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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#6161 Dyson

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Gepost 26 juni 2012 - 03:07

Just to show the quality we're hoping to work to, here's one screenshot of the new map.
Streets will be far more detailed with more back alleys as you would expect etc.
More room, the map itself is less congested, the map feels more spaced out, more room to breathe rather than one landmark to the next.
HQ map texture, the method in which I create the texture has been improved.
Integration of far more Em4 buildings, this should lower the strain on PCs.
Posted Image
Any thoughts/comments/questions, be sure to ask.

x

#6162 gunswat

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Gepost 26 juni 2012 - 03:18

It looks really great.

#6163 577-PSM01

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Gepost 26 juni 2012 - 03:43

It seems that now the streets and it is better (:
Good job Dyson (:

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#6164 met police999

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Gepost 26 juni 2012 - 04:13

Wow can't wait love the pic I'm glad it won't be like the current one because I wanted to play but got fed up with wait ages and having to restart after it crashed will there be water on the map this time?

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#6165 Frequeable

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Gepost 26 juni 2012 - 05:51

Has this already come out on youtube when you already have some gameplay footage?

I have downloaded Manhattan v1.0.0 mod but i need help to install it? please help


CAN SOMEONE HELP ****???!!!

#6166 TacticalRooster22

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Gepost 27 juni 2012 - 02:01

This actually sounds really cool. Hopefully, this time, I'll actually be able to at least load my freeplay hahaha!

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Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#6167 C.F.D

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Gepost 27 juni 2012 - 02:55

I dig it, Dyson. Keep it up. You're making a difference here.

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#6168 Frequeable

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Gepost 27 juni 2012 - 12:09

Looks great, keep it up :)

#6169 Dyson

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Gepost 27 juni 2012 - 01:39

Well the first map was built for convenience, we just crammed as much of NYC as we could into about 20 blocks.
This map is completely different, we've based the road layouts strictly on the area of NYC we're doing, the building placements are not as accurate, just what we can get to fit on the city blocks, but the locations of firehouses and street misc is based off the real area.
I'm also putting the emphasis on detail, in the previous map there was detail, but for example, back alleys were kinda empty, streets were sometimes bare, this time we have backgardens, back alleys, back street car parks, loads of stuff, it's the way I hope to do it, which is why, it's taken me about 5 days to do about 5 blocks, but the new firehouse is under way, with one or two new units.

So yeah still nothing to release to y'all, but keep the interest up and we'll keep telling you guys more info as it comes.

x

#6170 gunswat

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Gepost 27 juni 2012 - 01:45

May I ask if you could like put one siren on while pressing the other 1?

#6171 SHERIFF-EMS-FIRE

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Gepost 27 juni 2012 - 03:24

Great job Dyson, I really like the work you have done already in previous versions and I am really looking forward to 2. :huh: . Keep up the good work!

#6172 Frequeable

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Gepost 27 juni 2012 - 04:18

What i need to do because this mod version 1 is lagging??

#6173 Valadix

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Gepost 27 juni 2012 - 04:22

Loving it Dyson! Been playing since the initial release and its great to see you back at it. Looking forward v2!
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#6174 erfd

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Gepost 28 juni 2012 - 03:09

Well the first map was built for convenience, we just crammed as much of NYC as we could into about 20 blocks.
This map is completely different, we've based the road layouts strictly on the area of NYC we're doing, the building placements are not as accurate, just what we can get to fit on the city blocks, but the locations of firehouses and street misc is based off the real area.
I'm also putting the emphasis on detail, in the previous map there was detail, but for example, back alleys were kinda empty, streets were sometimes bare, this time we have backgardens, back alleys, back street car parks, loads of stuff, it's the way I hope to do it, which is why, it's taken me about 5 days to do about 5 blocks, but the new firehouse is under way, with one or two new units.

So yeah still nothing to release to y'all, but keep the interest up and we'll keep telling you guys more info as it comes.

x

I recommend not using models from other games like gta 4, it could be a huge source of problems for lower spec computers.

#6175 Unit 42

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Gepost 28 juni 2012 - 06:12

This'll be great for lower end computers like mine :D
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Anime....that is all.

#6176 Dyson

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Gepost 28 juni 2012 - 01:29

I recommend not using models from other games like gta 4, it could be a huge source of problems for lower spec computers.


We have a few different ideas we're floating around, but as we've always said, first up we work to our optimum, make it as realistic as we can with what we have (GTA buildings and all) then we create lower spec versions later :)

Best of both worlds.

Here's the promo for v2 and the MERU mp group.

Posted Image

#6177 met police999

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Gepost 28 juni 2012 - 01:32

cool ill need to do that

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#6178 gunswat

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Gepost 28 juni 2012 - 01:34

I join lol

#6179 ausavin26

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Gepost 28 juni 2012 - 04:00

Who made the Chevy Impala? And is it free to use?

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R.I.P Brad Schoener 2010

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#6180 f1r3nyc

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Gepost 28 juni 2012 - 06:28

I join lol

dude... i have a feeling that you don't understand what teamspeak is... i messaged you our teamspeak server but you replied give me a link....





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