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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#1561 Xplorer4x4

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Gepost 02 januari 2011 - 10:06

Sure, any time. Just drop me a link in a pm and Im happy to take a look at it. Anxious actually. I have been waiting for something more stable before loading it up. ;)

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#1562 Dyson

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Gepost 02 januari 2011 - 10:12

Sure, any time. Just drop me a link in a pm and Im happy to take a look at it. Anxious actually. I have been waiting for something more stable before loading it up. ;)


think I may be there now :D anyway will do ;) infact you got email I'll add you to the beta mailing list if you want? If so PM me your address :)

still no luck on the events, but yeah that is the right map you mentioned :)

#1563 JediHutch61

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Gepost 02 januari 2011 - 10:31

Will you be releasing the fix for R1 and the Hazmat or are you going to just wait and release the new version?
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#1564 sigmeister

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Gepost 02 januari 2011 - 11:18

Nice work on the ambulance. Will there be an installer for any future version of this submod?

#1565 ChrisGa

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Gepost 02 januari 2011 - 11:28

dyson i read back in the pages that the tower in fs1 works on your end but on my end its missing its solid white. how do i fix this? thanks

#1566 Xplorer4x4

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Gepost 02 januari 2011 - 11:44

think I may be there now :D anyway will do ;) infact you got email I'll add you to the beta mailing list if you want? If so PM me your address :)

still no luck on the events, but yeah that is the right map you mentioned :)

I will past on the mailing list, just because I still have things to work out on my project, but dont mind helping out when needed. ;)

As for the map, how long are you waiting? I tested that map out briefly the other day and I have events start for me, they just took a bit longer then normal.I think the the things in the freeplay_params file is slightly affected by variables in the map. So for example, on Hoppahs map, lets assume all spawn points are set to go off at 1.6 intervals, but on w00ds map it is 1.0 intervals. Then we adjust the traffic functions in the freeplay_params, no matter what number we put here, it would lower traffic, but it would lower traffic by different amounts on each map. Same goes for events put on the map.

You also might want to consider using the mod installer to make this easy to install. I now it would increase the download size, as my submod is about 200 MB as is, the mod installer barley compresses it, and a rar of the directory cuts it down by about 100 MB. You could always do both a mod installer for n00bs and a rar/zip file for advanced users.

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#1567 Dyson

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Gepost 02 januari 2011 - 11:48

I will past on the mailing list, just because I still have things to work out on my project, but dont mind helping out when needed. ;)

As for the map, how long are you waiting? I tested that map out briefly the other day and I have events start for me, they just took a bit longer then normal.I think the the things in the freeplay_params file is slightly affected by variables in the map. So for example, on Hoppahs map, lets assume all spawn points are set to go off at 1.6 intervals, but on w00ds map it is 1.0 intervals. Then we adjust the traffic functions in the freeplay_params, no matter what number we put here, it would lower traffic, but it would lower traffic by different amounts on each map. Same goes for events put on the map.

You also might want to consider using the mod installer to make this easy to install. I now it would increase the download size, as my submod is about 200 MB as is, the mod installer barley compresses it, and a rar of the directory cuts it down by about 100 MB. You could always do both a mod installer for n00bs and a rar/zip file for advanced users.


haha well its night and still no events :( and well I had an installer but people had as many issues with that as with copy and paste, so Posted Image

#1568 Xplorer4x4

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Gepost 03 januari 2011 - 12:08

Use the mod installer for the game to create an e4mof file. The compressions sucks but it quick and simple. Nothing for people to configure. Just double click, wait and a minute later you get a pop up saying the mod is installed. So far I think I have only experienced one person who could not get the mod installer working. There might have been a few people but only one sticks out in my mind. When Hoppah only let me released the changed files, I had to go through the same problem. Switched to e4mod format after he let me/everyone release submods with the all the LA mod files included, and it has been much less of a headache. ;)

Oh and I will send you my files for just w00ds map v2 later on. I started to add a few tweaks to it but nothing major. Just extra VOs at the fire stations and renamed the fire station VOs.

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#1569 ChrisGa

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Gepost 03 januari 2011 - 12:11

Found a few more bugs.

Ambulance gets to confused when heading to an incident. If traffic is backed up it will attempt to get on the side walk and rock back and forth and not go anywhere even when traffic clears. Sometimes getting stuck unless you physically remove each person if it gets stuck around people.

Also people get stuck in road way. I played for 20 minutes and it got so un playable with people standing in roadway not moving for vehicles or emergency vehicles and causing huge traffic jams. Also to many people being bunched up on side of the road when a car would make a right turn it would block a car from turning. Would have to send a ff or police officer to move them. Finally got tired of it and just shot the people.

#1570 Conroy

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Gepost 03 januari 2011 - 12:37

Better late than never...



This was created for v2.0, but I completely forgot to make the video public. I guess it could act as a FDNY promo now.

-Conroy

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#1571 Unit 42

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Gepost 03 januari 2011 - 12:48

Finally got tired of it and just shot the people.

Dang you're violent! haha, no I did that to everyone at the UN riot scene. Just got tired of all those people throwing molotov cocktails at my guys so I popped em haha. I've played this submod every day since I got it and never get tired. To slow down traffic, you have to adjust it in the editor. Also, conroy, I really liked the video. Reminded me of the Bronx Burning type of thing.
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#1572 Ale

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Gepost 03 januari 2011 - 01:13

Nice video!

#1573 EM4life

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Gepost 03 januari 2011 - 02:26

Are those ambo lights completely CFD's?

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#1574 Dyson

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Gepost 03 januari 2011 - 02:35

Are those ambo lights completely CFD's?


I believe so yeah , I never sent him your ones so it'ds pretty impossible for them to be anything else haha

#1575 Texas_DPS

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Gepost 03 januari 2011 - 03:40

Dyson, check the map near all the apartments. there might still be a man with a gun you have to take care of. you might want to look in the editor. he is wearing a black suite i think.
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#1576 joeyf327

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Gepost 03 januari 2011 - 03:43

Okay quick question i finally got the submod to work thanks for those who helped me. But when i go on to freeplay mode it loads fully then it exits out? did i do something wrong with the maps folder? Thanks

#1577 Texas_DPS

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Gepost 03 januari 2011 - 03:44

are your video card drivers up to date? that is a lot of causes to that.
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#1578 erfd

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Gepost 03 januari 2011 - 04:11

Does anyone else have problems with calling in backup fire units? I always have a traffic jam down there and can never get back up on scene, so I send some fire fighters on foot with hoses to the scene. Does anyone know how to change the location th units come in? (Fire nits)

#1579 joeyf327

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Gepost 03 januari 2011 - 04:12

are your video card drivers up to date? that is a lot of causes to that.


Yes they are. I pasted it where all the rest of the folders are, and it crashes after it loads.

#1580 Xplorer4x4

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Gepost 03 januari 2011 - 06:25

Okay quick question i finally got the submod to work thanks for those who helped me. But when i go on to freeplay mode it loads fully then it exits out? did i do something wrong with the maps folder? Thanks

If you are using EM4 deluxe do not load Deluxe freeplay, load the regular freeplay.

Does anyone else have problems with calling in backup fire units? I always have a traffic jam down there and can never get back up on scene, so I send some fire fighters on foot with hoses to the scene. Does anyone know how to change the location th units come in? (Fire nits)

In the editor, Edit->Spawn Points

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod