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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#7621 Paul_Zorn

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Geschrieben 06 April 2013 - 03:42

The problem with it is you need to script a hose to hook up to a fire truck or like a pump that hooks up to fire truck that is 1 of the most dificult parts of it limiting water supply is easy but you need to work it so you can hook up to hydrant to keep from running out of water and that is a very long process to script

#7622 Nuts

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Geschrieben 06 April 2013 - 05:38

AMAZEBALLS!!!! Looks great, very excited.

#7623 Dyson

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Geschrieben 06 April 2013 - 01:08

are you talking about water supply like the winterberg has? cause i actualy figured out how to work it for my mod :) it is a lot of scripting though took me like 7 hours strait trying to decode the german script then recode it into my mod

yeah and like in ERS Berlin i saw a video they put up a while back... that they got it in the base game just wondering if that got it in the mod yet


As CFDDIVE11 said, we've already got the script, got it working. It was my project before my computer flunked out. I still have the script, we're just trying to get it to work in co-operation with the LAs hose connection scripts (which we use) which are far more complicated.

This hose connection will not limit supply, it will purely aesthetic. Also another feature we've added in v3 is the ability to hook up to the front and rear connections on the rig. The front connection will serve as the supply connection, with the back and side connections as active hose connections, if this makes sense?

Any more questions feel free to ask..

x

#7624 JrFF34

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Geschrieben 06 April 2013 - 03:21

Sounds great. This mod is getting very realistic, I cant wait for V3! Keep up the great work.

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#7625 CFDDIVE11

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Geschrieben 06 April 2013 - 06:50

Thanks Dyson and yes the front and rear hose connections make perfect sense.

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#7626 rafaelmfernandez

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Geschrieben 07 April 2013 - 06:34



#7627 RedHawk504

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Geschrieben 07 April 2013 - 08:15

You're welcome man. :12:



Get a job, get kids, and enjoy life. Basically. :xmas:

Already done with that, not as fun as messing around with Zmodeler ;)

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Your signature was too big. But I kinda like that other gif, so it stays.


#7628 CFDDIVE11

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Geschrieben 07 April 2013 - 08:32

Nice video raf you guys should do more of these!

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#7629 Handsup!

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Geschrieben 07 April 2013 - 09:56

I know this is a bit much to ask, but could i have the FDNY Ambulance critical sirens sound clip? It'd be really appreciated!

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#7630 ThePoliceGuy

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Geschrieben 07 April 2013 - 10:02

Looks good, hope the V3 will work on this old boy if not standard def might mean i actullay get to play one of these mods properly! Keep it up!


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#7631 BASTIAN

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Geschrieben 09 April 2013 - 04:54

Nice video guys, but i have the problem i can't hear any sirens in 2.0.3, what's the problem?

And i would delete the Prototypes from vehicles their don't use, as tip. :)

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#7632 999madtom

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Geschrieben 09 April 2013 - 05:51

Nice video guys, but i have the problem i can't hear any sirens in 2.0.3, what's the problem?

Same I can't hear my sirens

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#7633 Dyson

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Geschrieben 09 April 2013 - 05:59

Audio has been my main focus of the last 3 weeks, as a music production student I'm trying to clean up and find optimum sound formats (bitrate, sample rate and bit depth). I think it's to do with specs, which has been an issue with most already. However certain PCs can handle the game but find the extra stress of rendering the audio in game too much so dont play it properly.

I know it sounds like we're just planning a million and one things, but v2.0.4 has been on the cards, we've released a private upgrade for v2 with some new units etc, but I for one am eager to return to the previous version, adding all the new features so both versions are on par, just different locations. If we crack the sound to a perfect format then we'll be re-rendering the audio in that format for you guys too, which will hopefully sort a lot of problems with sirens.

Thanks for the feedback on that one though, like I said it is something we are taking seriously at the moment.

Dyson

x

#7634 picicch

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Geschrieben 10 April 2013 - 06:10

Question... Is there anyway to change the map back to v1 ? (Manhattan, Time Square etc.) If it is possible could anyone tell me how to do this?
Thanks and Regards

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#7635 met police999

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Geschrieben 10 April 2013 - 08:28

Download v1? Or you could swap maps but I don't know how easy that would be

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#7636 Dyson

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Geschrieben 10 April 2013 - 01:35

Question... Is there anyway to change the map back to v1 ? (Manhattan, Time Square etc.) If it is possible could anyone tell me how to do this?
Thanks and Regards


Not doable, the versions aren't cross interactive. You'd have to just play v1. However we hope you'll prefer v3 map over all others.
If you're still not satisfied a v1 'extreme version' using all the new models and scripts (from v2) into v1, speak to raf on the MERU as it was one of the many MERU exclusives.

x

#7637 Dyson

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Geschrieben 11 April 2013 - 09:33

Posted Image

Version three release poster. We're changing some deigns and themes around ready for release in the summer.
Obviously a specific date will be announced but for now that's our predicted completion.

#7638 Hoppah

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Geschrieben 11 April 2013 - 10:20

Nice poster :12: Who of the team stood photo model for the guy in the fire gear?

#7639 met police999

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Geschrieben 11 April 2013 - 10:49

cool poster!

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#7640 C.F.D

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Geschrieben 12 April 2013 - 02:03

Posted Image

Version three release poster. We're changing some deigns and themes around ready for release in the summer.
Obviously a specific date will be announced but for now that's our predicted completion.


Posted Image

KLl2svz.png

 






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