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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#1601 Unit 42

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Geschrieben 05 Januar 2011 - 01:04

Lol that's hilarious. Mod bug humor!!
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#1602 Cosreski

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Geschrieben 05 Januar 2011 - 01:12

I hate the earthquake way to many fires to put out can't keep up


Go to your Specs File and you can change the rate of your incidents and for Earthquake as there isn't that much earthquakes in New York City, make that a "O". As for incident ratings, there is a minimum and a Maximum. Give the rate half of what it already is. That's what I did as I could not keep up. I play to relax and that was not relaxing. :cheers-mate:
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#1603 shadowzuziz

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Geschrieben 05 Januar 2011 - 01:20

i think you guys tried to script the paths for the FIRE LANE but i think if we can make the paths a bit bigger or something i mean if u need help modeling i can help but seeing as every time engines try to get through the traffic they get stuck and run into civil cars which stops them from moving for a while so that 1 truck made NYC in a big traffic jam

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#1604 Cosreski

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Geschrieben 05 Januar 2011 - 01:21

BREAKING NEWS out of New York

An investigation into questionable firefighters had turned up a recent filing mix up A file clerk Named Magoo accidentally filed candidates into the APPROVED graduates file which was sent to the assigning station departments section.
Because these files are supposed to be of employees graduated recently they were not looked at closely,The investigation started when members started going to their assigned stationed confused,and when the fire calls came they RAN away from the fires instead of fighting it.

Mr.Magoo said quote"well well I I thought it ssssaiid DISapproved" the City of New York promised a better pair of glasses for their Favorite file clerk.

In a related article back braces to be issued to Paramedics so they will actually pick up patents.


Keep up the good humor as it was hilarious.......... :laugh:
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#1605 Cosreski

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Geschrieben 05 Januar 2011 - 01:29

i think you guys tried to script the paths for the FIRE LANE but i think if we can make the paths a bit bigger or something i mean if u need help modeling i can help but seeing as every time engines try to get through the traffic they get stuck and run into civil cars which stops them from moving for a while so that 1 truck made NYC in a big traffic jam



Are you suggesting that we take that big Coca Cola truck and park it as I was suggesting earlier? I think that we could have a Coca Cola Depot by the water somewhere and have little Coca Cola trucks as local delivery trucks. Take a fedEx truck and re-skin into a Coca Cola Truck. :schreiben:

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#1606 swatlord

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Geschrieben 05 Januar 2011 - 03:43

Are you sud gusting that we take that big Coca Cola truck and park it as I was sud gusting earlier?


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I'm sorry, that was just too painful to read not once, but twice.
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#1607 shadowzuziz

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Geschrieben 05 Januar 2011 - 04:01

yeah took me a minute to realize he was writing suggesting and not sud gusting xD and no i mean fire truck no cola truckPosted Image

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#1608 Texas_DPS

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Geschrieben 05 Januar 2011 - 04:25

if they want it, they will make it, but not me, lol

keep up the good work, looks good
- Jon

#1609 Cosreski

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Geschrieben 05 Januar 2011 - 04:46

SUGGESTED/ING
I'm sorry, that was just too painful to read not once, but twice.


That Avatar, It looks like he aught to get off the Ridalin. :smoke:
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#1610 swatlord

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Geschrieben 05 Januar 2011 - 05:27

That Avatar, It looks like he aught to get off the Ridalin. :smoke:

You're just jealous because you will NEVER be able to experience this level of party


....never....
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#1611 Xplorer4x4

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Geschrieben 05 Januar 2011 - 05:36

Corses, after almost 3 years of using this forum you would think you could figure out the multi-quote feature and know double posting is against the rules.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#1612 Cosreski

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Geschrieben 05 Januar 2011 - 05:42

Corses, after almost 3 years of using this forum you would think you could figure out the multi-quote feature and know double posting is against the rules.


My Bad Sorry!!!! :sorrysign:
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#1613 Texas_DPS

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Geschrieben 05 Januar 2011 - 06:00

i thought his avatar was of that kid on youtube that had his WOW account canceled by his mom.

sorry for off topic.

could i offer a suggestion of having 2 map choices. 1 map normal and 1 map with snow all on it. just a thought.
- Jon

#1614 shadowzuziz

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Geschrieben 05 Januar 2011 - 06:12

yeah it was anyways awesome ambulance making it into the mod installer is good because firstly we can have NY submod secondly we can still have LA mod and maybe with some other submods =) like SG

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#1615 swatlord

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Geschrieben 05 Januar 2011 - 07:31

i thought his avatar was of that kid on youtube that had his WOW account canceled by his mom.

sorry for off topic.

could i offer a suggestion of having 2 map choices. 1 map normal and 1 map with snow all on it. just a thought.

I agree. I do kinda like the snowy effects, but it can be a bit of an eyestrain sometimes.

On the contrary, you could also make piles of snow, snow banks, ice puddles, etc. It is nice to see someone doing something new with the environment.

OT- Yes, it is, but the video itself was staged. 'Fake and gay' as RWJ would say.
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#1616 aitor

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Geschrieben 05 Januar 2011 - 01:56

I just install it and I have to say to your team and you congratulations, you make a fantastic mod.
I really like the new boat that is in the harbour :)
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#1617 Dyson

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Geschrieben 05 Januar 2011 - 05:39

Got some models in progress atm, looking pretty snazzy, but anyway, the new version is still under work, having a few issues with the events :/ but work is gonna be delayed due to its my exam week :P I'll still be on the forum etc, but just not got the time to properly make any changes to game, so just hold out for the next weeks, should still be some updates coming, but only monir ones :)
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#1618 Texas_DPS

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Geschrieben 05 Januar 2011 - 06:16

take your time and study, exams can be tough (im in college), good luck
- Jon

#1619 swatlord

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Geschrieben 05 Januar 2011 - 07:23

Got some models in progress atm, looking pretty snazzy, but anyway, the new version is still under work, having a few issues with the events :/ but work is gonna be delayed due to its my exam week :P I'll still be on the forum etc, but just not got the time to properly make any changes to game, so just hold out for the next weeks, should still be some updates coming, but only monir ones :)
dyson
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This looks like a great submod, but it's just too buggy and is just plain incomplete. I don't want to sound harsh, but I would attribute this to what Fallout: New Vegas ended up being; rushed and incomplete. Though, looking back, this is the ALPHA release. I suppose not much was to be expected

I would forget about minor updates and focus on major ones before you release anything. LOTS of work still needed
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#1620 Dyson

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Geschrieben 05 Januar 2011 - 07:30

This looks like a great submod, but it's just too buggy and is just plain incomplete. I don't want to sound harsh, but I would attribute this to what Fallout: New Vegas ended up being; rushed and incomplete. Though, looking back, this is the ALPHA release. I suppose not much was to be expected

I would forget about minor updates and focus on major ones before you release anything. LOTS of work still needed


it's not incomplete, it's everything I said it would be, it's a submod, I mean seriously in no disrespect to any other submods, but other submods add maybe, 1-3 max units, or reskins, this is still in the same category, lots of work will be added, but as for expectation, any that is created is all on YOUR end, I never promised a fully functional mod, or else it would be a MOD. :) But most if not all bugs have been addressed anyway so...

@TexasDPS cheers bro, psychology is a bitch haha





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