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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#7401 Xplorer4x4

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Geschrieben 17 Januar 2013 - 06:34

Hey Dyson, I will PM you back soon, but for now can I get a reup of Version 1.0.0? Is the HD Version of v2.0 still a WIP since v3 is now a WIP?

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#7402 Dyson

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Geschrieben 17 Januar 2013 - 04:01

Hey Dyson, I will PM you back soon, but for now can I get a reup of Version 1.0.0? Is the HD Version of v2.0 still a WIP since v3 is now a WIP?


Yo, v1 is available, I think I may have accidentally cleared it out with my spring clean, I'll re-up soon. Version 2 is finished and available, just check out 2.0.1 and patch 2.0.3 both in the DL section on here.

Version 3 is still under work yes, we're being ambitious with this one, we're already pretty much at the stage where we could release an almost bug free version with a finished map, but we're holding off to improve gameplay, add several other maps and a map that will load for people with crappy graphics cards.

#7403 Handsup!

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Geschrieben 17 Januar 2013 - 09:15

I know the fire department covers medical services in the US but here in the UK it cost millions just to pull an engine out of a station and to a call so why do they send an engine out to assist why no another ambo or a first responder like here would that not be cheaper?


I believe its much, much lower than that.

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#7404 met police999

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Geschrieben 17 Januar 2013 - 09:31

I know it was a figure of speach

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#7405 mclovin

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Geschrieben 17 Januar 2013 - 11:34

if i remember correctly all 3 version can be downloaded and played at the same time. is there a list of PC specs for someone that wants to be able to play every version of the mod?
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#7406 Dyson

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Geschrieben 17 Januar 2013 - 11:36

If you can play em4 and don't have intel or integrated graphics you can play all.

#7407 MrMitch

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Geschrieben 18 Januar 2013 - 04:32

Dyson, just wondering; what is the connection with intel cards not being able to play your maps? Is it the poly count with the building and such?

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#7408 Dyson

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Geschrieben 18 Januar 2013 - 04:03

Dyson, just wondering; what is the connection with intel cards not being able to play your maps? Is it the poly count with the building and such?


It's the rendering of the mass number of buildings, there's around 70 or so buildings in v2, all on top of the standard em4 stuff, so em4 needs to rely on the graphics card to run with all this additional stuff, which in the case of specifics as mentioned above, fail to support the game in its rendering so it crashes out. We've studied this issue a lot with various testing, what you see in v2 is the best we came to after testing extensively.

#7409 aleksanderwoods

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Geschrieben 19 Januar 2013 - 05:30

Am I the only one who can't add firefighters or Hazmat officers to the Hazmat, RAC, CPC vehicles?

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#7410 Dyson

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Geschrieben 19 Januar 2013 - 06:05

Am I the only one who can't add firefighters or Hazmat officers to the Hazmat, RAC, CPC vehicles?


We accidentally forgot to assign an icon, if you click the add ff button it is actually adding to the rig, just there's no icon, if you spawn it, there will be guys onboard.
We didn't think it necessary to send out a patch to resolve as there isn't actually any hazmat calls in v2, but there will be in v3.

#7411 chrisl2585

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Geschrieben 20 Januar 2013 - 02:45

I'm good until I get to step 4. I dont see what needs to be changed in step 4 on my control panel. I checked with NVIDIA and I have the most up to date driver etc... I wish I could show a picture of my display but I dont know how to insert picture on this forum


Hi Dyson and Raf, has a solution been found for the NVIDIA graphics card issue? Raf you responded that you would be looking into it. This was back in september, if something was posted my apologies. I havent been around for awhile.

#7412 Dyson

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Geschrieben 20 Januar 2013 - 02:49

Hi Dyson and Raf, has a solution been found for the NVIDIA graphics card issue? Raf you responded that you would be looking into it. This was back in september, if something was posted my apologies. I havent been around for awhile.


Check the news section on the front page, thats the best solution we found, may not work for everyone. We've also stated we're releasing a map that will work on most of the machines having issues hopefully all. But thats a few posts back ^.

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#7413 chrisl2585

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Geschrieben 20 Januar 2013 - 03:08

Yea I tried that awhile ago. Didnt work for me. Step 4 wasn't an option for me. Guess I'll have to wait for the new map.

#7414 aleksanderwoods

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Geschrieben 23 Januar 2013 - 05:12

We accidentally forgot to assign an icon, if you click the add ff button it is actually adding to the rig, just there's no icon, if you spawn it, there will be guys onboard.
We didn't think it necessary to send out a patch to resolve as there isn't actually any hazmat calls in v2, but there will be in v3.

Oh, thank you! :)

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#7415 Dyson

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Geschrieben 24 Januar 2013 - 01:47

A little something we're working on for v3...
Let us know what you think?
http://www.facebook....d=4807348955498

#7416 FirefighterBCFD

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Geschrieben 24 Januar 2013 - 04:04

  • why dont rescue 1 have a go to station option?
  • there is crash error with battalion 9 when selecting go to station then it crashes with a go to station error

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#7417 Dyson

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Geschrieben 24 Januar 2013 - 04:07

  • why dont rescue 1 have a go to station option?
  • there is crash error with battalion 9 when selecting go to station then it crashes with a go to station error


B9 shouldn't have a Station command and Resuce 1 doesn't have quarters on map in v2 so not sure why you're trying to send it back.

#7418 FirefighterBCFD

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Geschrieben 24 Januar 2013 - 04:43

my self and few friends was playing the other day B9 has a go to station option.

we want to have a station with a rescue in it. We thought it was a bug. but now we know it dont ty

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#7419 Dyson

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Geschrieben 24 Januar 2013 - 04:48

Hmm well the B9 must be a bug, we'll look into it.
But there is no Rescue house in v2, there is in v3 however.

#7420 erfd

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Geschrieben 25 Januar 2013 - 05:43

A little something we're working on for v3...
Let us know what you think?
http://www.facebook....d=4807348955498

Awesome, a huge feature missing for people like me who like to play more realistically. Will it have an effect on water flow or is it a visual feature only?





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