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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#1321 emsteam

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Geschrieben 26 Dezember 2010 - 08:11

Sweet when you upload it to youtube just name it New York Submod .... whatever so I can find them easily :)


You want anything particular in it?

#1322 SleepyLizard

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Geschrieben 26 Dezember 2010 - 08:14

Thanks Dyson and the Team, its a fun mod! will be better once the bugs are ironed out! Great work!

I found one thing that i found funny, when i use repid deployment for the Engine In FS2, they run to the middle of the map with the hoses then back to where ever the station is. Found it quite funny. Could just be me tho, havent played it since last night!

Enjoy your Christmas Dyson and your Team.
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#1323 Dyson

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Geschrieben 26 Dezember 2010 - 08:17

You want anything particular in it?


Just gameplay, so I can merge loads of people's videos into a promo one :)


Thanks Dyson and the Team, its a fun mod! will be better once the bugs are ironed out! Great work!

I found one thing that i found funny, when i use repid deployment for the Engine In FS2, they run to the middle of the map with the hoses then back to where ever the station is. Found it quite funny. Could just be me tho, havent played it since last night!

Enjoy your Christmas Dyson and your Team.



Yeah it's a really confusing bug haha but thanks same to you :)



#1324 Cosreski

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Geschrieben 26 Dezember 2010 - 08:25

The mod is working ok for me. My crime tape works for me,and the ladder is in its proper color.
But,idk if it is just me,but for engine 2 (the one by the stadium) to go back, it has to be near it. And the other thing and it might just be me as well is that I got an earthquake and basically every building in the city caught fire.
I also messed around with the stations for the problem with the hazmat and USAR thing and yea.. I failed at finding something because it happens with every vehicle I put there.


NY does not get Earth quakes like LA does. I think we should disable earthquake or just set it to a very minimum. I my self had just finished redoing my vehicle paths so they could move smoothly and plus I have the EM vehicles getting thru on the center lane. I also added a lot more fire hydrants. Than light post @ police stations. :cheers:
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#1325 Cosreski

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Geschrieben 26 Dezember 2010 - 08:32

Love this! I'm not really having any major bugs. The map has a little trouble, but easy enough to work around. Great job dude :holdglass:

The only bug I've noticed is the PAPD car is missing and the hose connections on engine 1 don't work. Also I thought I remembered mention of riot police before and I can't find any XD
But seriously, awesome work!


Engine one does work but there is delay. The firemen will run off somewhere than they come back and hook up to the hose cup lings :laugh: .

A message to Dyson, That 80's Caprice NYPD Car, that model is not to scale with the CV's. My suggestion is resize it or get rid of it. Put the PAPD in its place if you have to.
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#1326 emsteam

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Geschrieben 26 Dezember 2010 - 08:39

I my self had just finished redoing my vehicle paths so they could move smoothly and plus I have the EM vehicles getting thru on the center lane.


You wanna be nice and tell me how to do that? =)

#1327 Dyson

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Geschrieben 26 Dezember 2010 - 08:42

Engine one does work but there is delay. The firemen will run off somewhere than they come back and hook up to the hose cup lings :laugh: .


How'd you get them passing through the centre lane, I hadn't put much thought into it

#1328 Cosreski

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Geschrieben 26 Dezember 2010 - 09:03

How'd you get them passing through the centre lane, I hadn't put much thought into it


Go to your editor map and than Ctrl F7 and put it in center of highway than take the direction lines to the center. Change the subject, I recommend that you put some more Fire hydrants on the maps. Some people do not know how to edit and not edit savvy. I also have it that the EM vehicles can drive on outer lanes and move over to next lane to avoid construction on the outer lane.

I'm going to leave the forum for an hour or more to test my editing. see you all soon. :rolleyes:
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#1329 Unit 42

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Geschrieben 26 Dezember 2010 - 09:53

Yea Squads help at fires and can work as a ladder or engine company. They also have some hazmat training and other types of training like tech rescue or trench rescue...things like that.
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#1330 Dyson

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Geschrieben 26 Dezember 2010 - 09:55

Yea Squads help at fires and can work as a ladder or engine company. They also have some hazmat training and other types of training like tech rescue or trench rescue...things like that.


oh squads, yeah I may do :)

also beggining work on a new map :) using w00ds as the base :)

#1331 Unit 42

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Geschrieben 26 Dezember 2010 - 10:09

Cool, hey I have an idea and it worked for me. Go to thebravest.com and listen to your favorite borough. Change the tab back to your game (or start your game) and listen to the fdny whilst playing your game. It sounds cool to me!
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#1332 Ale

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Geschrieben 26 Dezember 2010 - 10:54

I don't have the NYPD Impala in my game :( and also i don't have any units from the add.units submod

#1333 Dyson

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Geschrieben 26 Dezember 2010 - 11:03

Getting a bit sick of repeating myself please look at older posts

#1334 arkfirefighter

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Geschrieben 26 Dezember 2010 - 11:04

I don't have the NYPD Impala in my game :( and also i don't have any units from the add.units submod

You shouldn't have the impala. No one has the impala.

#1335 Unit 42

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Geschrieben 26 Dezember 2010 - 11:07

and also i don't have any units from the add.units submod

The add. units submod is overwritten remember.
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#1336 iwhite11

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Geschrieben 27 Dezember 2010 - 12:01

The add. units submod is overwritten remember.

The Impala and add. units are in the game they just can't be used for free play they are only in the missions.

#1337 emsteam

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Geschrieben 27 Dezember 2010 - 12:25

Did you ever figure out why the units have to go from station one to three and the same box operates the same one?

#1338 shadowzuziz

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Geschrieben 27 Dezember 2010 - 12:37

i made a squad =) and im gonna put it in game ASAP
@Dyson what do you mean by a clean install for LA?

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#1339 EldoradoMan

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Geschrieben 27 Dezember 2010 - 12:54

I can't get it to work. I unzipped it, moved it to my mods folder and clicked on the 911 FR mod-installer, but it doesn't show up.
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#1340 gizmo719

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Geschrieben 27 Dezember 2010 - 12:57

you need to merge the NY mod file with the La mod file
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Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod