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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#1721 Texas_DPS

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Geschrieben 15 Januar 2011 - 01:33

Dyson's mod isnt installed with the mod installer. its a cut and paste over a original non moded LA Mod 2.0

- Jon

#1722 Guest_Firefighter4_*

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Geschrieben 15 Januar 2011 - 01:34

Two people has answered his question. He has asked three questions and every time he asked a little more specific question.



Ya because nobody gets what i meen

#1723 JediHutch61

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Geschrieben 15 Januar 2011 - 01:56

Thanks man, here's some news...

As all the districts of NYC are now being covered,

Manhattan (amongst other places) -NY Mod
Brooklyn - NY brooklyn mod
Queens - QRA
etc

I've decided to concentrate on a specific area also, hoping to create a brand new map based on an area from the bronx.
Here's basically my list for the new version

FH1
ladder 46
http://www.fdnytruck...81/FDNYL046.jpg

engine 81
http://www.fdnytruck.../FDNYE081-2.jpg


FH2
Unkown engine (subject to where my map extends to)


Unkown ladder (subject to where my map extends to)


Unkown battalion (subject to where my map extends to)




Local precinct.




It's a pretty radical improvement from the submod, but to increase quality of gameplay aqnd speed of development this still will be a submod and feature a lot of LA scripts etc.


Hope this explains a lot, work will begin this weekend, if anyone knows any good map making tutorials post em that would be great :D
Thanks for the continued support
Dyson
x


Will you be putting in an EMS and a Rescue Station?
url=http://forum.emergency-planet.com/index.php?showtopic=5322]Posted Image[/url]
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#1724 Unit 42

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Geschrieben 15 Januar 2011 - 03:01

Rescue 3 is kinda out there somewhere. I'm from the Bronx haha. Wooooo.... you should make the 47th precinct. I think that's their area. Also, if you want a city atmosphere, try making the co=op city area. They have their own security and ESU. engine66 and ladder61 is in control of that area.
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Anime....that is all.

#1725 dwpirate

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Geschrieben 15 Januar 2011 - 03:17

Dyson, a suggestion, if I may:

The map size in EM4/911:Fr seems far too small of an area to actually have three fire stations, assuming it is based on real distances. Perhaps one fire station would suffice, but with the option for the BC or captain to call additional equipment from across the map?

For example: the fire station houses an engine, a ladder, battalion chief, and maybe some sort of EMS vehicle (an ESU unit or ambulance or something). Instead of having another fire station with a rescue, an engine, haz-mat, squad, truck etc, change the "call engine", "Call light force" commands, etc, to "Call 10-75" (4 Engines, 2 Ladders, 2 BC, Rescue, Squad, RIT/FAST Truck), "Call 10-76" (Hi Rise Fire, 5 engines, 5 ladders, 4 battalion chiefs, 1 deputy, 1 rescue, Mask Service Unit, Hi-Rise Unit, Field Comm Unit, a Squad, a Tactical Support unit, a RAC unit, the Special Operations battalion chief, the Safety Operating battalion chief, a safety officer, and a lobby control unit.), "Call 10-77" (Hi Rise Residential Alarm, 5 engines, 5 ladders, 3 battalion chiefs, 1 deputy, 1 rescue, 1 squad, the Special Operations battalion chief, a safety officer, Field Comm unit, and the Safety Operating battalion chief.), "Call 10-41" (Arson), 10-80 (Hazmat), and so forth. You could still include other engines in trucks in the game, and those commands would call certain pieces of apparatus from off the map, but that would reduce firehouses and make it more realistic, IMO.

Also, here is a list of FDNY 10-codes for your reading pleasure: http://www.thebraves...FDNY10Codes.htm


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CANNOT. FLIPPING. WAIT.


#1726 Unit 42

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Geschrieben 15 Januar 2011 - 03:23

Also, If you want to make it a bit more believable, put the ambulances at the hospital or make an EMS station with VO spots you have I think.
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#1727 Cosreski

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Geschrieben 15 Januar 2011 - 06:08

Also, If you want to make it a bit more believable, put the ambulances at the hospital or make an EMS station with VO spots you have I think.


Here is a suggestion about having ambulances parked at the Hospital. Here is a link to a pic of a garage entrance and all you have to due is call for additional Ambulances.Hospital under ground garage.

Change the existing spawn location for the Ambulances. :welcome:
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#1728 C.F.D

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Geschrieben 15 Januar 2011 - 06:58

Working on the engines --- The lights are looking great! Expect them tomorrow or the day after.

KLl2svz.png

 


#1729 DamageInc251

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Geschrieben 15 Januar 2011 - 12:03

Finally got v2.3b working after it gave me errors and said it was corrupt so I had to redownload it like 5x, but when I play I dont have the NY map it is still the LA Mod map w/ the large FS1 and small FS2. I put the map folders in that came with the download but I dont know what those maps are so my question is, where do I get find the NY map?

