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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#7541 Hoppah

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Gepost 26 februari 2013 - 10:17

You dont actually need to rename the file, if you go to the pack/unpack option and find the containing folder of the file (although png wont pack and still function) and just type out the name. For example just type Example.dds after the directory name. They wont show up on v3os show up but this method does work as it confirms compression :)

If I may have just told Hoppah something about Em4 he didn't already know I may just collapse haha

x


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Maybe I just forgot. :1046276372_bawling:

#7542 rafaelmfernandez

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Gepost 27 februari 2013 - 05:19

Finished the downgrade 100%, shows a slight performance boost and saves some size on the mod so that's good. We will have to test to see if it helps with intels

#7543 Wkboy714

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Gepost 27 februari 2013 - 06:21

I am one of those 'intels'.

I already went through the mod and converted all the .bmp textures into smaller .png files. As reported, there was a big file size reduction. I tried loading freeplay after this, and for once it started up (rather than CTD before loading finished) but just instantly froze totally. It seems, then, that I had freed up some memory but nowhere near enough.

I think the issue is probably the imported high-quality models from other games. There are a lot of these on the map which my Intel card probably can't cope with (being an integrated card, it shares graphics + processing power). I did go through the map in the editor and replaced a lot of the HQ imported models with standard EM4 buildings, but still didn't get any further than before. I might try replacing all the HQ buildings with normal EM4 buildings and see if it works then, although that's a real shame as it won't have the NY feel to it and be a lot less fun to play.

Perhaps modellers can work on reducing the poly counts for these buildings to increase performance, or more simple models can be given good textures to achieve the same effects (a low-poly model with good texture can be just as good as a high quality model).

#7544 Handsup!

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Gepost 27 februari 2013 - 08:16

I hate CPU-Integrated graphics, especially Intel. Worst company for Graphics. Consider a desktop upgrade?

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#7545 rafaelmfernandez

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Gepost 01 maart 2013 - 04:03

I hate CPU-Integrated graphics, especially Intel. Worst company for Graphics. Consider a desktop upgrade?


You can't expect integrated graphics to run this well, if at all.

Here's a video of one of the firehouses in V3 in real life from my trip in November.



#7546 JrFF34

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Gepost 02 maart 2013 - 03:18

This mod keeps getting better and better. Can't wait for V3!

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#7547 met police999

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Gepost 02 maart 2013 - 10:57

will there be the NYPD Ford Tuarus and the Nissan Altima?

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#7548 rafaelmfernandez

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Gepost 02 maart 2013 - 05:56

will there be the NYPD Ford Tuarus and the Nissan Altima?


Were looking at adding Ford Escape Taxis and NYPD

#7549 met police999

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Gepost 02 maart 2013 - 06:34

awesome! but what about the tuarus and the altima?

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#7550 TprHardy

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Gepost 03 maart 2013 - 03:04

This is coming along great, just the only damn thing that is annoying is the stupid blue screening every 15 minutes of playing it, I can run everything else but this :(, Man I want my new PC. But other than that still looks amazing

I Also Support The Ravena Mod, RCMP Mod, Manhattan Mod and Boston Mod.

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If You Would Like Me To Preview and/or Beta Test Your Mod, Just Send Me A PM And Check Out My YouTube Channel On My Work.Currently a Beta Tester for the Montana Mod. In line for 2 more mods to Beta Test.

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#7551 JonathanUlloa

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Gepost 04 maart 2013 - 03:25

This is coming along great, just the only damn thing that is annoying is the stupid blue screening every 15 minutes of playing it, I can run everything else but this :(, Man I want my new PC. But other than that still looks amazing


A bluescreen? After 2 almost 2 years of being on the team, I have never heard of computers getting bluescreens. Are you talking about the bluescreen of death?

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#7552 rafaelmfernandez

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Gepost 04 maart 2013 - 03:58

This is coming along great, just the only damn thing that is annoying is the stupid blue screening every 15 minutes of playing it, I can run everything else but this :(, Man I want my new PC. But other than that still looks amazing


Beta team*

I have had this issue once with my previous computer which had 256mb of VRAM and If I remember 8gb of RAM. It was happening not only with the mod but with other games. Error was something like Overtaxed memory or something. I did a fresh install of windows and that fixed it. Not saying you should but look into getting a computer upgrade.

#7553 TprHardy

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Gepost 04 maart 2013 - 09:25

Beta team*

I have had this issue once with my previous computer which had 256mb of VRAM and If I remember 8gb of RAM. It was happening not only with the mod but with other games. Error was something like Overtaxed memory or something. I did a fresh install of windows and that fixed it. Not saying you should but look into getting a computer upgrade.


yea that is what I was told, my PC is old and crap anyways I am buying a new one that runs ALOT better and triples what I am running now

I Also Support The Ravena Mod, RCMP Mod, Manhattan Mod and Boston Mod.

