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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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8112 replies to this topic

#7381 salvador.c

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Geschrieben 05 Januar 2013 - 02:06

thank you Dyson!
SEMPER FI

#7382 FInn Rescue 12

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Geschrieben 07 Januar 2013 - 08:34

WOW!!! great work D: Talk about commitment. I hope, NYPD and NYFD, EMS showed there house partiality went visited NYC .

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#7383 Dyson

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Geschrieben 08 Januar 2013 - 04:21

I hope, NYPD and NYFD, EMS showed there house partiality went visited NYC .


What'd you mean?

More stuff to show..
http://youtu.be/T_JVuLMA9IY

More Times square and 8th Ave screens.
Yet to add peds to Times Square (due to the amount to be added) but 8th and 6th now have peds.
Angehängte Datei  EM4 2013-01-08 03-13-50-37.png   1,38MB   551 Anzahl der Downloads
Angehängte Datei  EM4 2013-01-08 03-13-52-67.png   1,38MB   615 Anzahl der Downloads
Angehängte Datei  EM4 2013-01-08 03-14-16-60.png   1,27MB   432 Anzahl der Downloads

*Open top bus used from ERS Berlin

#7384 FInn Rescue 12

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Geschrieben 08 Januar 2013 - 06:17

I mean maybe they showed you around the fire houses on special tour because of your committed work for this mod it is impressive you came all the way from England. I figured they would be taking back by yours and Raphael work once you showed them etc..

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#7385 gunswat

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Geschrieben 08 Januar 2013 - 11:52

Looking great as always boys :)

#7386 rafaelmfernandez

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Geschrieben 08 Januar 2013 - 12:50

I mean maybe they showed you around the fire houses on special tour because of your committed work for this mod it is impressive you came all the way from England. I figured they would be taking back by yours and Raphael work once you showed them etc..


If only you'd seen my YouTube channel

#7387 FInn Rescue 12

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Geschrieben 08 Januar 2013 - 07:16

I did see that vidoe. I did not realize it was both of you guys doing the vidoe nice work. I guess they did show there house partiality. Now on to Chicago lol!

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#7388 frenchfirefighter

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Geschrieben 09 Januar 2013 - 12:12

Your work is awesome ! Hazmat démo looks great, i can't wait to play V3 !!! Congratulations :12:

#7389 CFDDIVE11

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Geschrieben 09 Januar 2013 - 11:05

the traffic flow in time square looks much better than V1 and time square looks better than V1's Nice job!

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#7390 Semper Fidelis

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Geschrieben 13 Januar 2013 - 08:37

Hey guys. Unfortunately i didn't have the chance to play v2 yet. So I wanna ask a few questions about it.

Does it include the National Guards, FBI Evidence Responde, FBI SUV and Aerial units of NYPD and FDNY EMS? Thanks.

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#7391 Dyson

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Geschrieben 13 Januar 2013 - 08:40

Hey guys. Unfortunately i didn't have the chance to play v2 yet. So I wanna ask a few questions about it.

Does it include the National Guards, FBI Evidence Responde, FBI SUV and Aerial units of NYPD and FDNY EMS? Thanks.


http://www.manhattan-mod.org/fdny.htm
http://www.manhattan-mod.org/ems.htm
http://www.manhattan-mod.org/nypd.htm

Full unit list on our site.

#7392 Semper Fidelis

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Geschrieben 13 Januar 2013 - 08:51

Thanks man

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#7393 JonathanUlloa

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Geschrieben 13 Januar 2013 - 10:37

"Then Dyson said 'Let there be times square" and there was. Dyson opened Modeler and molded the FDNY out of clay(or something of the sort). Dyson at the end of the seventh day said that it was good" Genesis Chapter 1(That's how i imagined it)

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#7394 mattjrescue

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Geschrieben 14 Januar 2013 - 03:47

Thankyou for visiting the official topic of the Manhattan Modification.
This modification will be 3 years old in August, and has seen the release of Version 1 and Version 2

Version 3.0.0 has now begun development, we would now like to show progress on the development of the mod.
All models and textures have been extensively improved since the previous version, with a completely new map, new area,
new rigs, and much more..

All info from v2 removed see www.manhattan-mod.org for version 2 screenshots.

The Concept:
Map
There will between 1 and 5 maps depending on how much we manage to get done.
They will all feature the same unit choice, however each map will house different selection of units on map.
For example map #1 (which is currently under development) contains:
Pride of Midtown
Engine 65
Rescue 1

Then another map will still feature these units ability to call them onto map, however the map will house different units for Example Battalion 8.
Each map will all be linked with the same set of units, the theory behind this links to MERU (online gameplay) where several games all using different v3 maps, then a global dispatcher will dispatch across all maps, then units like Rescue 1, Squad 18 etc are properly requested and must be sent off map from any other games before they can be spawned by the user that requested it.

What's new besides the maps?
We've once again revamped the units, adding details and in some cases re-modeling the unit.
We're also adding some new units such as Hazmat 1
A new hose connection script means hoses no connect to the front rear and sides of Engines and Squads, hooking up differently depending on the rig, e.g Marauder II's are different.
We've also gone through and re-lit all the rigs, which is still a work in progress.

What else we're looking into
We are trying our upmost to finally include limited water supply, we'll keep you updated on this.
Another idea we want to introduce is the ability to hook ladders up to any building, possibly assisting with venting, this would improve the aesthetic on scene.

More info and screens coming soon.

x

Fan Banner -

[url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img]http://img687.imageshack.us/img687/6790/v3banner.png[/img][/url]
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Will Engine 1 and Ladder 24 still be in this version?

#7395 Dyson

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Geschrieben 14 Januar 2013 - 04:08

Will Engine 1 and Ladder 24 still be in this version?


yeah

#7396 Mat

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Geschrieben 15 Januar 2013 - 12:13

Great ! A super mod since its launch! Congratulations to your team ! :holdglass:

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#7397 kameronbc21

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Geschrieben 15 Januar 2013 - 04:13

a couple people complained about how the map would always crash there computers. did you guys scale the map down for those of us who don't have super computers to support the map?

#7398 Dyson

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Geschrieben 15 Januar 2013 - 04:45

a couple people complained about how the map would always crash there computers. did you guys scale the map down for those of us who don't have super computers to support the map?


A 'super computer' isn't required. Just some hardware graphic cards will simply not run the mod. You could have the best specs imaginable but have an intel card and no go. But yes we're releasing 3 maps with the first release of v3. One map will be Times Square, the other around MetLife (Engine 8/Ladder2/Batt 8) and the last will be a generic NYC map using just Em4 buildings (this will run on intel cards).

#7399 kameronbc21

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Geschrieben 15 Januar 2013 - 08:41

a couple people complained about how the map would always crash there computers. did you guys scale the map down for those of us who don't have super computers to support the map?

I appreciate it....the woods map would do me JUST fine. I like the units and the craftsmanship put in to them but my only complaint was the map ordeal. on th generic map will rescue 1 be on it?

#7400 The Loot

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Geschrieben 16 Januar 2013 - 01:07

Just some hardware graphic cards will simply not run the mod


Integrated cards are pretty much the graphical equivalent of motherboard speakers from the DOS era.





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