#1730 great guy

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Geschrieben 15 Januar 2011 - 05:52

Finally got v2.3b working after it gave me errors and said it was corrupt so I had to redownload it like 5x, but when I play I dont have the NY map it is still the LA Mod map w/ the large FS1 and small FS2. I put the map folders in that came with the download but I dont know what those maps are so my question is, where do I get find the NY map?

Me too i have downloded the submod at least 4 times and still is not working. the map is working but it has all these prototypes and the map is
incomplete. and at 2 of the fire stations it still has la mod vehicles. and i thought their was supposed to be new reskins for the personell too.if someone can give me some advice on how to completly install the new york submod it would be heplpful.
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#1731 Guest_Firefighter4_*

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Geschrieben 15 Januar 2011 - 08:27

can someone help me so i can play NY submod 2.3 i dont know how to install it

#1732 swatlord

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Geschrieben 15 Januar 2011 - 08:29

can someone help me so i can play NY submod 2.3 i dont know how to install it

Look, a generic "HLP MEH PLZZZZZZ" is not going to get you any help. You need to state what you've done so far and what's not working. There are also plenty of instructions all over this thread about how to install it. All you need to do is use the search bar
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#1733 heyjoojoo

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Geschrieben 15 Januar 2011 - 09:31

Look, a generic "HLP MEH PLZZZZZZ" is not going to get you any help. You need to state what you've done so far and what's not working. There are also plenty of instructions all over this thread about how to install it. All you need to do is use the search bar


Dyson should probably include a set of instructions in the original post. Otherwise, users would have search through superfluous threads to try and dig out those instructions. It just cuts down on repetitive posts by people looking for installation help and then those who respond back telling them to read all the threads.
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#1734 swatlord

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Geschrieben 15 Januar 2011 - 09:45

Dyson should probably include a set of instructions in the original post.

Agreed and seconded
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I will NEVER leave a fallen comrade
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#1735 nlrweatherman

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Geschrieben 16 Januar 2011 - 12:03

Is there a map without all the snow? other than that great job, love it

#1736 Jakethejake

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Geschrieben 16 Januar 2011 - 12:47

Dyson, a suggestion, if I may:

The map size in EM4/911:Fr seems far too small of an area to actually have three fire stations, assuming it is based on real distances. Perhaps one fire station would suffice, but with the option for the BC or captain to call additional equipment from across the map?

For example: the fire station houses an engine, a ladder, battalion chief, and maybe some sort of EMS vehicle (an ESU unit or ambulance or something). Instead of having another fire station with a rescue, an engine, haz-mat, squad, truck etc, change the "call engine", "Call light force" commands, etc, to "Call 10-75" (4 Engines, 2 Ladders, 2 BC, Rescue, Squad, RIT/FAST Truck), "Call 10-76" (Hi Rise Fire, 5 engines, 5 ladders, 4 battalion chiefs, 1 deputy, 1 rescue, Mask Service Unit, Hi-Rise Unit, Field Comm Unit, a Squad, a Tactical Support unit, a RAC unit, the Special Operations battalion chief, the Safety Operating battalion chief, a safety officer, and a lobby control unit.), "Call 10-77" (Hi Rise Residential Alarm, 5 engines, 5 ladders, 3 battalion chiefs, 1 deputy, 1 rescue, 1 squad, the Special Operations battalion chief, a safety officer, Field Comm unit, and the Safety Operating battalion chief.), "Call 10-41" (Arson), 10-80 (Hazmat), and so forth. You could still include other engines in trucks in the game, and those commands would call certain pieces of apparatus from off the map, but that would reduce firehouses and make it more realistic, IMO.

Also, here is a list of FDNY 10-codes for your reading pleasure: http://www.thebraves...FDNY10Codes.htm



That's a pretty good idea. I would be ok with the 10-75 button, and a button to call an extra alarm, as well as individual units. The FAST trucks and TSU, high rise units, lobby control units really don't have any real use in this game in its current form.

OGTghMR.png


#1737 Magnus malte

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Geschrieben 16 Januar 2011 - 01:02

Its dont be a mod folder if i extract the rar files :gruebel: :machkaputt:

#1738 arkfirefighter

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Geschrieben 16 Januar 2011 - 03:20

Its dont be a mod folder if i extract the rar files :gruebel: :machkaputt:

Do what? :wall:

#1739 shadowzuziz

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Geschrieben 16 Januar 2011 - 05:19

hes using google translate i cant tell what hes trying to say

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#1740 Cosreski

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Geschrieben 16 Januar 2011 - 05:40

can someone help me so i can play NY submod 2.3 i dont know how to install it


Please Read My Post......Installation Instructions :verweis:
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Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod