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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#6201 f1r3nyc

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Geschrieben 01 Juli 2012 - 04:48

Don't make that the end all cause though, I have a high end computer and still had CTD issues.

I still have some also.. but thats not all why it crashes... it was better before in beta.

I'm not sure if I know how you got to find that out, considering there is other mods with much more units and scripts available that does not CTD as easily. Have a look at Norway Mod, that modification has more units and cars yet a very stable release. I think you should rerun your debug-logic and see if what you just said is correct as I think it's highly unlikely that is the reason.

Also, we know for a fact that certain scripts would cause the fire trucks to spin around like crazy. And that has nothing to do with the amount of models/units in the game, that is just the scripting of certain functions that has not been done properly. (That would cause a CTD aswell)

i got this from raf and dyson.. just spreading the msg.

#6202 Station63Fire

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Geschrieben 01 Juli 2012 - 06:04

Awesome. Can't wait to see how V2 comes out.
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#6203 e34p

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Geschrieben 01 Juli 2012 - 09:33

So basically it's still crashing to desktop?

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#6204 Dyson

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Geschrieben 01 Juli 2012 - 11:44

So basically it's still crashing to desktop?


Yeah, after each game of freeplay, but a few mods do that, it's just something any gamers will have to deal with.
At the end of the day we're making the best we can, then trying to get it to work uniform across a wide number of different machines, getting all you guys to play our end product is a bonus, but being able to play with all the units we wanted in the map we wanted with a few close Em4 friends on MP has an always will be my main motivation for modding :)

x

#6205 e34p

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Geschrieben 01 Juli 2012 - 12:26

So th CTD after 5 minutes has been resolved?

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#6206 Dyson

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Geschrieben 01 Juli 2012 - 12:28

So th CTD after 5 minutes has been resolved?


Well this is the thing, you say it as if it's some well known issue on every version, I've never experienced this issue, neither have any of the original beta team, so I can't know until release how it will play on your PC.
But in terms of performance the gameplay is far smoother, I've really made an effort to adjust the map to the playing stlyes of the community rather than my own, which was hard haha

#6207 e34p

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Geschrieben 01 Juli 2012 - 02:27

How did you manage to do that?

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#6208 Dyson

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Geschrieben 01 Juli 2012 - 02:34

How did you manage to do that?


Ahh that's something you'll have to wait and see :)

#6209 e34p

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Geschrieben 01 Juli 2012 - 03:39

So that hasn't been released yet then?
So as of now the latest released version isnt the smooth running one?

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#6210 Dyson

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Geschrieben 01 Juli 2012 - 03:41

The latest version released is still smooth, just people didn't bother to read our instructions on gameplay, the few people that did enjoy hours of gameplay with no issues with traffic or anything :)

#6211 gunswat

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Geschrieben 01 Juli 2012 - 04:06

The latest version released is still smooth, just people didn't bother to read our instructions on gameplay, the few people that did enjoy hours of gameplay with no issues with traffic or anything :)

I enjoyed it I just ignored the things that didn't work properly

#6212 e34p

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Geschrieben 01 Juli 2012 - 04:25

Ok brilliant. Fingers crossed it works for me this time
Where can I download the latest smooth running version?
Is there still a long download time?

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#6213 Dyson

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Geschrieben 01 Juli 2012 - 04:31

Its on post #1, it may be the one you already have, read the readme and it should all be good, use the speed controls!

#6214 rafaelmfernandez

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Geschrieben 01 Juli 2012 - 06:47

Its on post #1, it may be the one you already have, read the readme and it should all be good, use the speed controls!


you have alot of patience bro

#6215 e34p

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Geschrieben 01 Juli 2012 - 07:49

Ok cheers. I'll give it another go. Thanks Dyson.

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#6216 TacticalRooster22

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Geschrieben 03 Juli 2012 - 04:42

I have to admit, after getting my new graphics card, I was finally able to play this mod. It is very cool so far, and I am very pleased. I could really care less about the bugged fire station...but there is a lot of traffic. Everytime I have a structure fire, the trucks take forever to get there, then the road gets backed up and the cars start catching on fire...but maybe next time I won't dispatch police lolol!

But I have a question:

Does anyone know how to beat the event where the helicopter crashes into the Central Park lake? I see a car and a victim count of "1" was on my screen, but how do you lift the car out of the water? The diver didn't do anything...

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#6217 f1r3nyc

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Geschrieben 03 Juli 2012 - 04:50

I have to admit, after getting my new graphics card, I was finally able to play this mod. It is very cool so far, and I am very pleased. I could really care less about the bugged fire station...but there is a lot of traffic. Everytime I have a structure fire, the trucks take forever to get there, then the road gets backed up and the cars start catching on fire...but maybe next time I won't dispatch police lolol!

But I have a question:

Does anyone know how to beat the event where the helicopter crashes into the Central Park lake? I see a car and a victim count of "1" was on my screen, but how do you lift the car out of the water? The diver didn't do anything...

LOL the incident was discussed before.. just leave it like that because its bugged out.. on the other hand we're making a new map and more units/models... heres the latest updates http://forum.emergen..._40#entry233715

#6218 Dyson

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Geschrieben 03 Juli 2012 - 11:40

I have to admit, after getting my new graphics card, I was finally able to play this mod. It is very cool so far, and I am very pleased. I could really care less about the bugged fire station...but there is a lot of traffic. Everytime I have a structure fire, the trucks take forever to get there, then the road gets backed up and the cars start catching on fire...but maybe next time I won't dispatch police lolol!

But I have a question:

Does anyone know how to beat the event where the helicopter crashes into the Central Park lake? I see a car and a victim count of "1" was on my screen, but how do you lift the car out of the water? The diver didn't do anything...


Yes it was discussed, see page #1 there was a re-release of v1, it removed that incident and fixed a few bugs ;)

#6219 TacticalRooster22

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Geschrieben 03 Juli 2012 - 04:47

Oh thanks...I thought there was but I must've downloaded the old version. Thanks!

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#6220 FDNYpower

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Geschrieben 03 Juli 2012 - 10:21

I love this mod I can play it just not on the Manhattan map that's when I ctd while loading but I just use the original freeplay map its buggy but works cant wait for V2:)

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