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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#6841 Mrtucker555

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Geschrieben 17 September 2012 - 03:46

Another thing i have noticed is that when u tell a chief to suit up in bunkers he loses his ability to call in units. also is there a way u can make firefighters without turnouts be able to still heal that would help a little. awesome job guys!

oh and cpc 13 parking issue but i think that was already brought up

#6842 gunswat

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Geschrieben 17 September 2012 - 11:23

Hospital was removed cause I dont think there is one there again im not a 100%sure there might be one in realife Sorry having trouble quoting

#6843 e34p

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Geschrieben 17 September 2012 - 01:54

Just like version 1, disappointably but not surprisingly still getting crash to desktops.

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#6844 Fred03

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Geschrieben 17 September 2012 - 02:22

@e34p
I think they are making a less graphic intense version that will not CTD on our slower computers.

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#6845 Dyson

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Geschrieben 17 September 2012 - 04:01

Graphics card guys? If it's intel then there's no answer but any other we'll try our best

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#6846 Handsup!

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Geschrieben 17 September 2012 - 04:30

Intel cards or chips make me puke.

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#6847 erfd

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Geschrieben 17 September 2012 - 05:22

One thing I didnt like (and I believe is adjustable) is that missions fail quickly. If one person dies on a medical or accident it is a failure. It makes it so you rarely get to use the medical examiner and even fail before some units get on scene. I almost positive it is adjustable, but I would have to double check.

#6848 Handsup!

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Geschrieben 17 September 2012 - 05:42

Could anyone explain to me the different function of CPC 13, HAZTAC RAC and the other one that looks like CPC 13 and HAZTAC, and what they stand for. HAZTAC being HazTactical, right?

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#6849 Miercolini

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Geschrieben 17 September 2012 - 06:24

Could anyone explain to me the different function of CPC 13, HAZTAC RAC and the other one that looks like CPC 13 and HAZTAC, and what they stand for. HAZTAC being HazTactical, right?

"RAC" stands for Recuperation and Care (or Rehab and Comfort depending who you ask). One is assigned on all incidents of All-Hands or greater. They carry a variety of replenishing fluids to supplement the cooler tanks carried by companies and provide a place for firefighters to take a breather during an operation, and are staffed by a single light-duty firefighter.
A HazTec incident is usually a smaller hazardous material spill or leak. The city's Squads, as well as Engs 44, 165, 250, 274, and Rescue 5 are trained in HazTec operations and have a second piece for handling such incidents. HazMat incidents are usually larger, either in size or danger depending on the chemicals (e.g. an oil tanker leak that cannot be containe by HazTec). These incidents bring HazMat 1 and the HazMat Battalion.
Each company is also assigned a Rapid Response Unit which carry's all the needed equipment. CPC Units carry Both Level A and B Suits one for each member.As well they carry a supply of Decon Equipment. So CPC L13 carries the equipment for Ladder 13.

http://nycfire.net/f...hp?topic=1273.0
http://nycfire.net/fdny/hazmat/cpc

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#6850 Alexx12

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Geschrieben 17 September 2012 - 06:27

Looking forward light version of this mod =)
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#6851 Handsup!

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Geschrieben 17 September 2012 - 06:32

Thanks miercolini.

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#6852 focuz

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Geschrieben 17 September 2012 - 07:19

Great mod!:D

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#6853 f1r3nyc

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Geschrieben 17 September 2012 - 09:32

"RAC" stands for Recuperation and Care (or Rehab and Comfort depending who you ask). One is assigned on all incidents of All-Hands or greater. They carry a variety of replenishing fluids to supplement the cooler tanks carried by companies and provide a place for firefighters to take a breather during an operation, and are staffed by a single light-duty firefighter.
A HazTec incident is usually a smaller hazardous material spill or leak. The city's Squads, as well as Engs 44, 165, 250, 274, and Rescue 5 are trained in HazTec operations and have a second piece for handling such incidents. HazMat incidents are usually larger, either in size or danger depending on the chemicals (e.g. an oil tanker leak that cannot be containe by HazTec). These incidents bring HazMat 1 and the HazMat Battalion.
Each company is also assigned a Rapid Response Unit which carry's all the needed equipment. CPC Units carry Both Level A and B Suits one for each member.As well they carry a supply of Decon Equipment. So CPC L13 carries the equipment for Ladder 13.
http://nycfire.net/f...hp?topic=1273.0
http://nycfire.net/fdny/hazmat/cpc

In this case the game doesn't serve that purpose as said in real life. it serves a whole different purpose in game which i think is what handsup question was referring to.

#6854 Miercolini

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Geschrieben 18 September 2012 - 01:00

yea I know that but those units really don't do much in the mod unless you actually role play it and try to be realistic on fire calls etc. Like there really is no difference in the mod between a division and battalion chief, but its always fun to respond to calls with the proper units. That's what make this mod extremely different from all others.

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#6855 stfd717

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Geschrieben 18 September 2012 - 04:23

Not sure if this is a bug or not, if anyone else has reported this I appologize for the repost (didn't see anything). But there are two missions I've not been able to complete. The first is a medical down by E53/L43, the victim is on the north sidewalk and I cannot seem to be able to reach him, almost as if there is a VR wall or something blocking access. The other was a car fire on the NW corner of the map, not sure homw much time i spent dumping water but it would not go out...so I tried to let it burn up, and it would not burn up...???

Only other "bug" i've noticed is the arrows on the map shoiwng traffic direction doesn't always line up with traffic, E22/L13/B10 all seem to want to go against traffic for everything! :) Not a big issue as it does not affect game play, just though I'd let you guys know. Awsome job with v 2!

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#6856 Newfoundking

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Geschrieben 18 September 2012 - 02:35

I'm going to have to request either a helicopter drop for people, or opening up the back yards. I've played about 15 or 16 times (I try to keep up on all the mods) and every single one, there was one of the dogs in the backyards going rabid, and it'll just sit on my screen forever. It's a real pain

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#6857 gunswat

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Geschrieben 18 September 2012 - 02:37

Lol backyards are a great idea ff with axes lol

#6858 rafaelmfernandez

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Geschrieben 18 September 2012 - 03:20

I'm going to have to request either a helicopter drop for people, or opening up the back yards. I've played about 15 or 16 times (I try to keep up on all the mods) and every single one, there was one of the dogs in the backyards going rabid, and it'll just sit on my screen forever. It's a real pain


Hahaha I got that too. V2.0.1 will add rest of the lights, all known bugs will be fixed as well. NFK What do you think of the mod? :)

#6859 Handsup!

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Geschrieben 18 September 2012 - 03:40

In this case the game doesn't serve that purpose as said in real life. it serves a whole different purpose in game which i think is what handsup question was referring to.


Yes, you're right f1r3nyc, i wanted to know if they serve any purpose to roleplaying in the game, because thats what em4 is, right? A roleplaying game? I like to respond with the right units with the right amount of them at the right time.

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#6860 funkysam123

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Geschrieben 18 September 2012 - 06:20

Just FYI. I played the Mod straight after downloading this evening, and it crashed to desktop about 7 minutes into gameplay. From what i saw though, it looked pretty good!





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