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ERS Berlin (Release v1.0)


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#281 cops

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Geschrieben 12 Februar 2011 - 09:44

ADAC is the medical helicopter and TOW trucks.
For TOW trucks - get a police officer to get a tow truck there by right-clicking the car you want away.
Heli - I don't know, sorry.


I thought he was meaning this car:

http://www.imgupload...l/img/22101.png

QHVZAKw.png

 

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#282 Mr_Kaizer

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Geschrieben 12 Februar 2011 - 10:24

The ADAC-car is only in the game as...err...traffic, for want of a better word. Don't think it has any function yet. Can't be called at least. Only ADAC unit in the game is the tow truck called by the police.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#283 RascarDK

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Geschrieben 12 Februar 2011 - 11:49

I love the mod, but i have a guestion.

Is there a way i could change how fast new missions come in freeplay? I can barely get units out to first mission, when there is already 2 or 3 new missions. I would love to just take care one mission at a time.

I agree, its annoying you get bombarded with for example 2 serious car accidents and a big fire within 2 minutes... how are you supposed to deal with them all without going down with stress? :P

Otherwise, fantastic mod!
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#284 jared93bradley

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Geschrieben 13 Februar 2011 - 12:35

If I have 911 First Responders how do I play this mod after I have downloaded and installed it on my computer?
I tryed to follow the steps on the first post, but I still don't know what to do. "5b: If you're using 911: FR, it seems that this won't work. Start the game the normal way, then go to "Mods" and activate it like any other mod."
Any help would be very appreciated. Thanks.

#285 ErlendBerg

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Geschrieben 13 Februar 2011 - 01:01

In some of the pictures if the mod you see a tow truck and a ADAC car... So i think it will be added later :nixweiss:

http://ers.emergency...alerie/adac.jpg

Take a look ^^

#286 cops

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Geschrieben 13 Februar 2011 - 02:52

never seen that screen before, or I looked always wrong :1046275767_ugly:

QHVZAKw.png

 

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#287 RuralFirefighter

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Geschrieben 13 Februar 2011 - 03:23

This is the best mod out there, I have played this for a few hours tonight and have to say its pretty addicting. A few suggestions: Option to only have fire/medic/police calls and to slow down the rate of calls. Like a few people have said, I would be fighting a big fire and then have a serious crash to deal with. Also speeding up the delay for the requested units. And finally I have a question, do the trucks ever run out of water? I usually never establish a water source and would like a heads up.

Edit: Did a test to see how long the cylinders last for and how long the trucks can feed water before running out. The water is pretty unrealistic(feeding into a attack truck while supplying 3 lines).

#288 Unit 42

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Geschrieben 13 Februar 2011 - 05:58

How do you download this mod?
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Anime....that is all.

#289 RuralFirefighter

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Geschrieben 13 Februar 2011 - 06:07

How do you download this mod?


First page has a link to download.

#290 Unit 42

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Geschrieben 13 Februar 2011 - 06:15

No it says that the mod or something can't find the emergency 4 directory.
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#291 RuralFirefighter

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Geschrieben 13 Februar 2011 - 07:01

No it says that the mod or something can't find the emergency 4 directory.


Manually change the directory to the path of you're EM4/FR 9-11 folder

#292 erfd

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Geschrieben 13 Februar 2011 - 07:04

I love this mod. It includes realism, but dosent make the game to complicated. This is the first mod in a long time that I enjoyed playing. Great job. :)

#293 RuralFirefighter

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Geschrieben 13 Februar 2011 - 08:07

First off, I know this went public very recently but here is a few things I have found / want to suggest.

A few suggestions:

-Have the fires last longer, by the time the engine gets there the fire is out.

-CAFS system or portable CAFS.

-Speed up the time it takes to spawn a unit

-Ability to choose to do a certain type of mission(just firefighting, police, medical)

-Stop multiple 'high risk' missions happen within a few minutes apart.

A few bugs:
-While testing whether or not a tanker shuttle would work(I was using 7 trucks, 6 connected and 1 not connected until it ran out of water), it suddenly crashed to the desktop.

-While using another engine to feed a engine, the feeding engine acts as a hydrant and does not have its water taken away.

-Traffic jams happen very frequently and are sometimes hard/impossible to fix.

-While trying to start a new game, the game crashes to desktop.

-(To my knowledge) there is no way to refill the cylinders after they are empty(if you know how to please tell me)

#294 valmiustila

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Geschrieben 13 Februar 2011 - 10:13

Hey, i have a small problem: My map (i mean "radar", not the gamemap) is like original EM4 has. Othervice mod is great, thanks! But how to get "new" map?

#295 IvaVPK

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Geschrieben 13 Februar 2011 - 11:14

I changed graphic options and this and em4 wont work anymore :juggle:

#296 salvador.c

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Geschrieben 13 Februar 2011 - 12:15

I cant dispatch BEPO (Riot police) SEK (SWAT)and black police cars that have a blue lightbar on top.
Anyone can help me?
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#297 cops

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Geschrieben 13 Februar 2011 - 12:56

I have the same, I guess it isn't in the first release maybe a later version

QHVZAKw.png

 

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#298 perti

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Geschrieben 13 Februar 2011 - 01:07

may be there already created folder that would be more than rural forests, farms that would not be the only plane where the sick would be difficult to transition path

it would be nice if such houses were along the river and the river flooded during heavy rain and unable to rescue the

probably it is hard to do do but it would be interesting

#299 Protec

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Geschrieben 13 Februar 2011 - 01:44

I'm waiting two hours, but I still have this:

Posted Image

:/
Any idea?

#300 FDNY Squad 55

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Geschrieben 13 Februar 2011 - 01:55

I have no idea, try installing it again and hopefully the second time to be fine ;)
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