Manhattan Modification General Topic
#7101
Posted 14 October 2012 - 06:15 AM
the mod is good, but
Why burn the cars not properly? No flame and no smoke to see...
Greets Berndie
#7102
Posted 14 October 2012 - 09:04 AM
JUST A TEST PREVIEW!
First Official Preview of Version 3! Be advised this was a test on the V2.0.3 map with the firehouse in it so it does not reflect the firehouse's final resting place. Just a quick concept of what you can expect . Manhattan Modification v3.0.0 HD - Engine 54 Ladder 4 Battalion 9 Responding.
#7103
Posted 14 October 2012 - 12:43 PM
#7104
Posted 14 October 2012 - 07:52 PM
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#7105
Posted 14 October 2012 - 08:31 PM
Add 'djchill95' on skype for constant MP gaming, English only, no mic required!
#7107
Posted 15 October 2012 - 01:35 AM
I installed v 1.0 and that works fine, when i run the installer on either 2.0 or 2.3 i cant get any of the apparatus to show up.
I was wondering how to correct this problem.
Thanks
#7108
Posted 15 October 2012 - 04:15 PM
Having a little trouble getting v 2.0 and v 2.0.3 to install, wondering if i could get some help.
I installed v 1.0 and that works fine, when i run the installer on either 2.0 or 2.3 i cant get any of the apparatus to show up.
I was wondering how to correct this problem.
Thanks
Read the "README" file in the 2.0.1 mod, the steps are clearly outlined on what you need to do, it tells you that in order for v.2.0.1 to work it will need several files from v.1 - you will copy the v.2.0.1 files into the v.1 mod.
For v.2.0.3, look to see where the installer loaded it. It will default to "sixteen tons" and some games do not have that, instead it's under wizard works. Use windows explorer to look in your program files folder and see if you have a sixteen tons folder (there will be nothing but the mod files in there); if you do, copy the mod files to the correct mod location and it will work, or you can simply run the installer again and point the installer to the correct location before it runs.
#7109
Posted 15 October 2012 - 11:40 PM
Read the "README" file in the 2.0.1 mod, the steps are clearly outlined on what you need to do, it tells you that in order for v.2.0.1 to work it will need several files from v.1 - you will copy the v.2.0.1 files into the v.1 mod.
For v.2.0.3, look to see where the installer loaded it. It will default to "sixteen tons" and some games do not have that, instead it's under wizard works. Use windows explorer to look in your program files folder and see if you have a sixteen tons folder (there will be nothing but the mod files in there); if you do, copy the mod files to the correct mod location and it will work, or you can simply run the installer again and point the installer to the correct location before it runs.
That is our fault! You do NOT need v1 for v2. V2 is stand alone. All you need to do is set the installer location to either c:/programs files/wizardworks/ etc / mods or sixteen tons entertainment mods folder
#7110
Posted 16 October 2012 - 04:25 AM
Whats up!
#7111
Posted 18 October 2012 - 03:16 PM
#7112
Posted 18 October 2012 - 03:44 PM
(no bugs so far that I could see )
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#7113
Posted 18 October 2012 - 07:58 PM
But is the v2.0.3.5 (SD version) still being made?
Add 'djchill95' on skype for constant MP gaming, English only, no mic required!
#7114
Posted 18 October 2012 - 08:19 PM
Sorry, I didn't get an official answer last time, no fault of your own im sure.
But is the v2.0.3.5 (SD version) still being made?
We did some SD testing and, it still lags like crazy even on a basic map. But we will look some more into it
#7116
Posted 19 October 2012 - 05:15 AM
Signature Removed due to size
#7117
Posted 19 October 2012 - 11:10 AM
Great mod! But it is annoying that car accidents get "mission failed" if you are working with them in long time :/
This problem is in many others mods too, in real life car accidents can be even 3-4hours long
#7118
Posted 19 October 2012 - 11:25 AM
if its real bad it can be more than 24 hoursThis problem is in many others mods too, in real life car accidents can be even 3-4hours long
#7119
Posted 19 October 2012 - 11:34 AM
This problem is in many others mods too, in real life car accidents can be even 3-4hours long
We dont have any very serious Car accidents that would last 24 hours. And I can assure you that in Manhattan they will do everything they can to clear a car accident and get that street open again ASAP.
On another note, 2 new V3 preview photos has been on our Facebook and Twitter.
http://www.facebook....tanModification
https://twitter.com/ManhattanMod
#7120
Posted 19 October 2012 - 12:05 PM
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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