Manhattan Modification General Topic
#7421
Geschrieben 25 Januar 2013 - 08:07
Thank you
#7422
Geschrieben 25 Januar 2013 - 11:52
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#7423
Geschrieben 26 Januar 2013 - 04:24
A little something we're working on for v3...
Let us know what you think?
http://www.facebook....d=4807348955498
Absolutely thrilled about this Dyson really really looking forward to it.
"I dream of the day when chickens can cross the road without having their motives questioned."
#7424
Geschrieben 05 Februar 2013 - 11:50
Is this based of witnerberg mod or something you guys came up with? If later you may want to talk to them. They had this feature in there for a while. They even add water levelsA little something we're working on for v3...
Let us know what you think?
http://www.facebook....d=4807348955498
#7425
Geschrieben 06 Februar 2013 - 03:46
Is this based of witnerberg mod or something you guys came up with? If later you may want to talk to them. They had this feature in there for a while. They even add water levels
We are trying to figure out something more simple
#7426
Geschrieben 06 Februar 2013 - 07:36
Some extremely unfortunate news. Dyson, whom you all know as the lead developer of the Manhattan Mod since Day 1. Well his computer has finally given in and is no longer able to run the mod at v3 state. So he has dropped off the development for the time being and as of now MERU will finish up the version to the best of our ability and will release as a Public Beta. After that we will make all fixes noted in the beta and release a final v3 which will most likely be the last Manhattan Mod for EM4. EM5 is another question. I myself will continue with EM5 but Dyson is having trouble deciding. Anyways, im off to class, till Public beta we dont know but we will release more information about the situation soon. Stay checking back for details and for Public beta we hope to have it out in the next month or two.
-Rafael Fernandez
New Lead Developer
#7427
Geschrieben 06 Februar 2013 - 08:01
Ok,
Some extremely unfortunate news. Dyson, whom you all know as the lead developer of the Manhattan Mod since Day 1. Well his computer has finally given in and is no longer able to run the mod at v3 state. So he has dropped off the development for the time being and as of now MERU will finish up the version to the best of our ability and will release as a Public Beta. After that we will make all fixes noted in the beta and release a final v3 which will most likely be the last Manhattan Mod for EM4. EM5 is another question. I myself will continue with EM5 but Dyson is having trouble deciding. Anyways, im off to class, till Public beta we dont know but we will release more information about the situation soon. Stay checking back for details and for Public beta we hope to have it out in the next month or two.
-Rafael Fernandez
New Lead Developer
Thanks RAF for the update and pass on my best wishes to Dyson hope he sorts out a new pc soon keep up the great work as always expecting even more great things!
Currently Supporting Kent Mod, London Mod and London Project along with the already released Welfordshire Mod
#7428
Geschrieben 07 Februar 2013 - 11:18
#7429
Geschrieben 07 Februar 2013 - 12:43
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#7430
Geschrieben 07 Februar 2013 - 08:01
Can't wait
Use a smaller signature in future.
#7431
Geschrieben 07 Februar 2013 - 08:46
HDMods, use the Edit button instead of making 2 posts in a row, or receive a warning next time. Thank you.
Back to topic everyone.
-Cal Naughton Jr.
#7432
Geschrieben 07 Februar 2013 - 09:12
Use a smaller signature in future.
#7433
Geschrieben 07 Februar 2013 - 09:44
-Cal Naughton Jr.
#7434
Geschrieben 07 Februar 2013 - 09:46
A dev's machine can no longer handle the mod... that's worrying.
Exactly what I'm thinking.
#7435
Geschrieben 08 Februar 2013 - 04:26
You guys have put a lot of time and effort into this project. If I had to give out suggestions, I would say simplify. Release an edited version of what is current. Bump up the fires in both burn time, frequency, and fire spread. I tried to bump up my building burn time, and it just didn't work. I just am not getting the 20-30 min big burners that I like. And they don't spread. Part of the fun of this game was that you had to get ahead of a fire or an arsonist or whatever. I don't have to do that now. In fact, I rarely have more than 1 fire burning at a time. And they are followed by 20 ems calls....
This is no way meant to criticize you guys. You've done a great job. Just that fixing these things may bring guys like me back into the everyday fold.
#7436
Geschrieben 08 Februar 2013 - 04:54
The only downfall for me, regarding this mod, was that it was entirely too easy. There were a few incidents like the gas explosion in the building under construction that really challenged me. But overall, 1 engine could handle almost anything. I played the LA Mod 4x4 version the other day, and found that the fire spread rates in that game were awesome. A bomb would explode, or an arsonist would burn down half my city. Great stuff that really challenged me.
