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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#7461 rafaelmfernandez

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Gepost 18 februari 2013 - 05:09




It's been a while since we've decided to post photos on this forum as we usually do through twitter or Facebook but here we are going to do a poll. We would like to gain back our fans from the forum after a long break of not much PR through the forums. Here we are showing you guys we have not forgotten about you!

Who are you most excited to play as?

The Pride of Midtown
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The Pride of Hell's Kitchen *NEW FIREHOUSE REVEAL*
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The Midtown Mob
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Rescue 1
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EMS
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NYPD
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Bumping post to new page*

All of above haha lol pride of Hell's Kitchen? Fictional?


Nope :) Real

#7462 met police999

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Gepost 18 februari 2013 - 05:34

really never heard of it :holdglass:

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#7463 CFDDIVE11

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Gepost 18 februari 2013 - 06:02

How about all of them

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#7464 rafaelmfernandez

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Gepost 19 februari 2013 - 01:03



Interested in joining MERU? Here is what you need to know

#7465 rafaelmfernandez

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Gepost 19 februari 2013 - 04:55



#7466 Hoppah

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Gepost 19 februari 2013 - 09:28

Now that's one of the coolest things I've ever seen in EM4. It looks very very impressive. Looks like you still need to work on the pathfinding a little bit, but other than that it looks and feels very realistic. I don't think you can get any closer to a real NYC feeling than this and seems like you all got it to work. The stations look great and realistic too. The video itself is well made, you were sometimes a little hard to understand and the other voice scared the sh*t out of me when he suddenly started talking. :xmas: Got a real kick out of the battalion chief ride though. I'd like to see some more of the NYPD soon.

#7467 Dyson

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Gepost 19 februari 2013 - 09:33

Now that's one of the coolest things I've ever seen in EM4. It looks very very impressive. Looks like you still need to work on the pathfinding a little bit, but other than that it looks and feels very realistic. I don't think you can get any closer to a real NYC feeling than this and seems like you all got it to work. The stations look great and realistic too. The video itself is well made, you were sometimes a little hard to understand and the other voice scared the sh*t out of me when he suddenly started talking. :xmas: Got a real kick out of the battalion chief ride though. I'd like to see some more of the NYPD soon.


Thanks for the comment, yeah path finding is a real b*tch sometimes, especially on this map. But yeah the map is aimed to be the closest we could possibly get to the real thing. I second the voices, scared me first time I heard it just after I woke this morning haha!

x

#7468 rafaelmfernandez

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Gepost 19 februari 2013 - 09:39

Now that's one of the coolest things I've ever seen in EM4. It looks very very impressive. Looks like you still need to work on the pathfinding a little bit, but other than that it looks and feels very realistic. I don't think you can get any closer to a real NYC feeling than this and seems like you all got it to work. The stations look great and realistic too. The video itself is well made, you were sometimes a little hard to understand and the other voice scared the sh*t out of me when he suddenly started talking. :xmas: Got a real kick out of the battalion chief ride though. I'd like to see some more of the NYPD soon.


Thanks for the comment! We will be posting our MERU NYPD Training video tonight which will be another 10 minutes of footage! Ill be sure to it the audio issue. Glad you like it!

#7469 Hoppah

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Gepost 19 februari 2013 - 09:46

http://youtu.be/f0ZGOIV6EIQ

Interested in joining MERU? Here is what you need to know


So I cannot join MERU. Dutch people are not welcome. :1046276372_bawling:

Clear video though. Maybe I'll just visit your channel as an 'annoying foreign tourist' soon. :xmas:

#7470 rafaelmfernandez

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Gepost 19 februari 2013 - 09:49

So I cannot join MERU. Dutch people are not welcome. :1046276372_bawling:

Clear video though. Maybe I'll just visit your channel as an 'annoying foreign tourist' soon. :xmas:


Your welcome any time!!! The rule is must speak understandable English lol I don't know why Jose is so racist that he put only American speaking countries. We have Germans Norwegians and Portuguese members etc stop by whenever :)

#7471 Dyson

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Gepost 19 februari 2013 - 09:50

Me no speaky American.
English fools.

#7472 rafaelmfernandez

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Gepost 19 februari 2013 - 09:51

Anytime you want to beta test just stop by and your welcome any time :)

#7473 FInn Rescue 12

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Gepost 19 februari 2013 - 10:42

Looks awesome Dyson and Raf nice work. Players will love playing this new interaction phase of the game. I have not played multiplayer yet but might after seeing this.

Whats up!  

 

 

 

 

 

 

 

 

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#7474 e34p

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Gepost 19 februari 2013 - 11:03

My laptop recently packed in so I'm going to go for a full refurb on it, what are the system requirements to have this mod working? I think a while ago there was mention that it didn't work on intel

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#7475 rafaelmfernandez

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Gepost 19 februari 2013 - 11:05

My laptop recently packed in so I'm going to go for a full refurb on it, what are the system requirements to have this mod working? I think a while ago there was mention that it didn't work on intel


Best specs would be at least 8gb of ram a nice nvidia graphics card with at least a gb of VRAM and a nice fast SSD OR HD. I have 4gb VRAM and 16gb of ram

#7476 Todd15

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Gepost 19 februari 2013 - 11:29

post deleted/ I hate Intel! haha

#7477 e34p

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Gepost 20 februari 2013 - 12:50

Ok thanks I'll look into it

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#7478 Valadix

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Gepost 20 februari 2013 - 05:03

Ya I think am going to have to join MERU for this version... I think that is the only way to truly appreciate the work you guys put into this version than playing with you guys.

