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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#7841 hauntedlighthouse

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Posted 20 June 2013 - 11:42 PM

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Thank you.=)

I'm not sure if this a bug or if graphics related but when I tried to park a battelion, the game froze, when I ctrl alt delete out of it there was a script error message saying that the parking was not valid.And the game crashed.I know the crashes are usually caused by Intel Graphics Card.

#7842 gunswat

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Posted 20 June 2013 - 11:44 PM

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CFDDIVE11



Thank you.=)

I'm not sure if this a bug or if graphics related but when I tried to park a battelion, the game froze, when I ctrl alt delete out of it there was a script error message saying that the parking was not valid.And the game crashed.I know the crashes are usually caused by Intel Graphics Card.

Its a bug which I presume will be fixed next version (the patch) :)

#7843 CFDDIVE11

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Posted 21 June 2013 - 12:19 AM

What battalion were you trying to park?

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#7844 Dyson

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Posted 21 June 2013 - 12:59 AM

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CFDDIVE11



Thank you.=)

I'm not sure if this a bug or if graphics related but when I tried to park a battelion, the game froze, when I ctrl alt delete out of it there was a script error message saying that the parking was not valid.And the game crashed.I know the crashes are usually caused by Intel Graphics Card.

Is there a way to take the vehicles from V2 and overwrite the V1 vehicles? so say, I could have the new B9 GMC instead of the old Ford.

Should be able to add the model and texture files, and change the model the B9 prototype uses. You'd also have to copy over the lights, doors, and wheels from the V2 prototype.


We started a project to update v1 but it was only ever taken to beta stage.

If you get a script error its likely a bug, we try our best to make everything park fine but somethings are just down to human (well my) error haha.

x

#7845 LAD23DER

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Posted 21 June 2013 - 02:11 AM

Should be able to add the model and texture files, and change the model the B9 prototype uses. You'd also have to copy over the lights, doors, and wheels from the V2 prototype.

Thank you!

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#7846 FranckGraetz

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Posted 21 June 2013 - 10:08 PM

did it work?


No it didn't work

#7847 gunswat

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Posted 21 June 2013 - 10:20 PM

No it didn't work

yea I know :) haha I'm gonna reupload it I have absolutely no idea what happened :/

#7848 MFDHoward

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Posted 22 June 2013 - 07:29 PM

Hey Dyson or someone on the developement team...please tell me you guys put the lights on the installed tower ladders? That was one of my biggest pet peeves of 2.0.3. I have been silently watching the developement of the mod on this thread and this is my only question for you guys.

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#7849 rafaelmfernandez

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Posted 22 June 2013 - 09:08 PM



#7850 gunswat

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Posted 22 June 2013 - 09:34 PM

Looks awesome. great work :) well done dyson :)

#7851 LAD23DER

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Posted 23 June 2013 - 08:43 PM

Can't wait until August 14th!

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#7852 usmc123

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Posted 23 June 2013 - 09:02 PM

Can't wait until August 14th!

Did I miss something? If thats the release date then I'm bummed because that gameplay looked fantastic.

On another note. I played the mod today after I hadn't touched it in a while and I notice the vehicle lighting bogs down my computer's performance. The lights look fantastic but my computer is pretty mid grade and only on this mod do I get some sloppy framerates. Any suggestions?
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#7853 gunswat

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Posted 23 June 2013 - 09:03 PM

Did I miss something? If thats the release date then I'm bummed because that gameplay looked fantastic.

On another note. I played the mod today after I hadn't touched it in a while and I notice the vehicle lighting bogs down my computer's performance. The lights look fantastic but my computer is pretty mid grade and only on this mod do I get some sloppy framerates. Any suggestions?

yea thats the release date for both of them ;)

#7854 usmc123

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Posted 23 June 2013 - 09:10 PM

yea thats the release date for both of them ;)

Awww damn...well I guess in when I get back in November they will be on 3.5 or something haha
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#7855 gunswat

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Posted 23 June 2013 - 09:14 PM

Awww damn...well I guess in when I get back in November they will be on 3.5 or something haha

I dont know but the the new maps will be out hopefully ;) lol

#7856 LAD23DER

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Posted 23 June 2013 - 09:55 PM

Did I miss something? If thats the release date then I'm bummed because that gameplay looked fantastic.

On another note. I played the mod today after I hadn't touched it in a while and I notice the vehicle lighting bogs down my computer's performance. The lights look fantastic but my computer is pretty mid grade and only on this mod do I get some sloppy framerates. Any suggestions?

Yep, They announced it on their Facebook page this afternoon. Keep in mind that is the predicted release date that they think they will meet.

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#7857 Dyson

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Posted 24 June 2013 - 02:21 AM

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#7858 FInn Rescue 12

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Posted 24 June 2013 - 02:23 AM

Guys great video and work you have done. Fire unit lights look awesome, command dispatch roll play for players too. If I could make a small suggestion with the Police end of it. M/VA with injuries and a fatality you could maybe work in a script for P/S= Patrol Supervisor. Patrol units arrive on scene indicate it is bad m/va notify Patrol supervisor to the location. P/S in turn will notify detectives and crime scene and that go's for any murder and accidental death etc. Then the area would be shout down for crime scene investigation.

Also look at the Berlin 2 script for the redirect traffic, if u could make that script work in your mode that would a eliminate some of the traffic congestion.
other that wow great work guys.

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#7859 Dyson

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Posted 24 June 2013 - 02:25 AM

Guys great video and work you have done. Fire unit lights look awesome, command dispatch roll play for players too. If I could make a small suggestion with the Police end of it. M/VA with injuries and a fatality you could maybe work in a script for P/S= Patrol Supervisor. Patrol units arrive on scene indicate it is bad m/va notify Patrol supervisor to the location. P/S in turn will notify detectives and crime scene and that go's for any murder and accidental death etc. Then the area would be shout down for crime scene investigation.

Also look at the Berlin 2 script for the redirect traffic, if u could make that script work in your mode that would a eliminate some of the traffic congestion.
other that wow great work guys.


Personally I play singleplayer with detectives involved with every fatality, however closing 7th ave for a MVA fatality is crazzzzzzy! haha

x

#7860 gunswat

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Posted 24 June 2013 - 02:27 AM

I do that to dyson ;) and yea it is lol





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