Manhattan Modification General Topic
#1181
Geschrieben 24 Dezember 2010 - 04:47
#1183
Geschrieben 24 Dezember 2010 - 05:10
#1184
Geschrieben 24 Dezember 2010 - 05:19
Sorry but I just dont understand the logic here. If you want to release it go ahead, but I volunteered to fix up some of the bugs(EMS Spawn locations), and could fix the issues with having to manually send units back to HQ, and yet your going to release a some what bug fixed version for beta testing? Given that you should realize that for every one bug found, it will be reported 5 times in this thread, I dont see why you wouldnt fix all possible bugs first, then release a public beta in hopes of some one stepping up and finding a fix for the more complicated things.Going out for Christmas meal, then going to address some last issues before compressing and uploading, so looking at around 5-7 hours from now (3pm UK time)
Also, as for the stuck units, I am having the same problem. I thought it was VO related, but it is most defenitley not related to the VO, so im rather puzzled...unless...some how a gate got scripted in for it.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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#1185
Geschrieben 24 Dezember 2010 - 05:31
Sorry but I just dont understand the logic here. If you want to release it go ahead, but I volunteered to fix up some of the bugs(EMS Spawn locations), and could fix the issues with having to manually send units back to HQ, and yet your going to release a some what bug fixed version for beta testing? Given that you should realize that for every one bug found, it will be reported 5 times in this thread, I dont see why you wouldnt fix all possible bugs first, then release a public beta in hopes of some one stepping up and finding a fix for the more complicated things.
Also, as for the stuck units, I am having the same problem. I thought it was VO related, but it is most defenitley not related to the VO, so im rather puzzled...unless...some how a gate got scripted in for it.
Well it'd be a bit daft to have a christmas edition delayed until after christmas, and as for the bugs, I'm not a perfectionist I just wanted to make it as good as I could, all the bugs have been posted and they can be easily avoided so IMO this is the best thing to do .
As for a second forum, well the issues with skins etc are 9/10 times something to do with how you installed the submod, so to be safe I just suggest everyone uses a fresh LA mod 2.0 because usually combining mods will affect the other
But if people still have issues either PM me or use my nysubmod.webs.com forum
#1186
Geschrieben 24 Dezember 2010 - 06:54
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#1187
Geschrieben 24 Dezember 2010 - 07:05
Well it'd be a bit daft to have a christmas edition delayed until after christmas, and as for the bugs, I'm not a perfectionist I just wanted to make it as good as I could, all the bugs have been posted and they can be easily avoided so IMO this is the best thing to do .
As for a second forum, well the issues with skins etc are 9/10 times something to do with how you installed the submod, so to be safe I just suggest everyone uses a fresh LA mod 2.0 because usually combining mods will affect the other
But if people still have issues either PM me or use my nysubmod.webs.com forum
DYson is right !
#1188
Geschrieben 24 Dezember 2010 - 08:00
ill try and fix the bugs and pm you if i can fix them
DYson is right !
These bugs are very minor, so how about we release then if anyone has any ideas to improve they are welcome to PM me
As for all of this.. this is how I role
Dyson
x
P.S beginning to make the final adjustments
#1189
Geschrieben 24 Dezember 2010 - 08:18
In relation to the units 'stuck' in stations, have you checked their physics in the editor perhaps?
#1190
Geschrieben 24 Dezember 2010 - 09:35
µhow many hours to wait for the release?These bugs are very minor, so how about we release then if anyone has any ideas to improve they are welcome to PM me
As for all of this.. this is how I role
Dyson
x
P.S beginning to make the final adjustments
#1191
Geschrieben 24 Dezember 2010 - 09:37
µhow many hours to wait for the release?
a few last minute issues have popped up so just give me time
#1192
Geschrieben 24 Dezember 2010 - 09:38
a few last minute issues have popped up so just give me time
oke , no problem , my excuses dyson !
#1193
Geschrieben 24 Dezember 2010 - 09:47
#1194
Geschrieben 24 Dezember 2010 - 10:13
#1195
Geschrieben 24 Dezember 2010 - 10:15
I hope it toCan't wait, hoping to play it tonight!
#1196
Geschrieben 24 Dezember 2010 - 10:16
me tooCan't wait, hoping to play it tonight!
#1197
Geschrieben 24 Dezember 2010 - 10:18
me too
me too
#1198
Geschrieben 24 Dezember 2010 - 10:25
me too
me three, nar i joke I'm sick to death of my submod xD
#1199
Geschrieben 24 Dezember 2010 - 10:31
#1200
Geschrieben 24 Dezember 2010 - 10:45
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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