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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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8112 replies to this topic

#6681 rafaelmfernandez

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Geschrieben 11 September 2012 - 09:23

He's all good, has full Internet and everything, he's just settling in :)

#6682 met police999

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Geschrieben 11 September 2012 - 09:28

thats good to hear ive been waiting for him to send files for the Gotham sub mod but haven't heard anything and good luck to him in his apartment

Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
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#6683 Dyson

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Geschrieben 11 September 2012 - 10:34

Haha I've been either busy or way too drunk to talk, all modding stuff is still ongoing and to schedule as planned just keeping quiet on the forums ;)
I'm just so active usually that when I'm gone for 3 days people notice ;)
hah
x

#6684 met police999

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Geschrieben 11 September 2012 - 10:39

haha lol good to hear your er... enjoying yourself :cheers-mate: :drink: lol

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#6685 FDNYpower

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Geschrieben 12 September 2012 - 04:20

I was at memorials all day today so couldn't post anything but R.I.P to my 343 brothers:(

Original Meriden Ct Mod Leader


#6686 kris

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Geschrieben 12 September 2012 - 12:17

I think V2.0 is out !!
http://www.moddb.com...dification-v201

#6687 Handsup!

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Geschrieben 12 September 2012 - 01:21

Holy crap go go go go!

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#6688 kris

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Geschrieben 12 September 2012 - 01:26

Just played V2.0 and is a big disappointment no fire trucks in any of the fire stations, Not all lights are working on some vehicles ( AMR ambulance).
Just 2 good things great lights on de new Chevy battalion chief and the engines with LED.

#6689 Handsup!

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Geschrieben 12 September 2012 - 01:30

That sucks, i'm download now, i'll have a look and see if i get the bugs too. EDIT Kris did you get this' file contains invalid data' too?

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#6690 AZNALUBMA

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Geschrieben 12 September 2012 - 02:04

I'm checking this out too, I'll let you know if I encounter the same bugs.

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#6691 Smurf

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Geschrieben 12 September 2012 - 02:06

I think this is the beta. read the description. I might be wrong but it sounds like it is not the final release
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#6692 Handsup!

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Geschrieben 12 September 2012 - 02:13

So has anyone else got this file data thing? EDIT NVM, didn't freakin download fully.

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#6693 Smurf

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Geschrieben 12 September 2012 - 02:35

the mod it's pretty cool. yes the fire-stations are empty but you can fill them in with truck. about the light, i did not notice till now any missing lights. The only thing i thinks could be better it's the traffic. it's too short on cars.
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#6694 Dyson

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Geschrieben 12 September 2012 - 03:21

Alright for all of you that jumped the gun lets chill out yeah?
Version 2 requires you park any units you wish to use for the game, by default ALL STATIONS WILL BE EMPTY.
We also released with a few rigs not lit, because we were short on lighters, we advertised a lot, this is easy to patch though at a later date.
And the traffic, for real? We got so much grief about traffic, so we reduced it to an easily managable level.

Anyway, yeah, around 6 months work there guys, nice to see you're disappointed.
I'm sick of having to defend my mod to you guys.

Good day

Dyson

#6695 MNBug

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Geschrieben 12 September 2012 - 03:29

Alright for all of you that jumped the gun lets chill out yeah?
Version 2 requires you park any units you wish to use for the game, by default ALL STATIONS WILL BE EMPTY.
We also released with a few rigs not lit, because we were short on lighters, we advertised a lot, this is easy to patch though at a later date.
And the traffic, for real? We got so much grief about traffic, so we reduced it to an easily managable level.

Anyway, yeah, around 6 months work there guys, nice to see you're disappointed.
I'm sick of having to defend my mod to you guys.

Good day

Dyson


Cool, can you park any rig in any station or are certain rigs assigned to certain stations like in V1 (Dragon Fighters station, I think)? I'm looking forward to playing.

#6696 Dyson

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Geschrieben 12 September 2012 - 03:32

There is assigned parking with a small amount of acting engine/ladder parking, we'll be posting a full parking list soon.
And by the way, to everyone that just read the comments above and has now been put off, I'd like to assure you this is not a beta, this is a near enough bug free release that myself and rafael have put longhours in to complete, especially for 9/11.

But it's up to you guys to try it.

#6697 Maffegozer

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Geschrieben 12 September 2012 - 03:44

Ofcourse it's bug free when you remove like everything.
The only thing that had to be removed was the huge buildings.
The scripts were fine, and only needed some tweaking.
V1 was great, but not playable by many because of the huge amount of big buildings.
Remove those, tweak scripts and maybe add some more, and the vehicle adjustments and you have a V2.
This is not a V2. This is a V0.5

Sorry, Dyson.
I appreciate your work, but you kind of destroyed it.
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#6698 alexCNP

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Geschrieben 12 September 2012 - 03:47

good news, i'm going to download it :laugh:

#6699 Dyson

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Geschrieben 12 September 2012 - 03:49

Ofcourse it's bug free when you remove like everything.
The only thing that had to be removed was the huge buildings.
The scripts were fine, and only needed some tweaking.
V1 was great, but not playable by many because of the huge amount of big buildings.
Remove those, tweak scripts and maybe add some more, and the vehicle adjustments and you have a V2.
This is not a V2. This is a V0.5

Sorry, Dyson.
I appreciate your work, but you kind of destroyed it.


Well there we go, I destroyed a mod that everyone hated on anyway. And on that note I bid you all fairwell, tried my best, but it's been thrown back in my face.

#6700 AZNALUBMA

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Geschrieben 12 September 2012 - 03:49

I've played the mod, the "empty" stations can be filled with vehicles, there are no big bugs, but it would be perfect if the lights automatically turn off when the vehicle goes back to station, it's a very good mod, thanks for release

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