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ERS Berlin (Release v1.0)


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#1 Woltep

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Geschrieben 25 September 2010 - 02:04

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Official "Emergency and Rescue Simulation Berlin" topic

http://www.ers-berlin.de

Features:

* New missionscript-based freeplay mode
* New map
* New vehicles
* New GUI (General User Interface)
* Multilanguage (german / english)

You can download the mod here

Okay, let's go through this step by step:

1. Download the setup.
2. Run the setup, you do NOT need to install this in your Emergency / 911 game folder, just let it install where it wants to.
3. Once that's done, run the "ERS starten" program. You find this either on your desktop, start menu or under C:/program files/ERS Berlin. A prompt will open, where you can select either ERS Berlin, or regular Emergency 4. It will tell you that the mod hasn't been downloaded yet, and ask you if you want to download it.
4. Wait for the download to finish.
5a. If you're running EM4, you can now click "Start Game" in the same prompt used to download it.
5b: If you're using 911: FR, it seems that this won't work. Start the game the normal way, then go to "Mods" and activate it like any other mod.


Screenshots:

Editor:


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The Team


3D:
-Stormi
-DerLukas
-NNico
-EmFreaky
-Apex
Support:
-Chidea
2D & Map:
-David
Persons:
-Walter
Scripting:
-Woltep
-Bass-Ti
Web:
-Andreas
Technical Support:
-Majen
Press Fotos:
-Berlin Firefighter


General tips and tricks:

  • Vehicles can be towed by the police. Just select a police officer and click on the vehicle.
  • You can dispatch units either with the button or by clicking on a free area anywhere on the map with the left mouse button.
  • The "shift" key changes the priority of some commands. For example it helps you picking up the valve and entering the DLK.
  • You can also transport uninjured people in the RTW.
  • If you don`t manage it to finish an event look for objects or persons on the map that have to be transported.
  • Rediricting the traffic works best on streets with multiple lanes in each direction. The end of the redirection should be near the orignal path of the cars redirected. Othewise they will delete themselves.
  • The stations Tiergarten and Mitte (BF, FF) arrive at first on the scene in most areas of the map.
  • In ERS Berlin you have only a limited amount of water and air. Keep that in mind!
  • When a homicide occurs it is really important to secure evidence. Especially weapons!
  • When confronted with a hazmat situation try first to find the source of contamination and seal it.
  • The doctors car automatically escorts the ambulance to the nearest hospital. Just enter the RTW with the doctor and then send both units home with the "Back to Base" button.
  • Animals can be transported in the KLEF. Firemen can pick up dead animals.
  • In the mod directory XML/bfreeplay.xml you can find a file where you can change the frequency of events, the ingame time and the weather.

Vehicle names and their meaning

VUKW Traffic Control
EWA Patrol car
FUSTW Unmarked Patrol Car
NEF Doctors Car
RTW Ambulance
LHF Fire Engine
TLF Pumper
ELW Batallion Chief
DLK Ladder
DEKON P Hazardous Materials Squad
KLEF Light Equipment Truck
GRUKW Group carrier
WRW Swift Water Rescue
KRIKW Crime Scene Investigation
ERKKW Hazmat Detection
PKW Car
FWK Rescue Crane



This topic is free for general discussion and questions regarding the mod

Dieser Beitrag wurde von Woltep bearbeitet: 13 Februar 2011 - 07:46


#2 randomperson139

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Geschrieben 25 September 2010 - 02:08

The Mod looks fantastic so far. Keep up the great job you are doing, and I'm sure it will be amazing to play once released :)

BTW What's an Open Beta version? You said it's not downloadable for everyone. :s
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#3 Woltep

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Geschrieben 25 September 2010 - 02:14

What's an Open Beta version?


Wikipedia.org :

"Open and closed beta

Developers release either a closed beta or an open beta; closed beta versions are released to a select group of individuals for a user test, while open betas are to a larger community group, usually the general public. The testers report any bugs that they found and sometimes minor features they would like to see in the final version"


#4 randomperson139

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Geschrieben 25 September 2010 - 02:17

So the Open Beta is available to download but only for a group of people?
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#5 Woltep

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Geschrieben 25 September 2010 - 02:39

Yes, for a large group of people. Basically everyone who wants to and has the technical understanding to work with our beta tools. Everyone who wants to be a beta tester has to apply and then gets access to an internal forum with further information and downloads.

#6 TacticalRooster22

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Geschrieben 25 September 2010 - 02:45

I must say I love this mod! It looks awesome and interesting. Very cool guys! :popcorn:

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#7 Alex03

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Geschrieben 25 September 2010 - 02:47

If you have applied kow long time is it befor you are a part of the "closed" group?

#8 Kookas

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Geschrieben 25 September 2010 - 03:13

This mod looks brilliant. I really hope it makes it out, and that the release is nice and stable with minimal bugs. I visited Berlin once. I like how you're implementing the trams, too.

^ what he said


#9 UkMod999

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Geschrieben 25 September 2010 - 05:40

At intershuzts i think they said that it will be out within 3 months of then. Did they mean beta or not?
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#10 Woltep

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Geschrieben 25 September 2010 - 06:55

If you have applied kow long time is it befor you are a part of the "closed" group?


I honestly don`t know

At intershuzts i think they said that it will be out within 3 months of then. Did they mean beta or not?


Beta

#11 EmC-Unit

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Geschrieben 25 September 2010 - 07:23

Fine mod
Not looks like all same german mods

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#12 bazz

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Geschrieben 25 September 2010 - 07:58

Really looking forward to this mod :)

#13 Kermit

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Geschrieben 27 September 2010 - 03:10

This mod looks amazing. Nice job.
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#14 kris

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Geschrieben 27 September 2010 - 04:48

can not wait until he is out.
Because I am not accepted as a beta tester

#15 Money

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Geschrieben 27 September 2010 - 08:03

Cool, good luck with it.

#16 gamer1368

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Geschrieben 27 September 2010 - 09:52

Looks great, looking forward to it :)

#17 TacticalRooster22

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Geschrieben 28 September 2010 - 02:51

I know. Everything looks so detailed. :popcorn:

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#18 UkMod999

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Geschrieben 28 September 2010 - 01:20

I got to be a beta tester, I must say its amazing!
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#19 Shadylasse

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Geschrieben 28 September 2010 - 01:23

I got to be a beta tester, I must say its amazing!

Betatester just because it looks amazing?
Testing can be just as time taking as modelling or mapping, and can upon times be just as hard (eventually for me because I test in an unusual way)

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#20 UkMod999

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Geschrieben 28 September 2010 - 01:29

Betatester just because it looks amazing?
Testing can be just as time taking as modelling or mapping, and can upon times be just as hard (eventually for me because I test in an unusual way)



I just said its an amazing mod, I do realise what needs to be assesed thank you very much!
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