ERS Berlin (Release v1.0)
#241
Geschrieben 11 Februar 2011 - 04:26
I have 2 missions
when I want it freeplay is the only network still
http://www.shrani.si...B9hMU/46456.png
#242
Geschrieben 11 Februar 2011 - 04:29
#243
Geschrieben 11 Februar 2011 - 04:54
#244
Geschrieben 11 Februar 2011 - 05:17
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#245
Geschrieben 11 Februar 2011 - 05:27
More on signature rules can be found here.
Feel free to remove this message once your signature is compliant!
#246
Geschrieben 11 Februar 2011 - 05:36
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#247
Geschrieben 11 Februar 2011 - 05:36
"A model is only as good as it's skin"
#248
Geschrieben 11 Februar 2011 - 05:43
Make a video so you won't gett this:
The mod does not work for me, im running 911-First Responders, I AM launching through the ELS Berlin shortcut, the shortcut then says the mod is upto date and i start the game...
Once loaded its like:
I don't have any new vehicles old map old units. i've installed the mod properly
other wise you could follow this tutorial from Mr_Kaizer:
Okay, let's go through this step by step:
1. Download the setup.
2. Run the setup, you do NOT need to install this in your Emergency / 911 game folder, just let it install where it wants to.
3. Once that's done, run the "ERS starten" program. You find this either on your desktop, start menu or under C:/program files/ERS Berlin. A prompt will open, where you can select either ERS Berlin, or regular Emergency 4. It will tell you that the mod hasn't been downloaded yet, and ask you if you want to download it.
4. Wait for the download to finish.
5a. If you're running EM4, you can now click "Start Game" in the same prompt used to download it.
5b: If you're using 911: FR, it seems that this won't work. Start the game the normal way, then go to "Mods" and activate it like any other mod.
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#249
Geschrieben 11 Februar 2011 - 05:57
The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.
I have 911 fr.
#250
Geschrieben 11 Februar 2011 - 06:26
^ what he said
#251
Geschrieben 11 Februar 2011 - 06:27
because I would love to play freplay because otherwise mod is great
what can freeplay there when doing missions
#252
Geschrieben 11 Februar 2011 - 07:41
#253
Geschrieben 11 Februar 2011 - 07:44
Yeah I know. BTW, when I redirected vehicles, they all just follwed the path and when it ended, they all just clumpped together. I guess I did something wrong. And how do you complete the mission with the tree blocking the road? I tried moving it with the crane, chainsawing it (nothing happened to the tree), so what do I do, tow it away?
Hey how did you get them to redirect, I've tried several times but nothing happens for me?
#254
Geschrieben 11 Februar 2011 - 08:56
so if there is room zrihtat would be great if they were next to the image
#255
Geschrieben 11 Februar 2011 - 09:03
The police officer can't do anything after you decided to set a pylon under the bride, I can't move it at all
And how to handle with a animal in traffic, and animal attacks
I send the animal from the road with animal in traffic but nothing happends the animal still come back
And animal attacks I killed the animal but it keeps on the same spot as I shoot on it, I tryed ambulance, Crime investigation, NEF, Police but nothing helped
But good mod, that's where I'm sure about
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#256
Geschrieben 11 Februar 2011 - 09:46
Use the Fire deptI found a bug
The police officer can't do anything after you decided to set a pylon under the bride, I can't move it at all
And how to handle with a animal in traffic, and animal attacks
I send the animal from the road with animal in traffic but nothing happends the animal still come back
And animal attacks I killed the animal but it keeps on the same spot as I shoot on it, I tryed ambulance, Crime investigation, NEF, Police but nothing helped
But good mod, that's where I'm sure about
#258
Geschrieben 11 Februar 2011 - 10:47
I found out that after 40min of gametime the tow trucks starte to block the exits out of the city, wich means the firetruck from off the maps (and ambulance and more) cant get in.
Also the response time for some of the cars are way to long, it takes a load of time to get a emergency doc inside the map.
The redirection is very very nice, again gr8 job ... THANKS FOR TAKEING ALL OF MY SPARETIME YOU!!!!!!!!!!!!!! ;-P
#259
Geschrieben 11 Februar 2011 - 11:56
have you a good tips to clear ilegal demonstration ?
on the pics on the berlin's website we can see cars with opened trunk, is it posible to do it in the real game ?
can we take back to station the police units which are already placed on the map at begining ?
#260
Geschrieben 12 Februar 2011 - 01:05
Is there a way i could change how fast new missions come in freeplay? I can barely get units out to first mission, when there is already 2 or 3 new missions. I would love to just take care one mission at a time.