Manhattan Modification General Topic
#1281
Geschrieben 25 Dezember 2010 - 10:52
#1282
Geschrieben 25 Dezember 2010 - 11:03
#1283
Geschrieben 25 Dezember 2010 - 11:05
pedestrians are not running out of the way of vehicles, this sometimes causes units to get stuck
Yeah have the same problem, but not very frequently
#1284
Geschrieben 25 Dezember 2010 - 11:56
#1285
Geschrieben 26 Dezember 2010 - 12:02
I found some error at the start.
FS 1 (by water) The friemen are outside and in the road. Leader Truck is all white.
All the FS take a long time to come out and go to a call.
The police cars that are on the map at the start. We we use them, ( when you click on them you do not get the box to move them)or are unable to use.
Untitled picture.JPG 0bytes 319 Anzahl der Downloads
#1286
Geschrieben 26 Dezember 2010 - 12:10
How do I reduce the amount of traffic and reduce the amount of people walking on the street? Is it someplace in the specs folder?
Edit reeplayparameters.xml so there will be less person/vehicle traffic.
#1287
Geschrieben 26 Dezember 2010 - 01:11
But so many bugs weren't fixed since the previous version....\
As far as concerned ladder skin, you have an error in dds file
Glad you've managed to reduce file volume from 950 to 400 mb.
Hope you'll be able to fix police strip script.
Go on, man. Merry X-mas!
#1288
Geschrieben 26 Dezember 2010 - 01:36
#1289
Geschrieben 26 Dezember 2010 - 01:57
#1290
Geschrieben 26 Dezember 2010 - 03:14
Thats what I think too, haven't had any issues with units from the the spawns
Actually I got the same error sometimes when I try to send back the engine to station two. I have read through your list of bugs and certainly didn't make the mistake of trying to send an off map rig to the station.
#1291
Geschrieben 26 Dezember 2010 - 03:41
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#1292
Geschrieben 26 Dezember 2010 - 04:03
Anime....that is all.
#1293
Geschrieben 26 Dezember 2010 - 05:51
Sorry, if I missed where this has already been addressed.
I just simply replaced/backed up the original 'LA Mod 2.0' folder and replaced it with the new one from Dyson.
Launched application and it crashed to the desktop. It occured right after the it reached 100% on loading just before opening up to game. Darn! So not sure where to go from here...
Any help with my logfile that is attached....
Angehängte Datei(en)
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#1294
Geschrieben 26 Dezember 2010 - 09:01
The mod is definitely a good start but not as "ready" as I would like. Lots of tweaks needed and the bugs as mentioned in earlier posts. But it does leave quite a bit to do - great map.
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#1295
Geschrieben 26 Dezember 2010 - 01:27
Files that are missing will upload them separately or the entire archive will upload it again?I have a fealing when I was updating the archives in the .rar file before uploading this morning it did not properly update, so a few files are missing, the didgy looking car should be PAPD and the crime scene tape was fixed, I'll patch when I get home, its just literally 3 files and some prototypes, sorry guys
@heyjoojoo double posts are not allowed
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#1296 Guest_egghead935677_*
Geschrieben 26 Dezember 2010 - 02:02
#1297
Geschrieben 26 Dezember 2010 - 02:20
#1298
Geschrieben 26 Dezember 2010 - 02:43
#1299
Geschrieben 26 Dezember 2010 - 04:41
Man this is such a great submod! Thank you for making things like this! I had to go inside of a an apartment building to put out the fire and I had like 10 guys just sitting outside looking like they're talking to each other like the real thing! Once again, thank you!
Thanks man it's a;ways good to hear some positives when all you get is bug reports
Files that are missing will upload them separately or the entire archive will upload it again?
@heyjoojoo double posts are not allowed
Yeah I'll upload just the protos and the files so they can just be dropped into the mod folder
Hi Dyson, i am currently having problems downloading version 2.3 at the moment. The link on the first page of the submod takes me to the website, no problem there. I downlaod the file and when it gets to 100% and completes the download the box just disappears. From this point nothing seems to happen. Just wondering if you could help me out on this?
You have to open your download folder and extract the files, its not a .exe application like most programs its just the files
As for crashes and map folder issues, if installed correctly there should be no crashes (that I am aware of) but if you don't install the map yeah it will crash, as for the map folder 'where do i install it' seriously? Not being harsh, but in the mod folder there is a 'maps' folder, so perhaps it should go there?
Hope I've covered everything, the ladder issue I don't know why that is, my testers did not report it and I haven't had it so it must be something on your end.
Patch will follow tonight/tomorrow Merry Christmas and Happy New Year
Dyson
x
#1300
Geschrieben 26 Dezember 2010 - 05:12
But,idk if it is just me,but for engine 2 (the one by the stadium) to go back, it has to be near it. And the other thing and it might just be me as well is that I got an earthquake and basically every building in the city caught fire.
I also messed around with the stations for the problem with the hazmat and USAR thing and yea.. I failed at finding something because it happens with every vehicle I put there.
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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