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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#7101 Berndie

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Geschrieben 14 Oktober 2012 - 06:15

Hello,

the mod is good, but
Why burn the cars not properly? No flame and no smoke to see...

Greets Berndie

#7102 rafaelmfernandez

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Geschrieben 14 Oktober 2012 - 09:04

Manhattan Modification v3.0.0 Preview HD - Engine 54 Ladder 4 Battalion 9 Responding

JUST A TEST PREVIEW!

First Official Preview of Version 3! Be advised this was a test on the V2.0.3 map with the firehouse in it so it does not reflect the firehouse's final resting place. Just a quick concept of what you can expect ;). Manhattan Modification v3.0.0 HD - Engine 54 Ladder 4 Battalion 9 Responding.



#7103 Mendes0010

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Geschrieben 14 Oktober 2012 - 12:43

That looks awesome. The models and everything look a little bigger. Is this a cam mod or just apart of the mod?

#7104 Handsup!

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Geschrieben 14 Oktober 2012 - 07:52

Weird.... =)

Regards,

Joseph - Handsup!

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#7105 ThePoliceGuy

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Geschrieben 14 Oktober 2012 - 08:31

quick question, is v2.0.3.5 Or "standard definition" version still being made? Or has that idea been dropped?


Add 'djchill95' on skype for constant MP gaming, English only, no mic required!

#7106 gunswat

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Geschrieben 14 Oktober 2012 - 08:37

It is still being made

#7107 Truck297

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Geschrieben 15 Oktober 2012 - 01:35

Having a little trouble getting v 2.0 and v 2.0.3 to install, wondering if i could get some help.

I installed v 1.0 and that works fine, when i run the installer on either 2.0 or 2.3 i cant get any of the apparatus to show up.

I was wondering how to correct this problem.

Thanks

#7108 stfd717

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Geschrieben 15 Oktober 2012 - 04:15

Having a little trouble getting v 2.0 and v 2.0.3 to install, wondering if i could get some help.

I installed v 1.0 and that works fine, when i run the installer on either 2.0 or 2.3 i cant get any of the apparatus to show up.

I was wondering how to correct this problem.

Thanks


Read the "README" file in the 2.0.1 mod, the steps are clearly outlined on what you need to do, it tells you that in order for v.2.0.1 to work it will need several files from v.1 - you will copy the v.2.0.1 files into the v.1 mod.

For v.2.0.3, look to see where the installer loaded it. It will default to "sixteen tons" and some games do not have that, instead it's under wizard works. Use windows explorer to look in your program files folder and see if you have a sixteen tons folder (there will be nothing but the mod files in there); if you do, copy the mod files to the correct mod location and it will work, or you can simply run the installer again and point the installer to the correct location before it runs.

#7109 rafaelmfernandez

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Geschrieben 15 Oktober 2012 - 11:40

Read the "README" file in the 2.0.1 mod, the steps are clearly outlined on what you need to do, it tells you that in order for v.2.0.1 to work it will need several files from v.1 - you will copy the v.2.0.1 files into the v.1 mod.

For v.2.0.3, look to see where the installer loaded it. It will default to "sixteen tons" and some games do not have that, instead it's under wizard works. Use windows explorer to look in your program files folder and see if you have a sixteen tons folder (there will be nothing but the mod files in there); if you do, copy the mod files to the correct mod location and it will work, or you can simply run the installer again and point the installer to the correct location before it runs.


That is our fault! You do NOT need v1 for v2. V2 is stand alone. All you need to do is set the installer location to either c:/programs files/wizardworks/ etc / mods or sixteen tons entertainment mods folder

#7110 FInn Rescue 12

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Geschrieben 16 Oktober 2012 - 04:25

Nice work again Guys, but just a small bug report V2.0.3 It seems the Patrol vehicles file path is off on the side street. Also the suspects get dropped off on the side street near the Precinct. Three are also some minor light issues with Tower 12, 13, no lights when it's in the revers set up. PD K9 SUV no lights on the top vector bar., Patrol cars have no redirect lights in the rear, Rescue 1 no space set up at fire house only manner place the vehicle there, some times on of the fire engine go's in it place, detectives can only redirect traffic. Traffic traffic traffic still gets jammed up. But over all great mod thanks again.

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#7111 rafaelmfernandez

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Geschrieben 18 Oktober 2012 - 03:16

Ever since 2.0.3, things have been really quite in these forums. Anyways we've got a lot of V3 content coming your way!

#7112 cops

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Geschrieben 18 Oktober 2012 - 03:44

hahaha they are happy now XD
(no bugs so far that I could see :P )

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I don't take any requests any more,except for ;

Red Watch (RCMP)


#7113 ThePoliceGuy

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Geschrieben 18 Oktober 2012 - 07:58

Sorry, I didn't get an official answer last time, no fault of your own im sure.

But is the v2.0.3.5 (SD version) still being made?


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#7114 rafaelmfernandez

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Geschrieben 18 Oktober 2012 - 08:19

Sorry, I didn't get an official answer last time, no fault of your own im sure.

But is the v2.0.3.5 (SD version) still being made?


We did some SD testing and, it still lags like crazy even on a basic map. But we will look some more into it

#7115 focuz

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Geschrieben 19 Oktober 2012 - 01:03

Great mod! But it is annoying that car accidents get "mission failed" if you are working with them in long time :/

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#7116 CFDDIVE11

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Geschrieben 19 Oktober 2012 - 05:15

i haven't gotten a car accident are they not as frequent as structure fires?

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#7117 IvaVPK

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Geschrieben 19 Oktober 2012 - 11:10

Great mod! But it is annoying that car accidents get "mission failed" if you are working with them in long time :/


This problem is in many others mods too, in real life car accidents can be even 3-4hours long

#7118 gunswat

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Geschrieben 19 Oktober 2012 - 11:25

This problem is in many others mods too, in real life car accidents can be even 3-4hours long

if its real bad it can be more than 24 hours

#7119 rafaelmfernandez

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Geschrieben 19 Oktober 2012 - 11:34

This problem is in many others mods too, in real life car accidents can be even 3-4hours long


We dont have any very serious Car accidents that would last 24 hours. And I can assure you that in Manhattan they will do everything they can to clear a car accident and get that street open again ASAP.

On another note, 2 new V3 preview photos has been on our Facebook and Twitter.

http://www.facebook....tanModification


https://twitter.com/ManhattanMod


#7120 met police999

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Geschrieben 19 Oktober 2012 - 12:05

awesome that station looks amazing

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