You guys have put a lot of time and effort into this project. If I had to give out suggestions, I would say simplify. Release an edited version of what is current. Bump up the fires in both burn time, frequency, and fire spread. I tried to bump up my building burn time, and it just didn't work. I just am not getting the 20-30 min big burners that I like. And they don't spread. Part of the fun of this game was that you had to get ahead of a fire or an arsonist or whatever. I don't have to do that now. In fact, I rarely have more than 1 fire burning at a time. And they are followed by 20 ems calls....
This is no way meant to criticize you guys. You've done a great job. Just that fixing these things may bring guys like me back into the everyday fold.
Thanks for the feedback, it's hard to gage what people want in terms of gameplay. I just went for what felt the most reflective of NYC, so few fires mainly EMS runs. The fires going out so quick was a mistake, I judged wrong the burn duration, we did fix this for the MERU players but did not release publicly.
One thing I've always preferred about the gameplay in this mod to most others was the fure control. Yes there are a lot of little things other mods do a lot better, but I think we cracked the fire spreading. In reality very rarely would a whole block engulf in flames within 20 seconds like em4's engine would have. Especially in NYC the entire map's buildings are all within range that one fire could burn the entire place down and this would happen before we changed it.
Hope this justifies and explains gameplay decisions made by the team.
x
#7437
Geschrieben 08 Februar 2013 - 05:13
Anyway, v3 looks very good. My only suggestion would be to put the automatic sirens back in. It's cool to be able to choose the audio manually, but when things are hectic it's also nice to be able to just send them off and the lights and sirens take care of themselves. Small complaint. Take the fact that it's about the only one I can come up with as evidence of how good of a job you guys have done.
#7438
Geschrieben 08 Februar 2013 - 05:16
You could always turn off the deck gunsGood to know the lame fires were unintentional and have been fixed. That's the only reason I never really play v2. 5-6 EMS runs in a row, maybe a person run amok. Simple, easy stuff. Then a fire comes, I see it's a high rise burning something fierce and I'm all excited and send the cavalry only to have the first engine's deck gun put it out before the guys are even out of the vehicle. < Me, afterwards.
Anyway, v3 looks very good. My only suggestion would be to put the automatic sirens back in. It's cool to be able to choose the audio manually, but when things are hectic it's also nice to be able to just send them off and the lights and sirens take care of themselves. Small complaint. Take the fact that it's about the only one I can come up with as evidence of how good of a job you guys have done.
#7439
Geschrieben 08 Februar 2013 - 05:20
Good to know the lame fires were unintentional and have been fixed. That's the only reason I never really play v2. 5-6 EMS runs in a row, maybe a person run amok. Simple, easy stuff. Then a fire comes, I see it's a high rise burning something fierce and I'm all excited and send the cavalry only to have the first engine's deck gun put it out before the guys are even out of the vehicle. < Me, afterwards.
Anyway, v3 looks very good. My only suggestion would be to put the automatic sirens back in. It's cool to be able to choose the audio manually, but when things are hectic it's also nice to be able to just send them off and the lights and sirens take care of themselves. Small complaint. Take the fact that it's about the only one I can come up with as evidence of how good of a job you guys have done.
Yeah, you an always edit them yourself under /specs/materials - all the fire objects are linked to the airport escalator material for convenience.
As for auto sirens, I'm affraid thats not something we'll be adding back in, a lot of staging for stuff or attempting to park happens in v3 especially on side streets near a 10-75 so constant manoeuvring would see sirens going a bit weird. Plus the auto sirens do not work with our current siren setups unfortunately.
#7440
Geschrieben 08 Februar 2013 - 05:29
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
Emergency 4 →
Modding Related Support →
Hongkong MOD?China?Started by China-long , 19 Okt 2013 Hong Kong, China, Mod |
|
|
||
|
Emergency 4 →
Mods →
CreekSide 2.1.1 Public ReleaseStarted by NathanDollinger , 30 Sep 2013 eoc, emergency, operations and 5 more... |
|
|
|
Emergency 4 →
Modding Related Support →
Ski Patrol mod?Started by Nic , 31 Aug 2013 Ski, patrol, emergency, mod and 5 more... |
|
|
||
Emergency 4 →
Mods →
West Hollywood Mod (assembling team)Started by DEVILSHADOWWOLF , 14 Aug 2013 west hollywood, mod, team needed |
|
|
||
Emergency 4 →
Technical Related Support →
mod instillerStarted by boballan0 , 08 Aug 2013 mod, not installing |
|
|