Love the game footage and really look forward to the NYPD aspect video Raf.
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#7479 Jakethejake

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Gepost 20 februari 2013 - 06:34

Great videos. Looking forward to version 3. I have a few suggestions of some minor changes that I would like to see in this version. First, would it be possible to start the game with all of the apparatus in station? It's kinda a PIA having to staff all of the stations at the beginning of each game. Also, could you add an ems bag to every unit? I believe that every engine and truck carries at least a bls bag. Is it at all possible to change the ratio of ems calls to real fires? It gets very boring playing for 2 hours and doing nothing but tending to injured people and heart attacks. I would like mostly fires. Also big, challenging fires where I have to use lots of apparatus. I'm a deck gun and tower ladder guy for most building fires. Older versions had decent fire spread. The latest version lacked that. I would like to see that return. Also, I would like the ability to interchange Rescue 1 and Squad 18 in their quarters. If my city is really burning, I like the squad because it has water and hoses. Again, in the latest version they saw limited use because I gave my ladder trucks a saw and a set of jaws. But if my city was really roastin, they would see more action. Anyway, great work. Looking forward to playing it.

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#7480 Dyson

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Gepost 20 februari 2013 - 06:52

Great videos. Looking forward to version 3. I have a few suggestions of some minor changes that I would like to see in this version. First, would it be possible to start the game with all of the apparatus in station? It's kinda a PIA having to staff all of the stations at the beginning of each game. Also, could you add an ems bag to every unit? I believe that every engine and truck carries at least a bls bag. Is it at all possible to change the ratio of ems calls to real fires? It gets very boring playing for 2 hours and doing nothing but tending to injured people and heart attacks. I would like mostly fires. Also big, challenging fires where I have to use lots of apparatus. I'm a deck gun and tower ladder guy for most building fires. Older versions had decent fire spread. The latest version lacked that. I would like to see that return. Also, I would like the ability to interchange Rescue 1 and Squad 18 in their quarters. If my city is really burning, I like the squad because it has water and hoses. Again, in the latest version they saw limited use because I gave my ladder trucks a saw and a set of jaws. But if my city was really roastin, they would see more action. Anyway, great work. Looking forward to playing it.


Regarding your suggestions (all taken on board)
Here's our reply to each -

1. Fire apparatus on start up- the Firestation commands are one of the most complex, I managed to get midtown and Hells Kitchen to start up pre-start, but it affected other things with 65. In short, it's beyond my skill set to fully script 4 working firehouses, so yeah you're gonna need to manual fill in all versions.

2. EMS bag, that was something we had been told, they were available to pick up from each firehouse prior to going on an EMS run, but now every Engine Co has an EMS bag on board.

3. The ratio of fire to EMS has been tweaked, but Em4 still prefers to dish out the EMS runs over fires, which I suppose is more realistic but yeah I agree it is annoying.

4. The fire system implemented is more as a precaution. In v2 only one maybe 2 buildings would burn per fire. Now let me explain, not only is this more realistic as it's rare to see a 4th alarm in the middle of the city engulfing like a full block (which em4 would). But also, Em4's engine works of maps with large space between buildings, so the chance of catching fire is low-medium. However because in the style of NYC there's 9x the buildings and all closer together, they're all actively part of the "fire-chain" which would see one building burn and systematically set the entire map alight within say getting units set up to battle the blaze. So again in short, I'm afraid it's gotta stay like that or the game wont be playable.

5. Interchanging squad, well we work of realistic principle, all the units on map are as close as possible to their real location. So Rescue 1 makes it onto the map, but S18 is miles further off map. So no, that wont be implemented for other reasons to do with MP too, but yeah.

I hope this explained a lot.
I feel I've seemed to kinda just divert your feedback rather than actually actively implement it, for which I appologize, but as I said most of what you've pointed out has either been done or isn't possible :P

Thanks anyway, stuff like that is always appreciated from members!

Dyson
x


p.s. my current status regarding the mod - I can no longer work on the mod as my laptop cannot run the mod anymore. I too find this worrying as my specs are in the mid to high end. However Raf wants to finish the version and release it to anyone with good specs, so think of this as like a GTA IV style project, if you don't have a real good pc (8gb of RAM and a good Graphics setup) then you're just not going to be able to play.

You may think well why work on something that most people cant play, well to be fair, we've put months of work into this, almost a year. I'm still concepting a low quality version, but strapped for time with University.

But I can assure you, this map in v3 is the best we will ever create for realism, so I hope you all the best in being able to play it!





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