Manhattan Modification General Topic
#7381
Geschrieben 05 Januar 2013 - 02:06
#7382
Geschrieben 07 Januar 2013 - 08:34
Whats up!
#7383
Geschrieben 08 Januar 2013 - 04:21
I hope, NYPD and NYFD, EMS showed there house partiality went visited NYC .
What'd you mean?
More stuff to show..
http://youtu.be/T_JVuLMA9IY
More Times square and 8th Ave screens.
Yet to add peds to Times Square (due to the amount to be added) but 8th and 6th now have peds.
EM4 2013-01-08 03-13-50-37.png 1,38MB 551 Anzahl der Downloads
EM4 2013-01-08 03-13-52-67.png 1,38MB 615 Anzahl der Downloads
EM4 2013-01-08 03-14-16-60.png 1,27MB 432 Anzahl der Downloads
*Open top bus used from ERS Berlin
#7384
Geschrieben 08 Januar 2013 - 06:17
Whats up!
#7385
Geschrieben 08 Januar 2013 - 11:52
#7386
Geschrieben 08 Januar 2013 - 12:50
I mean maybe they showed you around the fire houses on special tour because of your committed work for this mod it is impressive you came all the way from England. I figured they would be taking back by yours and Raphael work once you showed them etc..
If only you'd seen my YouTube channel
#7387
Geschrieben 08 Januar 2013 - 07:16
Whats up!
#7388
Geschrieben 09 Januar 2013 - 12:12
#7389
Geschrieben 09 Januar 2013 - 11:05
Signature Removed due to size
#7390
Geschrieben 13 Januar 2013 - 08:37
Does it include the National Guards, FBI Evidence Responde, FBI SUV and Aerial units of NYPD and FDNY EMS? Thanks.
#7391
Geschrieben 13 Januar 2013 - 08:40
Hey guys. Unfortunately i didn't have the chance to play v2 yet. So I wanna ask a few questions about it.
Does it include the National Guards, FBI Evidence Responde, FBI SUV and Aerial units of NYPD and FDNY EMS? Thanks.
http://www.manhattan-mod.org/fdny.htm
http://www.manhattan-mod.org/ems.htm
http://www.manhattan-mod.org/nypd.htm
Full unit list on our site.
#7392
Geschrieben 13 Januar 2013 - 08:51
#7394
Geschrieben 14 Januar 2013 - 03:47
Will Engine 1 and Ladder 24 still be in this version?Thankyou for visiting the official topic of the Manhattan Modification.
This modification will be 3 years old in August, and has seen the release of Version 1 and Version 2
Version 3.0.0 has now begun development, we would now like to show progress on the development of the mod.
All models and textures have been extensively improved since the previous version, with a completely new map, new area,
new rigs, and much more..
All info from v2 removed see www.manhattan-mod.org for version 2 screenshots.
The Concept:
Map
There will between 1 and 5 maps depending on how much we manage to get done.
They will all feature the same unit choice, however each map will house different selection of units on map.
For example map #1 (which is currently under development) contains:
Pride of Midtown
Engine 65
Rescue 1
Then another map will still feature these units ability to call them onto map, however the map will house different units for Example Battalion 8.
Each map will all be linked with the same set of units, the theory behind this links to MERU (online gameplay) where several games all using different v3 maps, then a global dispatcher will dispatch across all maps, then units like Rescue 1, Squad 18 etc are properly requested and must be sent off map from any other games before they can be spawned by the user that requested it.
What's new besides the maps?
We've once again revamped the units, adding details and in some cases re-modeling the unit.
We're also adding some new units such as Hazmat 1
A new hose connection script means hoses no connect to the front rear and sides of Engines and Squads, hooking up differently depending on the rig, e.g Marauder II's are different.
We've also gone through and re-lit all the rigs, which is still a work in progress.
What else we're looking into
We are trying our upmost to finally include limited water supply, we'll keep you updated on this.
Another idea we want to introduce is the ability to hook ladders up to any building, possibly assisting with venting, this would improve the aesthetic on scene.
More info and screens coming soon.
x
Fan Banner -[url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img]http://img687.imageshack.us/img687/6790/v3banner.png[/img][/url]
#7395
Geschrieben 14 Januar 2013 - 04:08
Will Engine 1 and Ladder 24 still be in this version?
yeah
#7396
Geschrieben 15 Januar 2013 - 12:13
Signature was too big. Pick one of the banners to have, not both.
#7397
Geschrieben 15 Januar 2013 - 04:13
#7398
Geschrieben 15 Januar 2013 - 04:45
a couple people complained about how the map would always crash there computers. did you guys scale the map down for those of us who don't have super computers to support the map?
A 'super computer' isn't required. Just some hardware graphic cards will simply not run the mod. You could have the best specs imaginable but have an intel card and no go. But yes we're releasing 3 maps with the first release of v3. One map will be Times Square, the other around MetLife (Engine 8/Ladder2/Batt 8) and the last will be a generic NYC map using just Em4 buildings (this will run on intel cards).
#7399
Geschrieben 15 Januar 2013 - 08:41
I appreciate it....the woods map would do me JUST fine. I like the units and the craftsmanship put in to them but my only complaint was the map ordeal. on th generic map will rescue 1 be on it?a couple people complained about how the map would always crash there computers. did you guys scale the map down for those of us who don't have super computers to support the map?
#7400
Geschrieben 16 Januar 2013 - 01:07
Just some hardware graphic cards will simply not run the mod
Integrated cards are pretty much the graphical equivalent of motherboard speakers from the DOS era.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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