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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#6181 gunswat

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Gepost 28 juni 2012 - 06:31

dude... i have a feeling that you don't understand what teamspeak is... i messaged you our teamspeak server but you replied give me a link....

i need a free version of i t

#6182 f1r3nyc

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Gepost 28 juni 2012 - 09:15

i need a free version of i t

teamspeak was always free... just go to connect and enter www.lovheim.net in server addresss then connect to it.

#6183 FDNYpower

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Gepost 29 juni 2012 - 05:40

are you guys gonna release the world trade center mod?

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#6184 rafaelmfernandez

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Gepost 29 juni 2012 - 07:13

are you guys gonna release the world trade center mod?


nope due to lack of scripting expierience for me as well as offense to many people

#6185 FDNYpower

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Gepost 29 juni 2012 - 07:49

K no prob

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#6186 Dyson

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Gepost 30 juni 2012 - 01:22

So... the new firehouse is done, and it's looking sharp, still on map edits, but we're already getting calls for FIRE / EMS / MVA / PD so everything is looking good, just gotta continue across the entire map, around 1/3 of the map is now finished :)

Thanks to those of you sticking with us, and reading this post, no pics still, we don't want to be seen to taunt people (we were heavily criticized for doing so) but you'll see v2 soon enough :)

x

#6187 Jakethejake

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Gepost 30 juni 2012 - 02:03

Good stuff man.

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#6188 gunswat

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Gepost 30 juni 2012 - 09:52

So... the new firehouse is done, and it's looking sharp, still on map edits, but we're already getting calls for FIRE / EMS / MVA / PD so everything is looking good, just gotta continue across the entire map, around 1/3 of the map is now finished :)

Thanks to those of you sticking with us, and reading this post, no pics still, we don't want to be seen to taunt people (we were heavily criticized for doing so) but you'll see v2 soon enough :)

x

really like you for keeping the mod and keeping us informed lol

#6189 FDNYpower

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Gepost 30 juni 2012 - 10:00

Great job Raf and Dyson glad to see you still going at it

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#6190 f1r3nyc

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Gepost 30 juni 2012 - 05:42

really like you for keeping the mod and keeping us informed lol

so did u get teamspeak?

#6191 gunswat

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Gepost 30 juni 2012 - 05:56

so did u get teamspeak?

yes I did

#6192 jdclark2008

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Gepost 30 juni 2012 - 07:11

I can't wait..been having alot of fun with version 1 sorry for those who still have trouble with it. But it is a fun mod. Best to date in my opion

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#6193 Dyson

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Gepost 30 juni 2012 - 07:13

I can't wait..been having alot of fun with version 1 sorry for those who still have trouble with it. But it is a fun mod. Best to date in my opion


Yeah not to be up ourselves, but I've worked on a fair few projects, and this is the only one I still enjoy playing :) but yeah v2 should change things even more :) hopefully :)

x

#6194 EmergencyFan97

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Gepost 30 juni 2012 - 07:34

Can't wait!
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#6195 e34p

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Gepost 30 juni 2012 - 11:22

Sorry, I haven't been following this mod pretty much since the original release as I was one of the people who got the crash to desktop problem.
I'm considering giving this mod another go but before I do, what is the latest version that is out? And did the crash to desktop problem ever get resolved?

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#6196 f1r3nyc

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Gepost 01 juli 2012 - 12:26

Sorry, I haven't been following this mod pretty much since the original release as I was one of the people who got the crash to desktop problem.
I'm considering giving this mod another go but before I do, what is the latest version that is out? And did the crash to desktop problem ever get resolved?

It was resovled but due to the fact that people don't have a good enough computer we can't come to a direct solution but to blame it on peoples computer.. There was to much in the mod that it caused people to ctd because of either to many units or models on the map that caused the computer to give up and crash the application. And right now we're working on a new " patch" that should not ctd and have lesser units.

#6197 rafaelmfernandez

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Gepost 01 juli 2012 - 01:21

It was resovled but due to the fact that people don't have a good enough computer we can't come to a direct solution but to blame it on peoples computer.. There was to much in the mod that it caused people to ctd because of either to many units or models on the map that caused the computer to give up and crash the application. And right now we're working on a new " patch" that should not ctd and have lesser units.


You mean v2? Nah, MORE UNITS :D and true about the CTD

#6198 Lovheim

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Gepost 01 juli 2012 - 02:10

It was resovled but due to the fact that people don't have a good enough computer we can't come to a direct solution but to blame it on peoples computer.. There was to much in the mod that it caused people to ctd because of either to many units or models on the map that caused the computer to give up and crash the application. And right now we're working on a new " patch" that should not ctd and have lesser units.


I'm not sure if I know how you got to find that out, considering there is other mods with much more units and scripts available that does not CTD as easily. Have a look at Norway Mod, that modification has more units and cars yet a very stable release. I think you should rerun your debug-logic and see if what you just said is correct as I think it's highly unlikely that is the reason.

Also, we know for a fact that certain scripts would cause the fire trucks to spin around like crazy. And that has nothing to do with the amount of models/units in the game, that is just the scripting of certain functions that has not been done properly. (That would cause a CTD aswell)

#6199 Dyson

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Gepost 01 juli 2012 - 02:15

I'm not sure if I know how you got to find that out, considering there is other mods with much more units and scripts available that does not CTD as easily. Have a look at Norway Mod, that modification has more units and cars yet a very stable release. I think you should rerun your debug-logic and see if what you just said is correct as I think it's highly unlikely that is the reason.

Also, we know for a fact that certain scripts would cause the fire trucks to spin around like crazy. And that has nothing to do with the amount of models/units in the game, that is just the scripting of certain functions that has not been done properly.


Mods that are more 'high end', for example a larger number of high poly vehicles, high numbers of extra models (such as the huge amount of new vehicles and buildings, causes mods to crash out on PCs that cant handle it. This is because Em4 really makes a meal of running these items. Yes Em4 was designed to be modded, but running models and maps/buildings/scripts so far beyond the original game really strains the engine. Take the Berlin ERS mod, that crashes out after each freeplay similar to ours, another example of the game being drastically altered.

That's my opinion, back to skinning this bad ass model Raf just made ;D

x

#6200 Dakota

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Gepost 01 juli 2012 - 02:46

It was resovled but due to the fact that people don't have a good enough computer we can't come to a direct solution but to blame it on peoples computer.. There was to much in the mod that it caused people to ctd because of either to many units or models on the map that caused the computer to give up and crash the application. And right now we're working on a new " patch" that should not ctd and have lesser units.


Don't make that the end all cause though, I have a high end computer and still had CTD issues.
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