected. Othewise they will delete themselves.
  • The stations Tiergarten and Mitte (BF, FF) arrive at first on the scene in most areas of the map.
  • In ERS Berlin you have only a limited amount of water and air. Keep that in mind!
  • When a homicide occurs it is really important to secure evidence. Especially weapons!
  • When confronted with a hazmat situation try first to find the source of contamination and seal it.
  • The doctors car automatically escorts the ambulance to the nearest hospital. Just enter the RTW with the doctor and then send both units home with the "Back to Base" button.
  • Animals can be transported in the KLEF. Firemen can pick up dead animals.
  • In the mod directory XML/bfreeplay.xml you can find a file where you can change the frequency of events, the ingame time and the weather.

Vehicle names and their meaning

VUKW Traffic Control
EWA Patrol car
FUSTW Unmarked Patrol Car
NEF Doctors Car
RTW Ambulance
LHF Fire Engine
TLF Pumper
ELW Batallion Chief
DLK Ladder
DEKON P Hazardous Materials Squad
KLEF Light Equipment Truck
GRUKW Group carrier
WRW Swift Water Rescue
KRIKW Crime Scene Investigation
ERKKW Hazmat Detection
PKW Car
FWK Rescue Crane

#335 Kookas

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Geschrieben 13 Februar 2011 - 08:01

What's the difference between Patrol Car (EWA) and Car (PKW)?

^ what he said


#336 Shadylasse

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Geschrieben 13 Februar 2011 - 08:08

What's the difference between Patrol Car (EWA) and Car (PKW)?

PKW can't have any transports.

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#337 Protec

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Geschrieben 13 Februar 2011 - 08:52

I'm waiting two hours, but I still have this:

Posted Image

:/
Any idea?

I would highly appreciate if someone could help me :1046276372_bawling:

#338 Shadylasse

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Geschrieben 13 Februar 2011 - 09:12

Hey everyone, last night I manage to install the mod on my brother's computer. I can't install on mine, something just show's up, and if I click the "X" button, whole operation will exit.

I just wanted to ask few question's and say something about the game. So..

1. If the cars could get a little bit faster, it would be great. - Responsetimes are realistic, but I agree it can be a bit slow since it's Em4.
2. How can I redirect traffic? I've seen Mr. Kaizer said you need to press shift and choose start position. Little strange for me. - You chose an officer, press the redirect, left click where you want it to start (on the vehicle first in the jam is what I usually do, then like polygons left click where you want the cars to go. Make sure they get to the same road as they come from, this does not work as the regular Em4 redirect. Now hold shift and left click on the ground where you want the vehicles to stop following your redirection and go independent.
3. How Can I select/call tow truck, except callint it by the police officer? - You simply can't.
4. It would be good, when some accident happens, it should say what is it. It show's up for a second and than dissapers, and when I come to the accident, I don't know what should I do. It should be some marks, when you click on it, it brings you to the scene, like in all other mods. - ERS is different. All a matter of training ;)
5. Sometimes(not always), in the right corner some body show's up, with marked, for example, head, right leg, etc. but I don't know what does it mean? Shall I do something about it or just transport it to the hospital? - This is just to show the injury. You can ignore it if you want to, it's just a nice feature which makes it realistic.
6. I had a case, I couldn't solve it. I had 2 more cases, so I wasn't watching at it, when I was finished with other two, I went to the scene, but nothing was happening there? Some bees were coming out of trash can? - Could have been a missing person or something else. Not everything is visible. Just look again.
7. About the case with the animal attack, I always shoot the dog and than call firefighters to remove the animal. I don't call some unit(forgot the name) to "arrest" the dog. - Any technique you feel is good is just the best way to play it. When you got a balance yourself it comes along easier.

And just one more thing.. They should have done this mod like other mod's (Installing), like LA mod, London mod, etc.

All in all, the mod is great, and very addicting.

Kind Regards

My 2 cents :P

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#339 Vjeetje

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Geschrieben 13 Februar 2011 - 09:53

My 2 cents :P


Thanks for your answer, I really appreciate that =)

#340 Shadylasse

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Geschrieben 13 Februar 2011 - 09:56

Thanks for you answer, I really appreciate that =)

You are very welcome.

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