Butthurt much? Mind the language, would you?
Oh and I think this gif sums up your reaction better than the Jim Carrey one, but maybe that's just me:
You know what Voodoo Operator, you're totally right and you know what I'm gonna do for ya?
Geschrieben 06 März 2013 - 08:46
Butthurt much? Mind the language, would you?
Oh and I think this gif sums up your reaction better than the Jim Carrey one, but maybe that's just me:
Geschrieben 06 März 2013 - 08:57
Geschrieben 06 März 2013 - 09:06
you know what I'm gonna do for ya?
Geschrieben 06 März 2013 - 09:07
No. What?
Geschrieben 06 März 2013 - 09:29
Jack shit.
Geschrieben 06 März 2013 - 10:50
Back on topic.
I've pretty much done with v3, I worked on the map for several months, it's almost how I'd want it, I also had several new scripts I had at testing stage, but since my computer no longer runs the mod, AMD killing me with ridiculous support for my drivers, I'm leaving v3 to Raf and hoppah to look over and release when they believe it's ready.
I'm still staying on the Em4 modding world but until v3 is released and we can discuss what to do from there my presence is purely as an oversight rather than an active input on the mod from here on out.
x
Geschrieben 06 März 2013 - 11:25
Jack shit.
Geschrieben 06 März 2013 - 11:47
Signature Removed due to size
Geschrieben 06 März 2013 - 11:55
The hell is your problem dude? I'm pretty sure Hoppah made his decision because of 3 main things.
•We've gotten to talk for a couple of weeks and get to know eachother
•He sees that our mod has been released and has delivered product in the past and that we have massive amounts of work done
•We can both help eachother out. He likes my 3D modeling skill and I like his scripting skill, it's a mutual agreement requiring effort from BOTH parties and we both benefit from it, where as your mod when someone VOLUNTEERS to help you out you throw a job at them and then say "by the way were not letting you try or look at the mod you're helping work on.
That is a big reason why me and Dyson decided not to help you out with your mod, oh and also because your a straight up d*ck. Now quit whining Ariel.
Geschrieben 06 März 2013 - 11:56
Geschrieben 07 März 2013 - 12:10
I've pretty much done with v3, I worked on the map for several months, it's almost how I'd want it, I also had several new scripts I had at testing stage, but since my computer no longer runs the mod, AMD killing me with ridiculous support for my drivers, I'm leaving v3 to Raf and hoppah to look over and release when they believe it's ready.
I'm still staying on the Em4 modding world but until v3 is released and we can discuss what to do from there my presence is purely as an oversight rather than an active input on the mod from here on out.
x
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
Geschrieben 07 März 2013 - 12:39
Well, if it's a separate hardware issue it's a bummer, but with Hoppah's ideas of reducing the strain of this mod on systems you may just be able to come back to it. Though if you've finished what you needed to do, a break would probably serve you well.
Geschrieben 07 März 2013 - 05:26
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
Geschrieben 07 März 2013 - 05:27
This is the point where I'm not a moderator but I'd strongly recommend them to intervene and warn that continuing this will result in a warning.
Geschrieben 07 März 2013 - 05:49
Signature Removed due to size
Geschrieben 14 März 2013 - 03:07
Geschrieben 14 März 2013 - 07:26
Volunteer Firefighter
US Army Combat Engineer
10th Mountain Division
Geschrieben 15 März 2013 - 09:36
go into your specs folder, and edit "fp_params_endless"... youll see a call title and then number, just edit the number depending on the amount of calls you want.
ex: <EFPEventFoodPoisoning>
<Enabled value = "0" /
change the enabled value to a higher or lower number.
Geschrieben 18 März 2013 - 11:42
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