EDIT:hey dyson can you split up the model like left side right side
Deze post is bewerkt door griffy: 26 oktober 2010 - 09:17
Gepost 26 oktober 2010 - 09:04
Deze post is bewerkt door griffy: 26 oktober 2010 - 09:17
Gepost 26 oktober 2010 - 09:35
Gepost 26 oktober 2010 - 09:37
omg the v2 was the beta download the normal 1.0.0i have la mod 2.0 and i have ny sub v2 installed so i should be able to install this one right
Gepost 26 oktober 2010 - 09:44
Gepost 26 oktober 2010 - 10:26
i tried the v2 because i didnt know it was the beta and found out the installer didnt work so if you truly want to try it go to the resources folder (i think) and open install 1 and then the second one then drop those into your la mod folderi know
i had the 1 with the bugs
forget it im sure it will work
Gepost 26 oktober 2010 - 10:44
im sure if you edited some scripts you could but im no good at thatDoes anyone know If you can use 4 or 5 diff. alarm bells?
Gepost 26 oktober 2010 - 10:58
i tried the v2 because i didnt know it was the beta and found out the installer didnt work
Gepost 26 oktober 2010 - 10:59
didnt install right some files but not all of them like got the vehicles but not the new mapBe more specific. What didn't work? Did it error? Couldn't find your directory? More info please.
-Conroy
Gepost 26 oktober 2010 - 11:35
hey email them to me and ill make sure he gets themDyson, Can I email you a few of those alarm bells?
Gepost 26 oktober 2010 - 11:42
Gepost 26 oktober 2010 - 11:44
im the uv mapperIf you guys are so desperate to have his Mod released, then get him an UV mapper.
Gepost 26 oktober 2010 - 11:59
Gepost 27 oktober 2010 - 12:24
im interested but im not the greatest at poly if you give me a small tutorial i should be able to do itDon't listen to me. I think i forgot to take my pills.
I need someone who knows how to add Poly on vehicles, since i can't quiet have the patience nor experience to do them. Shoot me a PM if you want to volunteer, but i have to see your work first. A Single prototype will be good enough.
These are the requirements ( Due to the fact that this submod will have prototypes that has not been released yet and i have them, i need a person who we can trust that won't infringement our rights and privacy.)
- Must at least have some experiences in Editor + Lights.
- Must not be a rookie on this forum. I am looking for someone who remained on this forum for 2+ months.
- Must provide a prototype as portfolio--It must consists High quality work. I'm talking about if it looks good, then maybe I'll consider you. But remember, if it looks half-butt job, then i won't consider you.
- In That prototype, it must have Corner Strobes with Poly. It also must have an LED activated light bar, of course, with POLY, but its up to you to decide how many poly to use, the bottom line is, it has to look sharp enough for me to accept you.
If i find your work good, i will contact you and you will be my assistance.
What will you do as Assistance:
- You will help with my work, such as filling in the last minor details.
- Get me started with other unfinished prototypes
- Beta test them
- Be one of the first to see them.
Good luck.
p.s If my pm is full, contact me at chad_wilcats22@hotmail.com.
IMPORTANT REMINDER: If i notice a work by you that has my lights added, such a my corner strobes, Maybe i won't consider you for that. I'm looking for people with fresh creativity and motivation to create 'Reality' Lights. Bottom line is, If you copy my work for your portfolio, I may not consider you, but if you add something new, I will consider you.
Gepost 27 oktober 2010 - 12:55
hes away right now so i guess we'll find out if he has time to wait ill do itI think what he wants is someone who can jump right in and Git er done.
Gepost 27 oktober 2010 - 02:37
Gepost 27 oktober 2010 - 02:55
LOL C.F.D .. Have people really copied your work and claimed it as theirs just so they could help you create realistic lights. Either you have a large following, or people are really desperate to see what new and amazing lights you'll be unveiling for the NY submod next.
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