Manhattan Modification General Topic
#6841
Geschrieben 17 September 2012 - 03:46
oh and cpc 13 parking issue but i think that was already brought up
#6842
Geschrieben 17 September 2012 - 11:23
#6843
Geschrieben 17 September 2012 - 01:54
#6844
Geschrieben 17 September 2012 - 02:22
I think they are making a less graphic intense version that will not CTD on our slower computers.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#6845
Geschrieben 17 September 2012 - 04:01
x
#6846
Geschrieben 17 September 2012 - 04:30
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#6847
Geschrieben 17 September 2012 - 05:22
#6848
Geschrieben 17 September 2012 - 05:42
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#6849
Geschrieben 17 September 2012 - 06:24
"RAC" stands for Recuperation and Care (or Rehab and Comfort depending who you ask). One is assigned on all incidents of All-Hands or greater. They carry a variety of replenishing fluids to supplement the cooler tanks carried by companies and provide a place for firefighters to take a breather during an operation, and are staffed by a single light-duty firefighter.Could anyone explain to me the different function of CPC 13, HAZTAC RAC and the other one that looks like CPC 13 and HAZTAC, and what they stand for. HAZTAC being HazTactical, right?
A HazTec incident is usually a smaller hazardous material spill or leak. The city's Squads, as well as Engs 44, 165, 250, 274, and Rescue 5 are trained in HazTec operations and have a second piece for handling such incidents. HazMat incidents are usually larger, either in size or danger depending on the chemicals (e.g. an oil tanker leak that cannot be containe by HazTec). These incidents bring HazMat 1 and the HazMat Battalion.
Each company is also assigned a Rapid Response Unit which carry's all the needed equipment. CPC Units carry Both Level A and B Suits one for each member.As well they carry a supply of Decon Equipment. So CPC L13 carries the equipment for Ladder 13.
http://nycfire.net/f...hp?topic=1273.0
http://nycfire.net/fdny/hazmat/cpc
#6851
Geschrieben 17 September 2012 - 06:32
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#6853
Geschrieben 17 September 2012 - 09:32
In this case the game doesn't serve that purpose as said in real life. it serves a whole different purpose in game which i think is what handsup question was referring to."RAC" stands for Recuperation and Care (or Rehab and Comfort depending who you ask). One is assigned on all incidents of All-Hands or greater. They carry a variety of replenishing fluids to supplement the cooler tanks carried by companies and provide a place for firefighters to take a breather during an operation, and are staffed by a single light-duty firefighter.
A HazTec incident is usually a smaller hazardous material spill or leak. The city's Squads, as well as Engs 44, 165, 250, 274, and Rescue 5 are trained in HazTec operations and have a second piece for handling such incidents. HazMat incidents are usually larger, either in size or danger depending on the chemicals (e.g. an oil tanker leak that cannot be containe by HazTec). These incidents bring HazMat 1 and the HazMat Battalion.
Each company is also assigned a Rapid Response Unit which carry's all the needed equipment. CPC Units carry Both Level A and B Suits one for each member.As well they carry a supply of Decon Equipment. So CPC L13 carries the equipment for Ladder 13.
http://nycfire.net/f...hp?topic=1273.0
http://nycfire.net/fdny/hazmat/cpc
#6854
Geschrieben 18 September 2012 - 01:00
#6855
Geschrieben 18 September 2012 - 04:23
Only other "bug" i've noticed is the arrows on the map shoiwng traffic direction doesn't always line up with traffic, E22/L13/B10 all seem to want to go against traffic for everything! Not a big issue as it does not affect game play, just though I'd let you guys know. Awsome job with v 2!
C.
#6856
Geschrieben 18 September 2012 - 02:35
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#6857
Geschrieben 18 September 2012 - 02:37
#6858
Geschrieben 18 September 2012 - 03:20
I'm going to have to request either a helicopter drop for people, or opening up the back yards. I've played about 15 or 16 times (I try to keep up on all the mods) and every single one, there was one of the dogs in the backyards going rabid, and it'll just sit on my screen forever. It's a real pain
Hahaha I got that too. V2.0.1 will add rest of the lights, all known bugs will be fixed as well. NFK What do you think of the mod?
#6859
Geschrieben 18 September 2012 - 03:40
In this case the game doesn't serve that purpose as said in real life. it serves a whole different purpose in game which i think is what handsup question was referring to.
Yes, you're right f1r3nyc, i wanted to know if they serve any purpose to roleplaying in the game, because thats what em4 is, right? A roleplaying game? I like to respond with the right units with the right amount of them at the right time.
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#6860
Geschrieben 18 September 2012 - 06:20
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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