Manhattan Modification General Topic
#781
Geschrieben 23 November 2010 - 07:26
#782
Geschrieben 23 November 2010 - 04:03
installed the new patch but the game does not start. What can I make it work?
Another thing, the mod is awesome, but the expectations were too high and now they have not materialized. But anyway congratulations for the effort.
Cheers.
#783
Geschrieben 23 November 2010 - 08:48
BTW, can someone please p.m me the readme for the N.Y Submod?
#784
Geschrieben 24 November 2010 - 01:56
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#785
Geschrieben 24 November 2010 - 05:26
#786
Geschrieben 24 November 2010 - 08:33
#787
Geschrieben 24 November 2010 - 10:39
Your signature was too big. But I kinda like that other gif, so it stays.
#789
Geschrieben 24 November 2010 - 01:15
#790
Geschrieben 24 November 2010 - 02:07
Skills:
Advanced lighting
#791
Geschrieben 24 November 2010 - 03:47
More on signature rules can be found here.
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#792
Geschrieben 24 November 2010 - 03:51
Your signature was too big. But I kinda like that other gif, so it stays.
#793
Geschrieben 24 November 2010 - 03:54
I think the problems that are detected should be classified, should make a list of all problems and work on removing them, not like now - every second complained of the same again and again. Thus the topic is filled from unnecessary comments. Dyson and any other of his team are doing an incredible job, I appreciate their work and respect their free time.why? why should it be closed maybe we can talk here over other stuff what units can come in the next version or like that
That's my personal opinion. I do not want anyone to agree with me, just decided to express what I think about it.
More on signature rules can be found here.
Feel free to remove this message once your signature is compliant!
#794
Geschrieben 24 November 2010 - 04:40
[/URL]
#795
Geschrieben 25 November 2010 - 03:15
#796
Geschrieben 25 November 2010 - 03:16
happy Thanksgiving
I'm not american, but my Dad is in NYC for thanksgiving
#797
Geschrieben 25 November 2010 - 10:31
#798
Geschrieben 26 November 2010 - 02:04
No, my issue, 'bud', is that everyone seems to take a forum, about a game, all too seriously, I'm making a little project, but everyone has to get involved and tell me guidelines, that I am generating spam, even though this topic has had all together about 2 pages, when the NY mod has had about 50, I'm not argueing with a mod cos its not worth it cos you'll all gang up, but I've been: patient, polite etc. and I just cba with it anymore.
Good day
Well said
--------------------------- WWW.EMERGENCYBRICKS.COM ----------------------------
#800 Guest_djbacon93_*
Geschrieben 26 November 2010 - 04:40
For someone whos apart of the team.. I see you talk down on them alot.well, he released it before i gave him the new seagrave, so all of the engines have very little relation to fdny; the file takes wayy too long to download; too many bugs, the beta testers are in no way able to script or assist with things they see wrong ; I don't think C.F.D even finished his lights. I don't think any of us were ready to release this to the public. Not only that, but the light bars on engine 2 are messed up. No fdny engine has those...? Your file size is way too big, NO submod should have or has any file that huge as far. Not only that, but you have to copy it over the la mod files, meaning it's a gigantic waste of space. as I can tell, and the download speed's limited. Ask someone to upload a mirror to rapid share. We needed more time to complete our parts before the release. But, it got rushed and this is the result. Too many screenshots that hyped it up, especially these mission ideas, but couldn't even get freeplay smooth. Nice choice on the release date...
BTW, can someone please p.m me the readme for the N.Y Submod?
Chill out and help, instead of bitching.
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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