Manhattan Modification General Topic
#7521
Gepost 23 februari 2013 - 04:41
#7522
Gepost 23 februari 2013 - 05:39
Hahaha!
#7523
Gepost 23 februari 2013 - 06:16
#7524
Gepost 23 februari 2013 - 06:19
I have a question. In the video the unit said that they came across the accident. Is it a new feature where accidents aren't dispatched right away or was it just set up like that for the video?
We got the report of it then I started the video, and as Sq18 was going to quarters they transmitted the verbal for the MVA
#7525
Gepost 25 februari 2013 - 03:46
#7526
Gepost 25 februari 2013 - 03:55
Thanks Hoppah! You might as well join the team since you know so much useful information! (Just kidding (not really kidding( just kidding (well... Not really))) Lol, anyways check this out guys.
http://youtu.be/_S7Mi9wHjSI
New 5 Minute Multiplayer Gameplay
#7527
Gepost 25 februari 2013 - 03:33
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#7529
Gepost 25 februari 2013 - 08:35
#7530
Gepost 25 februari 2013 - 08:39
Has the spelling error in the banner already been reported? Or is it street language and done on purpose? manhtt'n yo
LMMFAO(laugh my mother off) I think it was an error, but we will say it is on purpose ;D
Deze post is bewerkt door Hoppah: 25 februari 2013 - 08:51
Swearing =)
#7531
Gepost 25 februari 2013 - 08:48
Will get round to fixing it
#7532
Gepost 25 februari 2013 - 09:22
#7533
Gepost 26 februari 2013 - 04:44
We've now downgraded and converted 90% of the textures as of today. We will do some testing if this reduces lags, crashing, and loading time. It is up to 25% smaller in file size however.
Thanks to Hoppah for pointing out the quick technique! Worked like a charm!
#7534
Gepost 26 februari 2013 - 05:05
Signature Removed due to size
#7535
Gepost 26 februari 2013 - 08:35
It is up to 25% smaller in file size however.
Now that's some good news.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#7536
Gepost 26 februari 2013 - 09:09
*Quick update*
We've now downgraded and converted 90% of the textures as of today. We will do some testing if this reduces lags, crashing, and loading time. It is up to 25% smaller in file size however.
Thanks to Hoppah for pointing out the quick technique! Worked like a charm!
You're welcome man.
Get a job, get kids, and enjoy life. Basically.What would we do without hoppah?
#7538
Gepost 26 februari 2013 - 07:10
You're welcome man. :12
Get a job, get kids, and enjoy life. Basically.
If there is any other advice you could give us to improve performance issues, let us know
#7539
Gepost 26 februari 2013 - 10:02
When I see that banner all I can think of is "Mernhertin Merd"
Sorry, I'm not familiar with Canadian English dialects.
If there is any other advice you could give us to improve performance issues, let us know
The only thing I can come up with for now, is the pack/unpack tool in the EM4 editor. By packing files you will further reduce the size of your mod. I'm not sure if this affects performance though (it might very well work) and you cannot pack or unpack multiple files at once, so -unfortunately- this is ALOT of work. You can pack any file, just rename the extension to .v3o before packing. You might give this a shot too if there's someone in your team with too much spare time. My advice is to only pack model and texture files which are 100% finished, because you need to unpack them again if you want to edit the file. I would start with buildings and other very common objects (like street objects) and have someone with an older computer compare the ingame FPS before and after packing. You can use Fraps to record the ingame FPS, but I'm sure there's other software too.
Hoppah
#7540
Gepost 26 februari 2013 - 10:12
Sorry, I'm not familiar with Canadian English dialects.
The only thing I can come up with for now, is the pack/unpack tool in the EM4 editor. By packing files you will further reduce the size of your mod. I'm not sure if this affects performance though (it might very well work) and you cannot pack or unpack multiple files at once, so -unfortunately- this is ALOT of work. You can pack any file, just rename the extension to .v3o before packing. You might give this a shot too if there's someone in your team with too much spare time. My advice is to only pack model and texture files which are 100% finished, because you need to unpack them again if you want to edit the file. I would start with buildings and other very common objects (like street objects) and have someone with an older computer compare the ingame FPS before and after packing.
Hoppah
You dont actually need to rename the file, if you go to the pack/unpack option and find the containing folder of the file (although png wont pack and still function) and just type out the name. For example just type Example.dds after the directory name. They wont show up on v3os show up but this method does work as it confirms compression
If I may have just told Hoppah something about Em4 he didn't already know I may just collapse haha
x
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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