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If You Would Like Me To Preview and/or Beta Test Your Mod, Just Send Me A PM And Check Out My YouTube Channel On My Work.Currently a Beta Tester for the Montana Mod. In line for 2 more mods to Beta Test.

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http://www.youtube.c...HELIFEISGOODGPM

 


#7554 rafaelmfernandez

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Gepost 06 maart 2013 - 02:08

Some cool news,
Hoppah has volunteered to work with us so expect some cool new stuff

#7555 cops

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Gepost 06 maart 2013 - 07:49

that sounds amazing ^^

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I don't take any requests any more,except for ;

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#7556 Hoppah

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Gepost 06 maart 2013 - 07:55

I'm just checking out the mod and fixing some scripts, nothing big really. :xmas:

Some more advise regarding performance:

The loading times of the mod being so long are probably caused by the (playable) vehicles. Since each vehicle ID (in the Units folder) gets initialized upon loading, the game is going through all the corresponding prototype and model files of them. Now, the problem is that your vehicle folder still contains huge files, even after converting the files to .png. For example, the '03 FDNY' folder alone is already 1,4 gb. Compared to a size of 3 mb (!) for the similar folder (02 LA Fire Department) in the LA Mod it's incredibly huge. My advise regarding this issue: downsize the textures. A 2048x2048 sized texture just isn't really useful in EM4. I know the big textures are more detailed and pretty, but ingame you cannot even zoom in that close to read the brand of each screw. You mostly play the game from a birds eye view anyway. I'd convert a texture of that size to 1024x1024 pixels, which will make it 4 times as small. Doing that for the 100's of textures will probably create another performance boost.

The loading times of the map (when loading freeplay) have a similar cause, but instead of vehicles, objects (the buildings) are causing the long loading times. Same advise applies to this: downsize textures and make people happy.

I even bet you can make the entire mod as small as 1 GB (or even less) without much quality difference.

Hooper

#7557 C.F.D

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Gepost 06 maart 2013 - 08:04

Some cool news,
Hoppah has volunteered to work with us so expect some cool new stuff


What in the kitten? I recently asked Hoppah if he would like to volunteer for our team and he declines for reasons of not having any free time to work on any mods, yet he opens up a new mod and then joins you guys?

No time, my flowerpot, looks to me like you're on a date with cinnamon-roll-puppy-head.

Favoritism is disgusting. I'm out.

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Edit: Foul language softened out by Mr. Voodoo.

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#7558 CROPLAYER

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Gepost 06 maart 2013 - 08:31

^^
Man has the right to choose, and i see that he is not modding or making something, just going through the files and trying to get the size down.
About his mod, it is his right to do what he wants and he wants something to challenge him and to make something to be as good, or better then LA mod. I support RCMP, not by posting but just looking and waiting, but i think that you have crossed a line with this.
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#7559 Voodoo_Operator

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Gepost 06 maart 2013 - 08:35

What in the kitten? I recently asked Hoppah if he would like to volunteer for our team and he declines for reasons of not having any free time to work on any mods, yet he opens up a new mod and then joins you guys?

No time, my flowerpot, looks to me like you're on a date with cinnamon-roll-puppy-head.

Favoritism is disgusting. I'm out.


Butthurt much? Mind the language, would you?

Oh and I think this gif sums up your reaction better than the Jim Carrey one, but maybe that's just me:
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#7560 Hoppah

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Gepost 06 maart 2013 - 08:40

What in the fuck? I recently asked Hoppah if he would like to volunteer for our team and he declines for reasons of not having any free time to work on any mods, yet he opens up a new mod and then joins you guys?

No time, my ass, looks to me like you're on a date with cinnamon-roll-fuckin-head.

Favoritism is disgusting. I'm off this forum.


That's not really fair to say, is it? Why can't I make my own choices? I'm currently working almost 50 hrs a week and in my spare time I'm trying to make a new mod since I'm too tired/ill to do anything else. Me and rafael just agreed that we can share expertise. He is building me a couple of models (I'm slow at moddeling) for the US army mod and I'm only fixing a couple of scripts and giving advice regarding performance issues. I didn't join his team and I'm certainly not going to do all the scripting for them from now on. I'm just a freelancer for this project basically.

And yes, this mod is appealing to me, but I haven't played it for longer than 10 minutes total and my pc is way too slow to play it smoothly. There are a ton of mods which have the potentials (including yours, I made a compliment about the vehicles) to grow big. I'm getting requests to help people with their mods about twice a week, so it's kinda obvious I can't help everyone out. This also one of the reasons why I gave permission to everyone to edit the LA mod and do with it whatever they want, so people have a base to start with. I just can't supervise or oversee every mod there is, and I'm not even supervising this mod, thats Rafaels/Dysons job imo.

Hoppah





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