Great videos. Looking forward to version 3. I have a few suggestions of some minor changes that I would like to see in this version. First, would it be possible to start the game with all of the apparatus in station? It's kinda a PIA having to staff all of the stations at the beginning of each game. Also, could you add an ems bag to every unit? I believe that every engine and truck carries at least a bls bag. Is it at all possible to change the ratio of ems calls to real fires? It gets very boring playing for 2 hours and doing nothing but tending to injured people and heart attacks. I would like mostly fires. Also big, challenging fires where I have to use lots of apparatus. I'm a deck gun and tower ladder guy for most building fires. Older versions had decent fire spread. The latest version lacked that. I would like to see that return. Also, I would like the ability to interchange Rescue 1 and Squad 18 in their quarters. If my city is really burning, I like the squad because it has water and hoses. Again, in the latest version they saw limited use because I gave my ladder trucks a saw and a set of jaws. But if my city was really roastin, they would see more action. Anyway, great work. Looking forward to playing it.
Regarding your suggestions (all taken on board)
Here's our reply to each -
1. Fire apparatus on start up- the Firestation commands are one of the most complex, I managed to get midtown and Hells Kitchen to start up pre-start, but it affected other things with 65. In short, it's beyond my skill set to fully script 4 working firehouses, so yeah you're gonna need to manual fill in all versions.
2. EMS bag, that was something we had been told, they were available to pick up from each firehouse prior to going on an EMS run, but now every Engine Co has an EMS bag on board.
3. The ratio of fire to EMS has been tweaked, but Em4 still prefers to dish out the EMS runs over fires, which I suppose is more realistic but yeah I agree it is annoying.
4. The fire system implemented is more as a precaution. In v2 only one maybe 2 buildings would burn per fire. Now let me explain, not only is this more realistic as it's rare to see a 4th alarm in the middle of the city engulfing like a full block (which em4 would). But also, Em4's engine works of maps with large space between buildings, so the chance of catching fire is low-medium. However because in the style of NYC there's 9x the buildings and all closer together, they're all actively part of the "fire-chain" which would see one building burn and systematically set the entire map alight within say getting units set up to battle the blaze. So again in short, I'm afraid it's gotta stay like that or the game wont be playable.
5. Interchanging squad, well we work of realistic principle, all the units on map are as close as possible to their real location. So Rescue 1 makes it onto the map, but S18 is miles further off map. So no, that wont be implemented for other reasons to do with MP too, but yeah.
I hope this explained a lot.
I feel I've seemed to kinda just divert your feedback rather than actually actively implement it, for which I appologize, but as I said most of what you've pointed out has either been done or isn't possible
Thanks anyway, stuff like that is always appreciated from members!
Dyson
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p.s. my current status regarding the mod - I can no longer work on the mod as my laptop cannot run the mod anymore. I too find this worrying as my specs are in the mid to high end. However Raf wants to finish the version and release it to anyone with good specs, so think of this as like a GTA IV style project, if you don't have a real good pc (8gb of RAM and a good Graphics setup) then you're just not going to be able to play.
You may think well why work on something that most people cant play, well to be fair, we've put months of work into this, almost a year. I'm still concepting a low quality version, but strapped for time with University.
But I can assure you, this map in v3 is the best we will ever create for realism, so I hope you all the best in being able to play it!