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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#781 gary599

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Posted 23 November 2010 - 07:26 AM

Yea my My hazmat is stuck in the sta too.

#782 Likin

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Posted 23 November 2010 - 04:03 PM

Hello Dyson,
installed the new patch but the game does not start. What can I make it work?
Another thing, the mod is awesome, but the expectations were too high and now they have not materialized. But anyway congratulations for the effort.
Cheers.

#783 LACityFFengineCo287

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Posted 23 November 2010 - 08:48 PM

well, he released it before i gave him the new seagrave, so all of the engines have very little relation to fdny; the file takes wayy too long to download; too many bugs, the beta testers are in no way able to script or assist with things they see wrong ; I don't think C.F.D even finished his lights. I don't think any of us were ready to release this to the public. Not only that, but the light bars on engine 2 are messed up. No fdny engine has those...? Your file size is way too big, NO submod should have or has any file that huge as far. Not only that, but you have to copy it over the la mod files, meaning it's a gigantic waste of space. as I can tell, and the download speed's limited. Ask someone to upload a mirror to rapid share. We needed more time to complete our parts before the release. But, it got rushed and this is the result. Too many screenshots that hyped it up, especially these mission ideas, but couldn't even get freeplay smooth. Nice choice on the release date...

BTW, can someone please p.m me the readme for the N.Y Submod?
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#784 shadowzuziz

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Posted 24 November 2010 - 01:56 AM

i still dont get why my models for engine battalion and USAR dont show up

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#785 Reece.c

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Posted 24 November 2010 - 05:26 AM

Lets just say that the current release of the new york mod is messed up, Dyson and us(the team) will get back to work on fixing all the bugs when he returns from his break. Also could someone also pm thee read me and some screens of hazmat in game?

My 3D model thread updated: 28th of February

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#786 LACityFFengineCo287

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Posted 24 November 2010 - 08:33 AM

This mod is going down. Literally. Disappointed...
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#787 RedHawk504

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Posted 24 November 2010 - 10:39 AM

i dont think so keep the courage high guys we can do this !!!!!! easly!!!!!!!!!

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Your signature was too big. But I kinda like that other gif, so it stays.


#788 Reece.c

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Posted 24 November 2010 - 11:50 AM

You cant say the mod is going down, just because we made a mistake by releasing a version too early. We hopefully will get back to work when Dyson is ready to return from his break.

My 3D model thread updated: 28th of February

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#789 dellboy84

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Posted 24 November 2010 - 01:15 PM

Mistakes happen guys, your only human, keep up the work and im sure the final result will be great!

#790 search_destroy

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Posted 24 November 2010 - 02:07 PM

LISTEN! You guys begged for it to be released. And look what came of it, you should have let them finish it.

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#791 FDNY Squad 55

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Posted 24 November 2010 - 03:47 PM

I suggest the topic to be locked while the Dyson does not return.
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#792 RedHawk504

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Posted 24 November 2010 - 03:51 PM

why? why should it be closed maybe we can talk here over other stuff what units can come in the next version or like that :P

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#793 FDNY Squad 55

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Posted 24 November 2010 - 03:54 PM

why? why should it be closed maybe we can talk here over other stuff what units can come in the next version or like that :P

I think the problems that are detected should be classified, should make a list of all problems and work on removing them, not like now - every second complained of the same again and again. Thus the topic is filled from unnecessary comments. Dyson and any other of his team are doing an incredible job, I appreciate their work and respect their free time.

That's my personal opinion. I do not want anyone to agree with me, just decided to express what I think about it.

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#794 jdclark2008

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Posted 24 November 2010 - 04:40 PM

Bugs or not it is still fun to tinker around with and se what you guys are working on and to se your hard work I stol say god job and keep it up

HaverHillMod_zps8cd0469a.png[/URL]


#795 KevinGleeson

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Posted 25 November 2010 - 03:15 PM

happy Thanksgiving

#796 Dyson

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Posted 25 November 2010 - 03:16 PM

happy Thanksgiving


I'm not american, but my Dad is in NYC for thanksgiving :D

#797 LACityFFengineCo287

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Posted 25 November 2010 - 10:31 PM

idc anymore, happy thxgiving
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#798 Dakota

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Posted 26 November 2010 - 02:04 AM

No, my issue, 'bud', is that everyone seems to take a forum, about a game, all too seriously, I'm making a little project, but everyone has to get involved and tell me guidelines, that I am generating spam, even though this topic has had all together about 2 pages, when the NY mod has had about 50, I'm not argueing with a mod cos its not worth it cos you'll all gang up, but I've been: patient, polite etc. and I just cba with it anymore.
Good day


Well said
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#799 EM4life

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Posted 26 November 2010 - 02:50 AM

Happy Thanksgiving :)

PS: I've been working on some lights for cars in the game, hopefully I can pitch these to Dyson for addition into the mod (Also working on the map, just visual edits, also possibly additional)

AePdW0F.png0CpxYIV.pngKO3tGvP.png


#800 Guest_djbacon93_*

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Posted 26 November 2010 - 04:40 PM

well, he released it before i gave him the new seagrave, so all of the engines have very little relation to fdny; the file takes wayy too long to download; too many bugs, the beta testers are in no way able to script or assist with things they see wrong ; I don't think C.F.D even finished his lights. I don't think any of us were ready to release this to the public. Not only that, but the light bars on engine 2 are messed up. No fdny engine has those...? Your file size is way too big, NO submod should have or has any file that huge as far. Not only that, but you have to copy it over the la mod files, meaning it's a gigantic waste of space. as I can tell, and the download speed's limited. Ask someone to upload a mirror to rapid share. We needed more time to complete our parts before the release. But, it got rushed and this is the result. Too many screenshots that hyped it up, especially these mission ideas, but couldn't even get freeplay smooth. Nice choice on the release date...

BTW, can someone please p.m me the readme for the N.Y Submod?

For someone whos apart of the team.. I see you talk down on them alot.
Chill out and help, instead of bitching.





Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod