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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#6241 Dyson

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Gepost 06 juli 2012 - 06:11

You said that You were making the 9th precient Both engine 44 and battlion 10 Are in the 19th precient.


I'd have to double check but I believe it was likely a typo haha :)

#6242 Unit 42

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Gepost 06 juli 2012 - 06:50

You can put a HazTac bus in the mod! For small HazMat calls where there are like 1 or 2 people sick, the bus (ambulance) can come and treat them and that's it. Hazmat 1 can be used for larger scale stuff like if there are like 4+ people infected and/or dying.
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#6243 Dyson

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Gepost 06 juli 2012 - 07:02

haha might already have done ;) but yeah good call, stuff like that with practical uses we like :)
The haztac will function as a transport for Hazmat personnel in the mod, we will have a medium duty hazmat truck for more transports and then a heavy duty that will have full decon :).
But yeah all the hazmat guys will be in out of bunker clothes and can change into the hazmat gear on scene, more realistic I think you'll agree :)
And we've also improved the use of the firehouse, we've continued the ability to change out of bunker gear in the house using the jackets on the walls, and Engines can now respond to EMS calls, but can only get EMS bags from the firehouse, you can no longer get EMS bags already on scene, so will have to pick it up before setting off, again just to make the gameplay a bit more interactive with the user rather than easy and simple haha, just little things.

x

#6244 f1r3nyc

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Gepost 06 juli 2012 - 08:09

haha might already have done ;) but yeah good call, stuff like that with practical uses we like :)
The haztac will function as a transport for Hazmat personnel in the mod, we will have a medium duty hazmat truck for more transports and then a heavy duty that will have full decon :).
But yeah all the hazmat guys will be in out of bunker clothes and can change into the hazmat gear on scene, more realistic I think you'll agree :)
And we've also improved the use of the firehouse, we've continued the ability to change out of bunker gear in the house using the jackets on the walls, and Engines can now respond to EMS calls, but can only get EMS bags from the firehouse, you can no longer get EMS bags already on scene, so will have to pick it up before setting off, again just to make the gameplay a bit more interactive with the user rather than easy and simple haha, just little things.

x

yayyyyyayy

#6245 Wkboy714

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Gepost 06 juli 2012 - 09:05

Have you considered adding box alarms around the map?
Also will the scripted dispatches be working correctly for the new map? :)

#6246 RYAN433PK

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Gepost 06 juli 2012 - 09:12

I just want everything to work.
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Made the RCMP banner all by myselfs.
RIP JoyRiderUSA

#6247 TacticalRooster22

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Gepost 06 juli 2012 - 09:15

haha might already have done ;) but yeah good call, stuff like that with practical uses we like :)
The haztac will function as a transport for Hazmat personnel in the mod, we will have a medium duty hazmat truck for more transports and then a heavy duty that will have full decon :).
But yeah all the hazmat guys will be in out of bunker clothes and can change into the hazmat gear on scene, more realistic I think you'll agree :)
And we've also improved the use of the firehouse, we've continued the ability to change out of bunker gear in the house using the jackets on the walls, and Engines can now respond to EMS calls, but can only get EMS bags from the firehouse, you can no longer get EMS bags already on scene, so will have to pick it up before setting off, again just to make the gameplay a bit more interactive with the user rather than easy and simple haha, just little things.

x


That is awesome! I like the interactive firehouse idea, I always wanted that in a mod.

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#6248 Dyson

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Gepost 07 juli 2012 - 06:04

Ok guys we're officially advertising for a lighter.
If interested please PM me with a video of your portfolio.
Any potential lighters must be-
1) Able to keep up with the progress of the mod, so available a reasonable amount of time.
2) Willing to take on a huge amount of work lighting most of the mod.
3) At least a basic understanding of FDNY lights and able to replicate them best possible.
4) No major commitments to other mods, we need someone to join the team, not a freelancer :)

Thanks to anyone who will even consider the task :)

Dyson
x

#6249 FDNY Engine 321

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Gepost 07 juli 2012 - 07:45

Id like to but 2 reasons i cant pm anyone and im not a good modder :(
Geposte afbeelding

#6250 saxguitar

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Gepost 07 juli 2012 - 08:04

i started playing the mod and it is amazing but i got and error and the game crashed, i have pasted it below

#6251 Unit 42

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Gepost 07 juli 2012 - 08:25

@saxguitar, nothing is there.
@Dyson, will there be EMS stations? :D Please say yes!
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#6252 rafaelmfernandez

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Gepost 07 juli 2012 - 08:43

@saxguitar, nothing is there.
@Dyson, will there be EMS stations? :D Please say yes!


no

#6253 saxguitar

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Gepost 08 juli 2012 - 08:14

i started playing the mod and it is amazing but i got and error and the game crashed, i have pasted it below



sorry, its now attached

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#6254 rafaelmfernandez

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Gepost 08 juli 2012 - 08:54

sorry, its now attached


That's an error from messing with the sirens to much. Next time press ignore and keep playing

#6255 Dyson

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Gepost 08 juli 2012 - 04:37

Another progress update, today we see the removal of L1, E7, E9, L10, E10, D1, B1, really sad to see them go, but they make way for new rigs, looking good. We've officially gone uptown!

x

#6256 NYPD-ESU-TRUCK10

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Gepost 08 juli 2012 - 05:00

so your not doing L-16 and E-39 right?
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#6257 Dyson

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Gepost 08 juli 2012 - 05:06

so your not doing L-16 and E-39 right?


Nope, why did you think we were? :) We're gonna release our total unit listings real soon.

#6258 NYPD-ESU-TRUCK10

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Gepost 08 juli 2012 - 07:02

I thought you were because they are in the battlion 10 area, sorry
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#6259 Dyson

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Gepost 09 juli 2012 - 10:12

Thanks to everyone, that has stood by this mod and continued to support us. We know that after taking our less public approach with the development of v2.0.0 people would begin to loose interest with no screens and little info. But today after keeping quiet we've decided to show off the first few things of the new version (updated in post #1) it shows a fraction of the overall units in game, with the return of some old favourites too like Duane and Midtown.

Lots of work has been done so we hope you'll check out our work so far :)
Thanks as always

Dyson

x

#6260 Unit 42

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Gepost 09 juli 2012 - 11:22

Dammit, I knew I should have guessed CPC when you talked about the trucks! I didn't think you guys knew about it though. Not the most famous FDNY trucks out there. GREAT JOB!
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