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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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8112 replies to this topic

#1161 Conroy

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Geschrieben 23 Dezember 2010 - 03:17

so he's not dead?

No, 2 Firefighters from Chicago Fire Dept are though. RIP.

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#1162 Dyson

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Geschrieben 23 Dezember 2010 - 03:18

No, 2 Firefighters from Chicago Fire Dept are though. RIP.


yes agreed rip, might wanna edit your posts now though.

#1163 MikeyPI

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Geschrieben 23 Dezember 2010 - 03:56

Cleaned the "misunderstanding" posts out.

Lazy Moderator - Will warn when agro >)
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#1164 RedHawk504

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Geschrieben 23 Dezember 2010 - 03:58

after speaking with dyson i have great news C.F.D. Is not dead i just saw it cause someone say'd that 2 firefighters where killed by a collapsed wall where one of them cfd was so he is alive :D

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Your signature was too big. But I kinda like that other gif, so it stays.


#1165 Unit 42

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Geschrieben 23 Dezember 2010 - 05:22

Hold on, CFD (the light guy lol) is part of the Chicago Fire Department and he was there? Is that what you're saying? My heart really does go out to those two lost brothers and everyone else who was there and injured.
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#1166 erfd

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Geschrieben 23 Dezember 2010 - 06:57

No, someone thought someone said rip cfd(person) when they ment cfd (fire dept)

#1167 shadowzuziz

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Geschrieben 23 Dezember 2010 - 07:35

Despite the saying of people that there are many bugs, i'm just gonna test it out.


if you get bugs and a messed up game dont ask us for help cause we warned you



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#1168 C.F.D

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Geschrieben 24 Dezember 2010 - 01:36

I think i should change my name, lol.

I'm alive. Two heroes with Chicago isn't. RIP.

Merry Christmas all.

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#1169 shadowzuziz

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Geschrieben 24 Dezember 2010 - 01:51

lol they dont seem to know you live in Calgary

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#1170 RiotGear

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Geschrieben 24 Dezember 2010 - 06:03

lol internet drama =P

#1171 ChicagoFirefighterL3

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Geschrieben 24 Dezember 2010 - 06:45

19 firefighters injured, two of them died at a 3-11 fire (chicagos version of a third alarm fire)
Rip brothers
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#1172 Unit 42

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Geschrieben 24 Dezember 2010 - 07:33

Were you there or do you work there? Also, I agree with you I hope those two Rest in Peace.
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#1173 Dyson

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Geschrieben 24 Dezember 2010 - 02:29

Agreed, but we have to stay on topic or the topic will be stripped down again, anyway I bring news, over here it's Christmas Eve already, so I plan to upload the public beta whilst enjoying some festivities :) so expect the new version later today hopefully :).

NOTICE:
There are no major bugs, but there are a few minor ones, which all can be avoided if you stick to a few simple rules :)

1. Due to the fact that I have made the large fire station into a small one, there are still scripts which allow units to return to FS even though there is no room, so simply:
If you spawn a unit from OFF MAP only send it to HQ and not to the HOSPITAL or FS. :)

2. Another, I am WIP on adding some homicides for you to investigate, this has left a deceased person on the map by accident, it's up to you to either ignore him, or go to town setting up crime scenes etc :).

3. Body bag- A lot of people pointed this out, and it's just daft on my behalf, the body bag is white so sometimes invisible on the snow, so just be careful (I haven't had time to address it yet)

4. Crime scene tape - The crime scene tape works just like the barrier (it replaces it infact) however, it only appears once you have placed it unlike the barrier ;)

5. This is irritating even to me, but even after much trials etc Rescue 1 and Hazmat are stuck inside the FS, I have no idea why, but Xplorer reported similar issues so it may be some sort of issue with LA mod or something, but I will look into it, so just spawn any Hazmat/Rescue from out of game (however ESU now acts as a USAR having most equipment and heal ability)

6. A small issue with spawns, due to the new FS the personnel spawn in the FS1 and run to the other :( I need to sort it but for now just a heads up) so don't be alarmed to see paramedics sprinting across the map :P

7. The controls for FS1 (near the docks) also controls FS3 (the new one) e.g the roof command would remove the roofs from both :P


I think you'll agree that from the last release the game is far more stable, and hopefully these small issues won't ruin your gameplay. And after all it is only a beta :)
Hope your all still looking forward to it
Merry Crimbo!
Dyosn
x

#1174 Ale

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Geschrieben 24 Dezember 2010 - 02:35

Looking forward to the release today :) The bugs aren't very big so I can still enjoy the submod

#1175 jerome

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Geschrieben 24 Dezember 2010 - 02:49

<3 Dyson! Can't wait for this!!
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#1176 FDNY2352

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Geschrieben 24 Dezember 2010 - 03:03

I can try and sort the problems out for you dyson when it is released.

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#1177 kris

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Geschrieben 24 Dezember 2010 - 03:07

Great news !!!

#1178 lepompierdu29

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Geschrieben 24 Dezember 2010 - 03:50

a great gift for Christmas :12: :12: :12:

#1179 aitor

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Geschrieben 24 Dezember 2010 - 03:58

My bad, this week i wont be in my house so I can´t play it :1046276372_bawling:
Keep it up!!!
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#1180 Wkboy714

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Geschrieben 24 Dezember 2010 - 04:38

Thanks for making our Christmas even merrier, Dyson :P





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