Manhattan Modification General Topic
#7841
Gepost 20 juni 2013 - 11:42
CFDDIVE11
Thank you.=)
I'm not sure if this a bug or if graphics related but when I tried to park a battelion, the game froze, when I ctrl alt delete out of it there was a script error message saying that the parking was not valid.And the game crashed.I know the crashes are usually caused by Intel Graphics Card.
#7842
Gepost 20 juni 2013 - 11:44
Its a bug which I presume will be fixed next version (the patch)@
CFDDIVE11
Thank you.=)
I'm not sure if this a bug or if graphics related but when I tried to park a battelion, the game froze, when I ctrl alt delete out of it there was a script error message saying that the parking was not valid.And the game crashed.I know the crashes are usually caused by Intel Graphics Card.
#7843
Gepost 21 juni 2013 - 12:19
Signature Removed due to size
#7844
Gepost 21 juni 2013 - 12:59
@
CFDDIVE11
Thank you.=)
I'm not sure if this a bug or if graphics related but when I tried to park a battelion, the game froze, when I ctrl alt delete out of it there was a script error message saying that the parking was not valid.And the game crashed.I know the crashes are usually caused by Intel Graphics Card.
Is there a way to take the vehicles from V2 and overwrite the V1 vehicles? so say, I could have the new B9 GMC instead of the old Ford.
Should be able to add the model and texture files, and change the model the B9 prototype uses. You'd also have to copy over the lights, doors, and wheels from the V2 prototype.
We started a project to update v1 but it was only ever taken to beta stage.
If you get a script error its likely a bug, we try our best to make everything park fine but somethings are just down to human (well my) error haha.
x
#7845
Gepost 21 juni 2013 - 02:11
Thank you!Should be able to add the model and texture files, and change the model the B9 prototype uses. You'd also have to copy over the lights, doors, and wheels from the V2 prototype.
#7846
Gepost 21 juni 2013 - 10:08
did it work?
No it didn't work
#7847
Gepost 21 juni 2013 - 10:20
yea I know haha I'm gonna reupload it I have absolutely no idea what happened :/No it didn't work
#7848
Gepost 22 juni 2013 - 07:29
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
#7849
Gepost 22 juni 2013 - 09:08
#7850
Gepost 22 juni 2013 - 09:34
#7851
Gepost 23 juni 2013 - 08:43
#7852
Gepost 23 juni 2013 - 09:02
Did I miss something? If thats the release date then I'm bummed because that gameplay looked fantastic.Can't wait until August 14th!
On another note. I played the mod today after I hadn't touched it in a while and I notice the vehicle lighting bogs down my computer's performance. The lights look fantastic but my computer is pretty mid grade and only on this mod do I get some sloppy framerates. Any suggestions?
#7853
Gepost 23 juni 2013 - 09:03
yea thats the release date for both of themDid I miss something? If thats the release date then I'm bummed because that gameplay looked fantastic.
On another note. I played the mod today after I hadn't touched it in a while and I notice the vehicle lighting bogs down my computer's performance. The lights look fantastic but my computer is pretty mid grade and only on this mod do I get some sloppy framerates. Any suggestions?
#7854
Gepost 23 juni 2013 - 09:10
Awww damn...well I guess in when I get back in November they will be on 3.5 or something hahayea thats the release date for both of them
#7855
Gepost 23 juni 2013 - 09:14
I dont know but the the new maps will be out hopefully lolAwww damn...well I guess in when I get back in November they will be on 3.5 or something haha
#7856
Gepost 23 juni 2013 - 09:55
Yep, They announced it on their Facebook page this afternoon. Keep in mind that is the predicted release date that they think they will meet.Did I miss something? If thats the release date then I'm bummed because that gameplay looked fantastic.
On another note. I played the mod today after I hadn't touched it in a while and I notice the vehicle lighting bogs down my computer's performance. The lights look fantastic but my computer is pretty mid grade and only on this mod do I get some sloppy framerates. Any suggestions?
#7857
Gepost 24 juni 2013 - 02:21
#7858
Gepost 24 juni 2013 - 02:23
Also look at the Berlin 2 script for the redirect traffic, if u could make that script work in your mode that would a eliminate some of the traffic congestion.
other that wow great work guys.
Whats up!
#7859
Gepost 24 juni 2013 - 02:25
Guys great video and work you have done. Fire unit lights look awesome, command dispatch roll play for players too. If I could make a small suggestion with the Police end of it. M/VA with injuries and a fatality you could maybe work in a script for P/S= Patrol Supervisor. Patrol units arrive on scene indicate it is bad m/va notify Patrol supervisor to the location. P/S in turn will notify detectives and crime scene and that go's for any murder and accidental death etc. Then the area would be shout down for crime scene investigation.
Also look at the Berlin 2 script for the redirect traffic, if u could make that script work in your mode that would a eliminate some of the traffic congestion.
other that wow great work guys.
Personally I play singleplayer with detectives involved with every fatality, however closing 7th ave for a MVA fatality is crazzzzzzy! haha
x
#7860
Gepost 24 juni 2013 - 02:27
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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