You may have a firewall issue. Try bypassing the firewall
ERS Berlin (Release v1.0)
#301
Geschrieben 13 Februar 2011 - 01:59
#302 Guest_Perfo_*
Geschrieben 13 Februar 2011 - 02:12
#303
Geschrieben 13 Februar 2011 - 02:15
#304
Geschrieben 13 Februar 2011 - 02:38
Can somebody help me? (picture or video)
#305
Geschrieben 13 Februar 2011 - 02:44
#306
Geschrieben 13 Februar 2011 - 02:46
Use the redirect traffic command. Place the first waypoint where you want the redirection to start, IE in front of the first vehicle. Then place waypoints where you want the traffic to go. Place end waypoint by holding down shift and clicking. You place waypoints by right clicking on the ground where you want it.
Ok, thanks!
#307
Geschrieben 13 Februar 2011 - 02:50
No change :/You may have a firewall issue. Try bypassing the firewall
#309
Geschrieben 13 Februar 2011 - 03:09
Use the redirect traffic command. Place the first waypoint where you want the redirection to start, IE in front of the first vehicle. Then place waypoints where you want the traffic to go. Place end waypoint by holding down shift and clicking. You place waypoints by right clicking on the ground where you want it.
I still haven't managed to get this to work They just ignore it :<
^ what he said
#310
Geschrieben 13 Februar 2011 - 03:15
YesAnd you are running it with administrator access?
I'm using Norton 2011 antivir. I added "ERS Berlin starten" to "exception" Windows firewall , and is still with no change :/
#312
Geschrieben 13 Februar 2011 - 03:30
#313 Guest_Perfo_*
Geschrieben 13 Februar 2011 - 03:47
i have tried but nothing. Then i tryed to re-install the mod completely but at the end of the installation process(when i was at 100/100 % )it generate an error.When i start the game i have the same problem.Try to run the uppdater if that dosen fix your problem delete the ERS mod folder and download the mod again.
#314
Geschrieben 13 Februar 2011 - 04:01
#315
Geschrieben 13 Februar 2011 - 04:01
#316
Geschrieben 13 Februar 2011 - 04:30
shift click where the last waypoint sould be then it sould work ;D
Thanks it works now ^^
^ what he said
#317
Geschrieben 13 Februar 2011 - 05:11
The features are good and once you get used to the acronyms for the dispatch you will be fine.
The training should be expanded to cover some of the incidents that are being asked about on the forum (the dog, CSI, etc...)
The biggest problem with the game is it crashes on a regular basis, on a very similar rate to Winterberg.
The first crash was related to the fire hydrant system and the second was related to extracting a casualty from a car.
There is also path finding issues for getting to the far right hand side of the map with a fire engine - they end up on the left side of the river wondering how to cross....
There is a bridge that you cannot manually navigate across - a fire caused a few people to get injured on it - it was a right pain getting the units their.
#318
Geschrieben 13 Februar 2011 - 05:16
#319
Geschrieben 13 Februar 2011 - 05:17
One of the best mods for the game.
The features are good and once you get used to the acronyms for the dispatch you will be fine.
The training should be expanded to cover some of the incidents that are being asked about on the forum (the dog, CSI, etc...)
The biggest problem with the game is it crashes on a regular basis, on a very similar rate to Winterberg.
The first crash was related to the fire hydrant system and the second was related to extracting a casualty from a car.
There is also path finding issues for getting to the far right hand side of the map with a fire engine - they end up on the left side of the river wondering how to cross....
There is a bridge that you cannot manually navigate across - a fire caused a few people to get injured on it - it was a right pain getting the units their.
I don't think the Winterberg crashes are similar. I haven't had a single CTD yet, except from trying to restart the mission without restarting the game (although I've had one freeze from jumping the camera across the map, but other mods aren't any better here and it's probably hardware related). Also, the only major pathing issue I've encountered is the one at the top-right corner, where vehicles trying to get somewhere will try to drive down some pedestrian pathway and through a queue of people.
^ what he said
#320
Geschrieben 13 Februar 2011 - 05:18
How long do i have to wait for it to arrive